DISCLAIMER:
Description:
Your targets currently equipped weapons deal +1(base weapon damage). (A weapon that deals 1d6 per hit will deal 2d6 instead, while a weapon that deals 2d4 damage per hit will deal 4d4 damage instead. This effects base dice associated with a weapon any time they are rolled.) An item can have only one temporary item enchantment at a time.
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For the sake of example and curiosity I will use my own toon Quis Mendiethia as a example. All examples will be with the Epic Mabar Wraps:
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@@This is with no buffs and no Shintao ToD set, meaning the unarmed dice + x only can go up, done purposely with bare minimums.@@
No Deadly Weapons:
Lvl 20 Dark Monk 2x TR/M in Earth III/IV:
2d14 + 29 x3
Deadly Weapons:
4d14 +29 x3
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Using Earth IV Strike(Add 16/12/8 to damage modifier):
4d14 + 45 x3
III:
4d14 + 41 x3
II:
4d14 + 37 x3
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Deadly Weapons w/ U11 Bracers:
4d12 + 31 x3 + %5 bonus to doublestrike. ^Same as Wind II^
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Silver Infusion for Hard/Elite:
2d14 + 29 x3
or
2d12 + 31 x3 + %5 DS
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Thoughts: I know im not perfect and hoping that it works on handwraps so please point out my errors. All and all looks like a nice boost for monks!