Level5 Artificer Infusion: Silver Weapons
Your target's currently equipped weapons gain the ability to bypass Silver damage reduction. An item can have only one temporary item enchantment at a time.
Level6 Artificer Infusion: Deadly Weapons
Your targets currently equipped weapons deal +1(base weapon damage). (A weapon that deals 1d6 per hit will deal 2d6 instead, while a weapon that deals 2d4 damage per hit will deal 4d4 damage instead. This effects base dice associated with a weapon any time they are rolled.) An item can have only one temporary item enchantment at a time.
If I read it correctly...
In normal raids/6 men epics:
Deadly ESoS 10d6+10 weapon damage
In hard+ raids:
Silver ESoS 5d6+10 weapon damage no DR
Deadly EAntique 6d10+9(righteous & +1 enhancement red slot) weapon damage
(Deadly silver ESoS 10d6+10 weapon damage...............if pally or have runes)
No way can a twf melee keep up with the dps anymore.
Besides with the upcoming damage boost upgrade and higher raid boss hp (&fort), I don't think there's any endgame need for melees other than ESoS barbs. Highest dps, most sustained dps, sturdiest hp bar. Okay I guess light monks will still be there for stun immunity...
(Ofc all that said is based on the assumption that traditional melees are still taken into groups...)