This change is great. It is much easier for healers to know when people are entering the danger zone on their hp bar when there are actual numbers displayed.
This change is great. It is much easier for healers to know when people are entering the danger zone on their hp bar when there are actual numbers displayed.
Proud Recipient of At least 8 Negative Rep From NA Threads.
Main: Sharess
Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella
Sure it is .. Why not?
As long as it's not a big huge graphics blob of **** on my screen...
It will most certainly lead to some boitign from parties when people don't live up to the sometimes accurate, and often NOT accurate standards of the "Star Bellied Sneech", but such is life. But if someone creates a party an intends to LEAD a quest, it's their perogative to decide the standards for said quest...
So be it...
I would like to see the UI for party/raids have the portrait area of the hp/sp/ki bar be toggleable. Those character pics take up a lot of room, and will jack up folks with a smaller display. Otherwise I think the numerical values are great.
... well HP is only one thing. A wizard with insightful reflex and fire shield up can survive a delayed blast fireball much easier then a wizard that has 20HP more but don't use those two things, and both won't show up on the HP bar or in myDDO. So while I agree that for certain quests and raids you should try to have a higher HP pool, players still can gimp there characters in other ways and still die.
Don't get me wrong I think it is a good thing to see the actual HP so that healers can have a better judgment, but most wipes not just happen due to a lack of HP.
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Let me put it in terms that the Turbine Marketing people can understand, since they are the ones calling the shots.
Displaying hitpoints/spellpoints when someone joins a group is going to get newer, F2P people invited into a group, then immediately kicked out due to low stats. This leads to frustration, which leads to them quitting, which leads to less $$$ coming in.
There, problem solved, arguments can end, this is unlikely to go live.
player joins group at level 6-8 other knowledgeable people explain why hp is so needed at higher levels player either then rerolls with better stats since it's low level anyway or they do their best to get hp increasing items as they level meaning they don't get kicked out of parties at higher levels.
Char enjoys the game much more is less frustrated because they don't die as often has better knowledge of the game by the time they cap said player spends money on a heart of wood to tr or lesser and make them even better which leads to more enjoyment for them and more $$$$ for turbine.
What you don't know can kill you.
This change will help new players to understand the error in their ways, while also picking out the bad group leaders. Other than melees, most classes can get away with lower amounts of hp, assuming they know how to play their class right (the fact that my melee can get away with sub par hp says that a good cleric really can drag you through the dungeon).
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Actually, toggling it off doesn't remove the bubble. Instead, it places a class icon in the bubble. The size of the bubble remains the same. It would be an improvement if we could toggle off the graphics bubble from the stats bar entirely.
As for the numbers, I think the value of saving healer SP outweighs nervous group leaders' paranoia.
i personally see nothing wrong with the hp/sp bars. sure there should be a point where they will be used to kick out players for example level 12 caster with 95 hp will probably get the boot. reason being it will be more of a hassle to keep him then allow him to stay and sponge the resources. im sure people will have some reasoning behind some of it but it will be great to be able to be like ok he is at half health but has 350hp so he is not a issue opposed to someone at 100hp in battle
On the face of it this should be a very useful tool for healers, and indeed casters (especially those with low HPs, as they will beable to see whom they should be hiding behind).
It will undoubtedly be misused or abused by some though. Those that will look at health bars and sp bars of group members and start booting people. So sad that those people will never get to play with the best players on the server. Some people, those of us that have played since launch and others that started playing before epic quests came into the game remember a time when anyone suggesting that a caster with 12 con was a gimp would have been laughed off the server.
The really sad thing about all of this is that it is difficult, with basic knowledge, to gimp a character beyond use. Thats the beauty of the game.... if you have a group of players that are not "min/maxers" or "build police" almost anything is playable and will make a good contribution to a group.
I'm sure that this change will not be as bad as some fear, after all we all got worked over MyDDO and it hasn't affected me at all as far as being accepted into groups goes any way. Maybe it will even spawn a new trend of youtube "I solo'd quest X at level Y with only 3 max hp's" video's.
Just a warning to people who say they'll want an explanation from people with less than 300 hp's at level 20.... you won't get one from me the same as you won't get an explantion of why for any of my characters other than he was born that way. The only assurance i can give is that I don't pike and always contribute, if you don't like the way I acheive this then it is you're loss, maybe once in a while you should take a chance and see how the character does instead of reaching for the eject button, especially if you know that the player has been playing for a long long time, you never know you may learn something.
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I think this is a very good change.
If I see a rogue with 300 hp it's not a problem if I have to do a lvl 17 quest, but If I have to do a tod (especially now) or an Epic Against the demon queen that's a problem.
Even if he is well played (and in this case I doubt as a good player rarely have so low hp) he is forcing the healer to use some cures on him as he is at half hp bar, and at the state of the game is a great waste of mana going in overhealing and using low lvl cures that we know are not the best about efficiency, moreover more stress for the healer. In the case he fail a save when a healing is coming he dies and it's another waste of mana for taising and rebuffing (or he'll die soon another time) from healer and caster that can use that extra mana for a better cc or a short nuking in same particular situations (like at bats in eadq1).
So it's not a problem of hp, but it's a matter of too many lolbased builds that pretend to enter in an epic grouping without a real use in it. Epic is EPIC and You can't pretend to come in a epic quest and hope that the other 5 members are so tought to end the quest with or without You considering the help You can give. In that case is better to say: "Ok I hide in a corner, tell me when all is ended so I can loot and roll for anything You don't need..."
Anyway, aside from this secondary implication, I like a lot so I can keep an eye on hp of the whole party and take a look if something strange is happening (for example a max hp reduced probably by some negative lvl or const damage) and act accordingly even with a language barrier or a no possibility to speach and too involved in fighting to write the problem. A restoration and all is clear![]()
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Am puggin out the low lv's right now..somewhere between 48 or so...and yes..i would love a bar or something to show hp..sp...dont care that much..but hp..yeah...you know how fast people die at those lv's,lol...as the higher in lv's i get the less i will care about the hp part cause maybe they have a plan or somethin to balance it out..
So,i guess what i am saying is,i would love a hp bar shown from lv's 10 down,lol....might not be so bad if i even saw one of them drink a pot or use a wand or something...goddm...am glad they have hirelings now...they survive better
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