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  1. #1
    Community Member WolfSpirit's Avatar
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    Arrow When do Rangers get Pet system like homonculus?

    I don't even have a ranger currently but let me tell you guys this!
    The way you've set up the Pet for Artificer is JUST what an actual lifelong (sort of) Animal companion should be. NOT just another summons that dies 3 mins after summoning. Not just a Moments distraction for Mobs.
    A True companion that grows and gains strengths with levels just as we do.
    I would LOVE to see fresh life breathed into The ranger class by implementing this for them. It is, after all, what their animal companions SHOULD be like after all.
    On a side note, something small but similar for familiars would also work for mages...

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  2. #2
    Hero patang01's Avatar
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    The problem I think with artificier is that they keep pushing out releasing all PREs and fixing all problems by introducing more problems, more spells, more classes (races) and then have to rebalance.

    I like the pet idea but I hope they also add familiar and animal companion in the future. And please, for the love of gosh - stop releasing new classes and races until all the PREs are released. I don't mind new things, but the stuff on Lam is broken. And adding so much more requiring more and more resources takes away the time they should take to make sure the rest of the classes and races have everything they need.

    I want a animal companion and I get the pet is a good test bed for it, but I also want all choices for everything else released.

  3. #3
    Hero Gkar's Avatar
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    Why don't you give them 6 months to see how this works so any potentially broken/underpowered/overpowered/lag inducing/etc problems are solved before they start moving the tech to ranger, wizards, and sorcs who should all have the option of companions.

  4. #4
    Community Member Letrii's Avatar
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    Willing to give up one of twf or archery lines for it?

  5. #5
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Letrii View Post
    Willing to give up one of twf or archery lines for it?
    That pet better be friggin off the hook, but my first reactions is hell no.

  6. #6
    Community Member Grenada's Avatar
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    Quote Originally Posted by grodon9999 View Post
    That pet better be friggin off the hook, but my first reactions is hell no.


    This good enough?

  7. #7
    Community Member dkyle's Avatar
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    Quote Originally Posted by Letrii View Post
    Willing to give up one of twf or archery lines for it?
    Eh, let the Rangers have their pets. Having both TWF and Archery isn't OP. Rangers need a little love.

    But I do agree with letting the system shake out the bugs with Artificers first.

    As for Familiars? I'm very disinclined to give Casters more stuff. They do not need the help, at all.

  8. #8
    Community Member Letrii's Avatar
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    Quote Originally Posted by dkyle View Post
    Eh, let the Rangers have their pets. Having both TWF and Archery isn't OP. Rangers need a little love.

    But I do agree with letting the system shake out the bugs with Artificers first.

    As for Familiars? I'm very disinclined to give Casters more stuff. They do not need the help, at all.
    Familiars wouldn't really boost power level of arcanes. Minor skill bonus, and more a liability to caster than anything else.

  9. #9
    Community Member dkyle's Avatar
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    Quote Originally Posted by Letrii View Post
    Familiars wouldn't really boost power level of arcanes. Minor skill bonus, and more a liability to caster than anything else.
    If the familiars would be that useless, I'd rather the Devs spend their time on useful things for other classes, that could actually use the help.

    I'm assuming that Familiars would get a boost in their usefulness, compared to PnP. Otherwise, they'd be pointless in DDO.

  10. #10
    Community Member Letrii's Avatar
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    Quote Originally Posted by dkyle View Post
    If the familiars would be that useless, I'd rather the Devs spend their time on useful things for other classes, that could actually use the help.

    I'm assuming that Familiars would get a boost in their usefulness, compared to PnP. Otherwise, they'd be pointless in DDO.
    Maybe if they let arcanes use shield guardians, though that seems kinda what artificers have now.

  11. #11
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by dkyle View Post
    Eh, let the Rangers have their pets. Having both TWF and Archery isn't OP. Rangers need a little love.

    But I do agree with letting the system shake out the bugs with Artificers first.

    As for Familiars? I'm very disinclined to give Casters more stuff. They do not need the help, at all.
    There seems to be a huge number of players who think that Rgrs are the weakest class in the game....

    And ranged combat DPS sucks.

    Doesn't seem OP to me to give them their pets.



    (plus...if I remember right, Rgr pets are actually half as powerful as Druid pets, and Artificer pets seem to be full powered like Druid pets are suppose to be... meaning Rgr pets will not be as good...., then there is that fact that I have so many Rgr 11 builds,,,that will have sucky pets. And all those Rgr18 builds will not have max power pets either.)
    (but maybe my memory is off...not sure)
    Last edited by Talon_Moonshadow; 08-19-2011 at 10:55 PM.
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  12. #12
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    Quote Originally Posted by Letrii View Post
    Willing to give up one of twf or archery lines for it?
    I wouldn't mind seeing this:

    Archery feats
    TWF feats
    Animal companion

    Pick 2

  13. #13
    Community Member DrNuegebauer's Avatar
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    Quote Originally Posted by suszterpatt View Post
    I wouldn't mind seeing this:

    Archery feats
    TWF feats
    Animal companion

    Pick 2
    Why would there be a problem in giving rangers all 3?

    They're certainly not overpowered in the 2WF department.
    The archery thing is pretty cool and all, but certainly not overpowered.

    Those 2 alone are nice and all, but the powergamers are gonna pass on the ranger class since there isn't enough 'uberness' in there.

    Having an animal companion who is better than a level 1 summon wouldn't be overpowered either - as long as the pet wasn't "uber"

    Once you factor in all 3, it might actually bring rangers back as a 'viable' toon for the powergaming crowd?

  14. #14
    Community Member Letrii's Avatar
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    Quote Originally Posted by DrNuegebauer View Post
    Why would there be a problem in giving rangers all 3?

    They're certainly not overpowered in the 2WF department.
    The archery thing is pretty cool and all, but certainly not overpowered.

    Those 2 alone are nice and all, but the powergamers are gonna pass on the ranger class since there isn't enough 'uberness' in there.

    Having an animal companion who is better than a level 1 summon wouldn't be overpowered either - as long as the pet wasn't "uber"

    Once you factor in all 3, it might actually bring rangers back as a 'viable' toon for the powergaming crowd?
    Iirc, the reason rangers got both lines was because they didn't give them animal companion. Having to choose a combat line would bring the class inline with dnd once they get animal companion.

  15. #15
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Letrii View Post
    Iirc, the reason rangers got both lines was because they didn't give them animal companion. Having to choose a combat line would bring the class inline with dnd once they get animal companion.
    that and a bucket of feces is worth a bucket.

    If it involves taking away ANYTHING hell not to the animal companions.

  16. #16
    Community Member wiglin's Avatar
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    Quote Originally Posted by Letrii View Post
    Iirc, the reason rangers got both lines was because they didn't give them animal companion. Having to choose a combat line would bring the class inline with dnd once they get animal companion.
    Rangers get both lines, because archery by itself has always been that bad. (except mabee for that short time during closed beta with a level 10 cap)

    Adding companions would round out rangers. It takes more than the ranger free feats to excel at either on of the combat styles, they can have both and an animal companion and be fine. A melee ranger is spending feats on tempest, and an archer is spending feats to get the most out of it, the ones they get for free do not, in and of themselves, allow rangers to excel in the one area.

    To say rangers would be overpowered with an animal companion is not true. The hit to tempest was huge, and having alot more enemies to fight at cap then what favored enemy covers is another setback.
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  17. #17
    Hero Aashrym's Avatar
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    Quote Originally Posted by Letrii View Post
    Iirc, the reason rangers got both lines was because they didn't give them animal companion. Having to choose a combat line would bring the class inline with dnd once they get animal companion.
    In line with PnP wouldn't be an improvement in DDO. Not unless there is a much bigger improvement to ranged combat coming.
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  18. #18
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    Quote Originally Posted by WolfSpirit View Post
    I don't even have a ranger currently but let me tell you guys this!
    The way you've set up the Pet for Artificer is JUST what an actual lifelong (sort of) Animal companion should be. NOT just another summons that dies 3 mins after summoning. Not just a Moments distraction for Mobs.
    A True companion that grows and gains strengths with levels just as we do.
    I would LOVE to see fresh life breathed into The ranger class by implementing this for them. It is, after all, what their animal companions SHOULD be like after all.
    On a side note, something small but similar for familiars would also work for mages...
    I'd like to see some of the Upgrade path options implemented for PM summons. So the skeleton summons would be worth investing in.

    Give Archer/Knight/Mage upgrade options. Moar Fort & other options, Blackbone/Frostmarroow upgrade options, and have them cost significantly less than current system. seriously.

  19. #19
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    Quote Originally Posted by mournbladereigns View Post
    I'd like to see some of the Upgrade path options implemented for PM summons. So the skeleton summons would be worth investing in.

    Give Archer/Knight/Mage upgrade options. Moar Fort & other options, Blackbone/Frostmarroow upgrade options, and have them cost significantly less than current system. seriously.
    So boost PM more and leave AMs behind more so?

  20. #20
    Community Member AnYtHiNg23's Avatar
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    Quote Originally Posted by mournbladereigns View Post
    I'd like to see some of the Upgrade path options implemented for PM summons. So the skeleton summons would be worth investing in.
    Eladrin has stated that they are looking into revamping the PM Undead summon system - most likely making the summons level staggered and not having such great AP reqs to get them. Ofc, it doesn't mean they'll get nice control bars (as much as i'd like to see them) - better than nowt i 'spose ^^
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