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  1. #21
    Community Member Doxmaster's Avatar
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    Construct essence is alright, but I just noticed Artificers don't have any Repair boosting enhancements listed in the good wiki. Odd.
    Last edited by Doxmaster; 08-19-2011 at 06:24 AM.

  2. #22
    Founder Aesop's Avatar
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    Personally I will be making a WF Arti and a Human Arti. WF will be B.Sword melee while Human will be Repeater heavy the other option for the Repeater build is of course H.Elf... but I kinda prefer humans overall

    Aesop
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  3. #23
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    Quote Originally Posted by Doxmaster View Post
    Construct essence is alright, but I just noticed Artificers don't have any Repair boosting enhancements listed in the good wiki. Odd.
    Artificers get the full arcane spell mod enhancements and bonus metamagic feats so you can have repair spells set up as well as a 20 wiz/sorc with empower spell, maximise spell, Repair Manipulation VII, Mighty Reconstruction VI, and Reconstructive Spellcasting VI.

    The strength in arty isnt self healing though. fire turret, pet tank build and mass repairs mean you can stay out of harms way and shoot while they do the DPS for you. on Von 3 elite my group set up 5 turrets waiting for the mamut and just stood back mass healing on the centre turret. piece of cake really. im actually impressed by how survivable the pets are.

    Anyone that thinks warforge are the only race to be for artys are just unimaginative (easy button) or deluded robot lovers!

    The loss of 25% to regular healing isnt as severe as the 50% lost by warforged. healers friend pulls them back up to 75% but thats an investment of 12 APs. As a human/half-elf you can claw the cure loss back with improved recovery enhancements giving you the best of both worlds.

    Personally I'm thinking a non-WF arty 18/monk 2 with evasion and healing amp would be a far greater solo build than any WF arty build. although I'm holding off judgement until I've done pure arty.

  4. #24
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by Aesop View Post
    Personally I will be making a WF Arti and a Human Arti. WF will be B.Sword melee while Human will be Repeater heavy the other option for the Repeater build is of course H.Elf... but I kinda prefer humans overall

    Aesop
    I'm doing the same, though I really think a dwarf would make a fine melee choice as well.
    Ghallanda - now with fewer alts and more ghostbane

  5. #25
    Community Member Truga's Avatar
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    Quote Originally Posted by jcTharin View Post
    you say this like its a bad thing.

    a party/raid full of nothing but Warforged = epic win.

    an entire server of warforged.....
    This warforged knows what he's talking about. Just you wait!

  6. #26
    Community Member sweez's Avatar
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    Quote Originally Posted by shores11 View Post
    Not true unless you need an easy button.
    You do realize you just contradicted yourself lol?
    Comfortably [d|n]umb

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  7. #27
    Community Member Noopleh's Avatar
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    Quote Originally Posted by EssenceofEvil View Post
    Warforged are the master race. They are awesome at every class.
    Nuff said
    The Fight Club - Orien.
    Xcaltar: WF Barbarian 25

  8. #28
    Community Member Zorack00's Avatar
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    Better question is, "Should my Arti NOT be a Warforged?"
    Dinosaur.

  9. #29
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    Quote Originally Posted by irivan View Post
    As soon as this goes live, i am TR'ing my Dwarf Silverbeard into one, and he is staying Dwarven, you guys just wait, when Dwarves get the love they deserve, you will all wish you had already done it, and it must be coming soon, because Dwarves have been on the left out side so long, that it has to be just around the corner.

    I cant wait!!
    Dwarven Defender (racial) Artificer...oh yes...

  10. #30
    Community Member Letrii's Avatar
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    I did WF arty and TR'd as a Dwarf.

  11. #31
    Community Member crazycaren's Avatar
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    Default Artis made warforged

    Since Artificers made the warforged it doesn't make sense that you can be a warforged artificer IMHO.
    Why not invite your spouse to play?

  12. #32
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    Quote Originally Posted by quijenoth View Post
    Artificers get the full arcane spell mod enhancements and bonus metamagic feats so you can have repair spells set up as well as a 20 wiz/sorc with empower spell, maximise spell, Repair Manipulation VII, Mighty Reconstruction VI, and Reconstructive Spellcasting VI.

    The strength in arty isnt self healing though. fire turret, pet tank build and mass repairs mean you can stay out of harms way and shoot while they do the DPS for you. on Von 3 elite my group set up 5 turrets waiting for the mamut and just stood back mass healing on the centre turret. piece of cake really. im actually impressed by how survivable the pets are.

    Anyone that thinks warforge are the only race to be for artys are just unimaginative (easy button) or deluded robot lovers!

    The loss of 25% to regular healing isnt as severe as the 50% lost by warforged. healers friend pulls them back up to 75% but thats an investment of 12 APs. As a human/half-elf you can claw the cure loss back with improved recovery enhancements giving you the best of both worlds.

    Personally I'm thinking a non-WF arty 18/monk 2 with evasion and healing amp would be a far greater solo build than any WF arty build. although I'm holding off judgement until I've done pure arty.
    Thanks for the summation. Since I have a tendancy to want to take cleric hirelings with me, (for one thing that allows me to not HAVE to always cast self healing spells), how might that affect my decision. If I go by this thread, I made a big mistake not taking a WF, but your concise analysis makes it fairly even either way.

  13. #33
    Community Member licho's Avatar
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    Quote Originally Posted by crazycaren View Post
    Since Artificers made the warforged it doesn't make sense that you can be a warforged artificer IMHO.
    Oh cmon there is well grouded meme in culture, when humans first create then are dominated and conquered by their child. So WF Artificiers are only next step of destiny. Soon they will rule the Stormreach!

  14. #34
    The Hatchery SisAmethyst's Avatar
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    WF truely have some advantages for Artis as you can use the repair skill to heal yourself. However as Arti is a class with UMD you could as well bump UMD just high enough to scroll heal yourself. An other option would be HElf with a Cleric/FvS diletante to be naturally be able to use most of those scroll and including the Arti UMD bonus that should be enough to get you along. And as already mentioned the enhancement to make yourself construct like and therefore be able to heal yourself via repair.

    Anyway, if you look at all the rogue assasins that are often able to do the same and not always WF you can see that WF is surely not the only option available.

    Maybe get a Halfling for the cunning bonus with your Pet?
    * We have collectable bags, mind you, even hireling folders, but can I have that 6-pack for my potions please?
    * Having already a past life on the dieng EU servers, I rerolled here and started from scratch as I like the game and the community, so lets see what awaits me here

  15. #35
    Community Member Doomcrew's Avatar
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    Quote Originally Posted by Valakai View Post
    You need to /ROLL on docents you loot with your doggie if you are wf.
    You mean Frisbees, right?
    You see in this world there's two kinds of people, my friend. Those with loaded guns, and those who dig. You dig.

  16. #36
    Community Member Doxmaster's Avatar
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    Quote Originally Posted by SisAmethyst View Post
    WF truely have some advantages for Artis as you can use the repair skill to heal yourself.
    The repair skill revives allies that are bleeding out at 0 or negative hit points, but not dead yet and boosts the healing you get from shrines. The repair-line of spells, on the other hand...

  17. #37
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    I'll go with Drow* until I unlock 32p build and then .. WF.

    Drow because it's the only race which can have 14 CON and 17/18 DEX/INT (I'd go with 17 DEX 18 INT). 17 DEX + 2 Tome + Improved Precision ...

  18. #38
    Community Member Ovrad's Avatar
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    Oh is it that time again?


  19. #39
    Community Member Therigar's Avatar
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    I do not know what they should or should not be. What I do know is that I am waiting until artificer is released and then changing several of my low-level wizard/rogue characters in waiting over to artificer.

    All of them are warforged.

    And, if it turns out that I can LR into artificer I will be changing at least one of my TRs into a warforged artificer as well.

  20. #40
    Community Member dlsidhe's Avatar
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    Drow, honestly, are looking like my choice. Offensive casting being limited on an arti means no need to max out int. You can go 12 16 14 16 8 10, have plenty of skills, qualify for IPS easily, not get enfeebled easily, and look good doing it.

    Construct Essence adds easy BYOH. It's great fun soloing.

    And, honestly, I'll probably build a GolemBot, too. I'm no knave, a Warforged Arti is crazy fun.

    I'm hoping Construct Essence will, eventually, add more construct traits via PRE or otherwise. I want my Drow stats with construct goodness!
    Thelanis - First Shire Dragons
    Naeryna (Sun Elf 25 FvS Evoker) // Salacya (Tiefling 28 Warlock Cenobite)

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