Heya Wax, I might be mistaken but I read that arti bonus feats come at levels 4, 8, 12, 16, 20. Your whacky build has a bonus feat at arti level 1 listed.
Heya Wax, I might be mistaken but I read that arti bonus feats come at levels 4, 8, 12, 16, 20. Your whacky build has a bonus feat at arti level 1 listed.
"Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so."
- Douglas Adams -
Melee with EChimera's Fang
16/2/2 Art/Ftr/Mnk
Human 36pt
Str-18
Dex-8
Con-16
Int-16
Wis-8
Cha-8
Feats
Monk-Toughness, THF
Ftr-IC: Slash, PA
Artificer-Construct Essence, 3 Marks of Making
Levels-ITHF, GTHF, Insightful Reflexes, Maximize, Empower, Quicken, Extend
Human Bonus-Augment Summons
Should be fun.
1. I wouldn't give up the capstone without a very good reason. 25th caster level for any scroll/item you use? Yes please. I don't see any compelling reason to give it up as you can get all of the critical feats without splashing and evasion is nice but not critical (and not better than the capstone).
2. I wouldn't go strength based with the information that I currently have. You can get similar DPS being int based against most mobs and only lose out against a very few super high AC mobs (and if you have an efang and other epic gear you might be ok against these too). Int based is nice for a lot of purposes.
3. I don't see that Construct Essence is particularly worthwhile yet. You'll be at 50% for repair (how much will a recon really hit you for?) while suffering at 75% healing (this is the bad bit). I'd wait until this feat gets better before considering it.
4. Augment Summons is going to lose its lustre towards level 20 if you splash.
5. Get quickdraw in there perhaps, damage boost is going to be a significant portion of this builds DPS.
7 / 7 / 6 was my plan, but if Mechanic I and Insightful Damage don't stack, then I'll most likely end up with 12 Fighter instead...I really wish they'd flesh out these **** PrEs...Battle Engineer II and Deepwood Sniper II in particular in this case...however, going too much Ranger makes me nervous...having Manyshot and TWFing Feats sitting around not being used...
I don't particularly like fitting Fighter into this with all the wasted +Str and tactics enhancements and Str Boost and all, but I don't know what else to do.
Last edited by rimble; 08-21-2011 at 07:55 PM.
Manyshot and TWF'ing need to be used. It's quite likely that even with all of the boosts to crossbows that TWF'ing (with GTWF'ing) will still be higher single target DPS than a crossbow and Manyshot will be the most DPS except when Endless Fusillade is active (I imagine).
Hence, the biggest issue and challenge with the build is juggling all the different weapon sets to optimise the DPS over a variety of situations.
I had exactly the same feeling about fighter which is why I went ranger instead. Ranger adds considerably more DPS when it counts and the utility of the ranger class fits in perfectly with the overall theme of the build.
offtopic
HEY wax - when we gunna see you again in the static group?
/offtopic
6 str on a halfy is going to be insane - you wont be able to loot let alone carry your set of heavy repeaters (12lbs a pop)
I make a good argument against deepwood sniper on my Rifleman build (chk my sig), for that matter have a look at my Rifleman. (i think im missing something but cant figure what, could use your build guru magic)
I like the idea of a Dmarkx3 pure arty craftbot that can actually handle itself. (i just hate WF)
Remember that Helf, and Human will stack versatility damage boost (25%) with haste boost for really OP damage.
-Stealth RULEZ- A compilation -Favor 101- "How-to" unlock the game -Boycott the changes- combat changes stink
You say you want your $$ back, i d g a f about the $$. I want my GAME back..
The human, non-borg, crafting artificer build is what I'm thinking for TRing my cleric crafter into.
I suggest the J.F. Sebastian build rather than Einstein as a name, though the reference is likely too obscure.
(Bladerunner)
For anyone who’s interested: The Online DDO Character Generator has most of the stuff for Artificers. At the very least you can double check your feats.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
Sorry, but I already have the name on Khyber (see sig) for an Int based WF version.
good at business
Not sure this is a builds thread, or am I just taking advantage of it.
Comments appreciated (thanks to wax_on_wax_off for the inspiration):
The Halfling Commando
(Mechanic I, Kensai I, Battle Engineer I)
Artificer 7 / Rogue 7 / Fighter 6
Male Halfling - True Neutral
__________________________________________________ ______________
Stats at End of Level 20 (32pt build, +2 tome):
HP:316 SP:280 AC:16
FORT:14 REFL:14 WILL:10
BAB:+16/+16/+21/+26
STR:12(+1)
DEX:19(+4)
CON:18(+4)
INT:24(+7)
WIS:10( 0)
CHA:10( 0)
Balance:14,Concentration:14,
Disable Device:34, Hide:26,
Jump:18, Move Silently:22, Open Lock:31,
Search:32, Spot:25, UMD:23
Feats:
Toughness
Extend Spell
Dodge, Mobility, Shot on the Run
Improved Critical (Ranged)
Point Blank Shot, Rapid Shot
Precise Shot, Improved Precise Shot
Weapon Focus (Ranged), Weapon Specialization (Ranged)
Enhancements:
Artificer Battle Engineer I
Artificer Crossbow Attack I
Artificer Crossbow Damage II
Artificer Damage Boost II
Artificer Intelligence I
Fighter Attack Boost II
Fighter Critical Accuracy II
Fighter Kensei I
Fighter Toughness II
Halfling Cunning IV
Halfling Guile IV
Improved Disable Device II
Improved Open Lock II
Kensei Specified Weapon Mastery I
Racial Toughness II
Rogue Acid Trap Lore I
Rogue Cold Trap Lore I
Rogue Electric Trap Lore I
Rogue Faster Sneaking II
Rogue Fire Trap Lore I
Rogue Improved Trap Sense I
Rogue Mechanic I
Rogue Skill Boost II
Rogue Sneak Attack Accuracy II
Rogue Sneak Attack Training III
Rogue Subtle Backstabbing I
Direct Link to Build: http://www.ddochargen.com/home.aspx?build=3212
Last edited by ddo.rsmo.pt; 08-23-2011 at 08:01 AM.
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Alright, been thinking about it alot...again, if Insightful Damage and Mechanic I continue NOT stacking, here's where I'm at now:
Half-Elf, Artificer 6 / Ranger 6 / Fighter 8
Why no Rogue anymore?
- Going Half-Elf w/ Rogue Dilly reduces the Rogue Sneak Attack benefit to just +6, rather than 3d6 + 6. Don't want TOO much Sneak Attack anyways, it's an annoying unreliable form of damage.
- Having Mechanic I allowing me to use Insightful Strike might account for +3-5 Attack, which is nice, but Ranger already makes up for +2 of that just through BaB.
- I'll miss Evasion and will have to see if I can live without it.
Drow 28 pt build.
Str 8/Con 14/wis 10/dex 16/Int 18/Cha 10
2 lvls monk, 18 artificer.
use both bonus monk feats for toughness (makes up for low HP).
Take the Patient tortoise (+5 HP) and wis monk enhancements.
Put one build point into dex sometime before taking Improved precise shot, the other 4 pts into Int.
Use the monk skill points for balance, concentration, diplomacy (to shift agro back to pet), hide, jump, move silently, spot, 1 pt in tumble (so you can use a mobility item), any extra put in disable device, open locks, search or UMD.
Use a tome of supreme ability +2 to boost stats at 7th lvl, this will give the 19 dex needed for IPS.
1st lvl feat: Point blank shot, 3rd lvl: Augment summoning, 6th lvl: Skill focus: UMD, Quiken spell, 9th lvl: Precise shot, 10th lvl: Empower spell, 12th lvl: Mental toughness, 14th lvl: Maximise spell, 15th lvl: Improved precise shot, 18th lvl: Improved critical: ranged, Eschew materials.
The drow combat engineer is envisioned as a soloist mainly. He's tough, and sneaky. He has enough balance, jump, and stealth to reconnoiter enemy positions, place traps, and make best use of his rune arms, spells, wand, scrolls, and xbow. For melee combat he uses tumble, rune arm, and xbow, and diplomacy to shift agro back onto his pet or a hireling so he can back up a bit and get a clear shot or drop another blade barrier or flame turret. He believes in being prepared with a wide range of bolts in his quiver, traps, a fully equipped pet, and the best equipment he can make or loot. He has good saves and evasion, wis bonus to AC,great UMD, good spell points, uses dex to hit, and insightful damage for damage, and never carries a melee weapon (uses his hands for breaking things). If the enemy gets close, just blast away with xbow and rune arm.
Last edited by daydrmrzzz; 08-24-2011 at 01:58 PM. Reason: Incorporated Rimble's sugestion to increase con and reduce cha. Swapped feat order, changed badger to tortoise.