I'm currently playing a lvl 9 human FvS (28 pts build), greatsword/buff/healing.
It's pretty fun now, but i'm asking myself about future, and end-of-game content and possibilities.
(i haven't got to more than 10th level at this point with my toons, and thus don't have TR or whatsoever)
Started with :
Str 16
Dex 10
Con 12
Int 8
Wis 10
Cha 16
I know it's not what specialists would recommand, but didn't want to loose too much saves (dex/wis), and didn't know when i created it that Cha could be taken lower, and it has some point in my required build.
But well it's as it is, perhaps not the best but it works in actual dungeons.
As feats, i'm planning to get the full 2-handed line, and power attack (not empowering healing).
Str/Con as human adaptabilities, healing enhancement lines, toughness lines, silver flame exorcism, human adaptability and human self-healing enhancement.
All leveling ability points in str.
As spells, i only take healing and buff: defensive, bad-effect-removing ones and fighting-ability ones. No offensive spell (or perhaps blade barrier? What do you state about it with these stats?)
Then i have 2 big questions:
- is human adaptability worth it, and to which extent?
- i usually prefer to stay capstone class, and i planned this when i begun with this one. But these days i was thinking about going to 17 FvS/3 Pal. Would you think it's a good choice?
This would change a few things, first what i loose:
- 2 lvl 8 spells... but 2 is enough for what i'm planning to do.
- no lvl 9 spells... not a big issue for me as i don't see too much interest in them (they are for "full healing" or spell-offensive FvS)
- less sp... but i already get plenty at this point.
- no capstone, but really not an issue again.
- no DR 10/silver, that's the only really nasty point of going multiclass as i see things.
- less will/reflex save at lvl 18 only, because it's completely balanced the other way at lvl 19.
And what i get:
- BAB of Pal, better than FvS one.
- one more feat, as i'll be able to exchange my greatsword proficiency feat taken at lvl 1 (automatically given when Pal).
- martial weapons proficiency, can be good for having a big maul to smash skeletons.
- heavy armor proficiency, can be interesting.
- a few more HP... better than nothing.
- Pal aura, with a few good enhancements.
- Cha bonus on all saves!!! This point is definitely one of the best imo.
- disease immunity and fear immunity, save potions/equipment slots.
I think this is a good way to increase survival ability in high-level content, perhaps even in epic.
What experimented players can say about this? Did i mistake something?
(i'll have to change alignment for multiclassing, but i could purchase one, no problem for that. And i have access to most of the "good gear" and epic content)
And also: if that's a good option, when should i begin to multiclass? When FvS 17, or before?
(notice: i'm playing to have fun, not especially wanting to be "the best" in my category)