Proud Recipient of At least 8 Negative Rep From NA Threads.
Main: Sharess
Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella
I was thinking of going melee route with Maeneia (ie. Dianeia crafter alt). However, I was thinking about going 16 str, 14 con (yeah, low... not satisfied with this), 18 int build; pumping int with level-ups, and using int to hit, str for damage. Finding stuff to abuse with Arti capstone is major draw for me, so I don't want to dump int. Hopefully, will be effective and fun.
EDIT: I also think there will be either some enhanchment line or PRE built off Construct essence feat... it says it's only start towards 'self-forged'; and Self-forged is 4E Artificer Paragon Path (Paragon Paths are, in simplest terms, something like 4E prestige classes).
Last edited by budalic; 08-18-2011 at 04:55 PM.
Finding out where the 6th level spell "deadly weapons" stands would greatly influence my personal decision on an artificer build choice. If it doubles a weapons dice damage, then I couldn't go less than 15 levels of artificer, since that's where they get 6th level spells. If the spell gets scrapped (there seems to be a lot of confusion over it right now), then I would want at least 12 levels of artificer in order to give weapons the silver property. Being able to give lightning strike weapons the ability to bypass silver DR is too good for me to pass up.
For Sure the potential of the capstone is high being able to grab any ole' web wand and having it doing solid CC in epics, that alone makes an argument for pure imo, alot safer/easier to hit something wiggling stuck in a web too. Although a webbed mob isnt running through your blade barriers either. Im sure there would be many other capstone uses also I just havent considered yet.
In fact, I'd say DDO's PrEs resemble 4E's Paragon Paths much more than 3.5's Prestige Classes. The most important similarity being that both are gained in parallel to normal class levels, not instead of.
I wouldn't be at all surprised to see a 4E Paragon Path-inspired PrE.
OMG Im crossing my fingers this is how it turns out I get tired of looking at warforged all night long on my casters sometimes, with the way ALL the docents look the same (blecht dont get me started) they all end up looking like different shades of the same thing. Would be nice if I could roll a non WF caster without that little voice in the back of my head screaming "WHAT ARE YOU THINKING !!! GIIIIMPED !!!"
Deadly weapons currently state that they give +base damage of weapon on my arti at least.
tbh, a bastard sword/Daxe arty might be really good melee dps with runearm.
1d10 base damage, 1d10 from deadly weapons (unless you need the DR bypass), some damage from rune arm (which I heard applies to all glancing blows (100% proc rate on glancing blows), +2 damage from battle engineer (as well as +2 to-hit and +2 seeker). You also get 20 min jump, exp retreat, blur, GH, etc. 2 min haste, 5 min armor of speed, 2 min displace, CL 20 rage, 2.5 min DP and CL 20 divine favor (+3 to-hit and damage is juicy), CL 20 TS, mass SR, recitation, ram's might too if scrolls of it exists (doubt it though), CL 20 prayer, and prolly a few others I have forgotten. And +25% damage boosts too. Plus you can go ranged mode with fusilade if you feel like it.
Plus you get your pet. I mean, I doubt it will be as good as the best dps builds out there, but it should at least be reasonably close.
Plus it is one of the few classes that can use a reasonable duration divine favor and DP. Needs to be pure to get maximum benefit from the buffs though, since the capstone is so awesome.
Oh, and on top of it all, you get reconstruct, BB and tactical detonation (plus prismatic strike, which is surprisingly good).
And you also make a good crafter, you can disable traps, and provide most party buffs as well as any other class would. No more needing rangers for +5 barkskins, or recitations with decent durations, etc.
I mean, a ranged artificer could do quite a few of these as well, so it is choosing whether you want the melee dps or the utility and spellcasting of the ranged version.
So were you thinking arm cannon + bastard sword THF line?
Depending on end game arm cannon damage (seems awfully slow to me, and also how its slows down your movement rate yuck) was wondering if a 2WF style might dish out more DPS or maybe even just do like many melee FvS and warchanting Bards do and go 2HF weapon without any of the feat line taken, freeing up 3 feats that could turn into a number of different things.
Mithril Fluidity seems unnecessary honestly. I mean you start with an 8 Dex.. no level ups even with a +6Item and a +4 Tome you haven't maxed out the dex from Mithril Body. I suppose with Yugo pots and Other buffs you could but the feat could be better spent elsewhere. Same with the Skill Focus feats. Why not pick up Max/Empower. Other than that Unless you are really going to get into X-Bows you might as well spec out of those Enhancements and go for something else.
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
Arm Cannons mostly seem to have a passive effect(in addition to their blast ability) that adds damage to one handed weapons and x-bows... so you may get an extra 1-6 damage per swing out of them. Won't work with TWF or THF... The Glancing Blows from Bastard Sword or DWA may actually be helpful in maintaining damage potential though.
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
I have been working on an AA 18Art/2Mnk Elf
Str 12 /Dex 17 /Con 12 /Int 16 /Wis 12 /Cha 8
Level ups in Int
Needs +2 Dex tome and +1 Wis tome
Feats:
1 Point Blank Shot
3 Rapid Shot
4 Wf: Ranged
6 Insightful Reflexes
8 Zen Archery (Monk)
9 Toughness (Monk) / Bow Strength
10 Augmented Summoning
12 Many Shot
14 Improved Crit ranged
16 Extend (maybe maximize?)
18 Precise shot / Improved Precise shot
I would Probably stay with bow so I could keep my Fire stance. With extra damage from Bow Strength plus the imbues form Artificer and AA I don't think my damage would be too sub par. I will need to experiment some more.
This is definitely a flavor build but I enjoy sticking out in the masses of Xbow users.