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  1. #41
    Community Member Cyr's Avatar
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    Quote Originally Posted by jandhaer View Post
    Haste boost + Endless Fusilage = 30 seconds of assault rifle mayhem lol sounds fun O.O

    Also Ive heard people talking about the Construct Essence feat allowing 50% repairs with only -25% to positive energy repairs, with the applicable clickies (add 75% for superior) and such seems like a perfectly viable means of self healing fleshies being able to use reconstruct in emergencies and heal scrolls otherwise hmmmmm.... some potential there.
    Should have the feats to spare for quick draw so either damage boost or haste boost should be going for alot of the time (racial and class based in build with kensai)
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  2. #42
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    Quote Originally Posted by jandhaer View Post
    Yes Im considering a melee Arti myself. As far as the build you quoted from what I understand extend is not working on those spells atm.

    Bastard sword seems to be the favorite for non dwarves as far as exotic weapon that benefits from the THF line glancing blows.

    Also was thinking with a melee build since not really gaining anything from the capstone so a 2 monk splash might be the way to go, 2 feats ( I would take 2 more toughnesses I think personally) and Evasion made benificial if you can fit in Insightful reflexes maybe?, could make it worth while with starting at base 14 int, +2 tome, +6 int item, +4 GH, +5 resistance, +2 luck,+1 eldritch ritual = +18 (+3 exceptional available also) to reflex save so would think it able to get well into the worth it range

    If the To Hit number seems to low, for me at least, I think I might change out Power Attack for Insightful reflexes, and with AOE's would still feel more then confident with my contributing DPS.
    I was thinking of going melee route with Maeneia (ie. Dianeia crafter alt). However, I was thinking about going 16 str, 14 con (yeah, low... not satisfied with this), 18 int build; pumping int with level-ups, and using int to hit, str for damage. Finding stuff to abuse with Arti capstone is major draw for me, so I don't want to dump int. Hopefully, will be effective and fun.

    EDIT: I also think there will be either some enhanchment line or PRE built off Construct essence feat... it says it's only start towards 'self-forged'; and Self-forged is 4E Artificer Paragon Path (Paragon Paths are, in simplest terms, something like 4E prestige classes).
    Last edited by budalic; 08-18-2011 at 04:55 PM.

  3. #43
    Community Member ThePrisoner's Avatar
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    Finding out where the 6th level spell "deadly weapons" stands would greatly influence my personal decision on an artificer build choice. If it doubles a weapons dice damage, then I couldn't go less than 15 levels of artificer, since that's where they get 6th level spells. If the spell gets scrapped (there seems to be a lot of confusion over it right now), then I would want at least 12 levels of artificer in order to give weapons the silver property. Being able to give lightning strike weapons the ability to bypass silver DR is too good for me to pass up.

  4. #44
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    Quote Originally Posted by budalic View Post
    I was thinking of going melee route with Maeneia (ie. Dianeia crafter alt). However, I was thinking about going 16 str, 14 con (yeah, low... not satisfied with this), 18 int build; pumping int with level-ups, and using int to hit, str for damage. Finding stuff to abuse with Arti capstone is major draw for me, so I don't want to dump int. Hopefully, will be effective and fun.

    EDIT: I also think there will be either some enhanchment line or PRE built off Construct essence feat... it says it's only start towards 'self-forged'; and Self-forged is 4E Artificer Paragon Path (Paragon Paths are, in simplest terms, something like 4E prestige classes).
    For Sure the potential of the capstone is high being able to grab any ole' web wand and having it doing solid CC in epics, that alone makes an argument for pure imo, alot safer/easier to hit something wiggling stuck in a web too. Although a webbed mob isnt running through your blade barriers either. Im sure there would be many other capstone uses also I just havent considered yet.

  5. #45
    Community Member dkyle's Avatar
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    Quote Originally Posted by budalic View Post
    EDIT: I also think there will be either some enhanchment line or PRE built off Construct essence feat... it says it's only start towards 'self-forged'; and Self-forged is 4E Artificer Paragon Path (Paragon Paths are, in simplest terms, something like 4E prestige classes).
    In fact, I'd say DDO's PrEs resemble 4E's Paragon Paths much more than 3.5's Prestige Classes. The most important similarity being that both are gained in parallel to normal class levels, not instead of.

    I wouldn't be at all surprised to see a 4E Paragon Path-inspired PrE.

  6. #46
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    Quote Originally Posted by ThePrisoner View Post
    Finding out where the 6th level spell "deadly weapons" stands would greatly influence my personal decision on an artificer build choice. If it doubles a weapons dice damage, then I couldn't go less than 15 levels of artificer, since that's where they get 6th level spells. If the spell gets scrapped (there seems to be a lot of confusion over it right now), then I would want at least 12 levels of artificer in order to give weapons the silver property. Being able to give lightning strike weapons the ability to bypass silver DR is too good for me to pass up.
    Quote Originally Posted by dkyle View Post
    In fact, I'd say DDO's PrEs resemble 4E's Paragon Paths much more than 3.5's Prestige Classes. The most important similarity being that both are gained in parallel to normal class levels, not instead of.

    I wouldn't be at all surprised to see a 4E Paragon Path-inspired PrE.
    OMG Im crossing my fingers this is how it turns out I get tired of looking at warforged all night long on my casters sometimes, with the way ALL the docents look the same (blecht dont get me started) they all end up looking like different shades of the same thing. Would be nice if I could roll a non WF caster without that little voice in the back of my head screaming "WHAT ARE YOU THINKING !!! GIIIIMPED !!!"

  7. #47
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    Deadly weapons currently state that they give +base damage of weapon on my arti at least.

    tbh, a bastard sword/Daxe arty might be really good melee dps with runearm.

    1d10 base damage, 1d10 from deadly weapons (unless you need the DR bypass), some damage from rune arm (which I heard applies to all glancing blows (100% proc rate on glancing blows), +2 damage from battle engineer (as well as +2 to-hit and +2 seeker). You also get 20 min jump, exp retreat, blur, GH, etc. 2 min haste, 5 min armor of speed, 2 min displace, CL 20 rage, 2.5 min DP and CL 20 divine favor (+3 to-hit and damage is juicy), CL 20 TS, mass SR, recitation, ram's might too if scrolls of it exists (doubt it though), CL 20 prayer, and prolly a few others I have forgotten. And +25% damage boosts too. Plus you can go ranged mode with fusilade if you feel like it.

    Plus you get your pet. I mean, I doubt it will be as good as the best dps builds out there, but it should at least be reasonably close.

    Plus it is one of the few classes that can use a reasonable duration divine favor and DP. Needs to be pure to get maximum benefit from the buffs though, since the capstone is so awesome.

    Oh, and on top of it all, you get reconstruct, BB and tactical detonation (plus prismatic strike, which is surprisingly good).

    And you also make a good crafter, you can disable traps, and provide most party buffs as well as any other class would. No more needing rangers for +5 barkskins, or recitations with decent durations, etc.

    I mean, a ranged artificer could do quite a few of these as well, so it is choosing whether you want the melee dps or the utility and spellcasting of the ranged version.

  8. #48
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    Quote Originally Posted by budalic View Post
    I was thinking of going melee route with Maeneia (ie. Dianeia crafter alt). However, I was thinking about going 16 str, 14 con (yeah, low... not satisfied with this), 18 int build; pumping int with level-ups, and using int to hit, str for damage. Finding stuff to abuse with Arti capstone is major draw for me, so I don't want to dump int. Hopefully, will be effective and fun.

    EDIT: I also think there will be either some enhanchment line or PRE built off Construct essence feat... it says it's only start towards 'self-forged'; and Self-forged is 4E Artificer Paragon Path (Paragon Paths are, in simplest terms, something like 4E prestige classes).
    So were you thinking arm cannon + bastard sword THF line?

    Depending on end game arm cannon damage (seems awfully slow to me, and also how its slows down your movement rate yuck) was wondering if a 2WF style might dish out more DPS or maybe even just do like many melee FvS and warchanting Bards do and go 2HF weapon without any of the feat line taken, freeing up 3 feats that could turn into a number of different things.

  9. #49
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    Quote Originally Posted by Ashoks View Post
    Bastard Sword build I've been contemplating (WF):

    Base Stats:
    STR 16
    DEX 8
    CON 16
    INT 18 (+5 LvL Ups)
    WIS 6
    CHA 6

    Feats:
    1 Toughness
    3 Exotic: Bastard Sword
    4 Mithril Body
    6 Power Attack
    8 Mithril Fluidity
    9 THF
    12 IC: Slashing
    12 Augment Summoning
    15 ITHF
    16 SF: Spot
    18 GTHF
    20 SF: Open Lock

    Enhancements:
    Improved Rune Arm Use IV
    Uncaring Master I
    Rune Arm Overcharge II
    Intelligence III
    WF Con II
    Damage Boost IV
    XBow Attack I
    XBow Damage I
    Battle Engineer I
    Wand and Scroll Mastery IV
    Racial Toughness III
    Power Attack III
    Balance IV
    Capstone
    Mithril Fluidity seems unnecessary honestly. I mean you start with an 8 Dex.. no level ups even with a +6Item and a +4 Tome you haven't maxed out the dex from Mithril Body. I suppose with Yugo pots and Other buffs you could but the feat could be better spent elsewhere. Same with the Skill Focus feats. Why not pick up Max/Empower. Other than that Unless you are really going to get into X-Bows you might as well spec out of those Enhancements and go for something else.

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
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  10. #50
    Founder Aesop's Avatar
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    Quote Originally Posted by jandhaer View Post
    So were you thinking arm cannon + bastard sword THF line?

    Depending on end game arm cannon damage (seems awfully slow to me, and also how its slows down your movement rate yuck) was wondering if a 2WF style might dish out more DPS or maybe even just do like many melee FvS and warchanting Bards do and go 2HF weapon without any of the feat line taken, freeing up 3 feats that could turn into a number of different things.
    Arm Cannons mostly seem to have a passive effect(in addition to their blast ability) that adds damage to one handed weapons and x-bows... so you may get an extra 1-6 damage per swing out of them. Won't work with TWF or THF... The Glancing Blows from Bastard Sword or DWA may actually be helpful in maintaining damage potential though.

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  11. #51
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    Quote Originally Posted by Aesop View Post
    Arm Cannons mostly seem to have a passive effect(in addition to their blast ability) that adds damage to one handed weapons and x-bows... so you may get an extra 1-6 damage per swing out of them. Won't work with TWF or THF... The Glancing Blows from Bastard Sword or DWA may actually be helpful in maintaining damage potential though.

    Aesop
    THF feat line increases damage from glancing blows iirc.

  12. #52
    Founder Aesop's Avatar
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    Quote Originally Posted by jandhaer View Post
    THF feat line increases damage from glancing blows iirc.
    yep that too... last I checked
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  13. #53
    Community Member Aerendil's Avatar
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    Quote Originally Posted by Aesop View Post
    Arm Cannons mostly seem to have a passive effect(in addition to their blast ability) that adds damage to one handed weapons and x-bows... so you may get an extra 1-6 damage per swing out of them. Won't work with TWF or THF... The Glancing Blows from Bastard Sword or DWA may actually be helpful in maintaining damage potential though.

    Aesop
    Yep, except that Bastard Sword X 2 >>> Bastard Sword + 1d6 from Rune arm.

    Especially if said swords are eChimera's.
    With Deadly Weapon spell on.
    And hasted, with Artificer damage boost.

    O.o...

  14. #54
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    Quote Originally Posted by Aerendil View Post
    Yep, except that Bastard Sword X 2 >>> Bastard Sword + 1d6 from Rune arm.

    Especially if said swords are eChimera's.
    With Deadly Weapon spell on.
    And hasted, with Artificer damage boost.

    O.o...
    although with 2 equipped you would cease getting the glancing blows

  15. #55
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    Quote Originally Posted by Aesop View Post
    Mithril Fluidity seems unnecessary honestly. I mean you start with an 8 Dex.. no level ups even with a +6Item and a +4 Tome you haven't maxed out the dex from Mithril Body. I suppose with Yugo pots and Other buffs you could but the feat could be better spent elsewhere. Same with the Skill Focus feats. Why not pick up Max/Empower. Other than that Unless you are really going to get into X-Bows you might as well spec out of those Enhancements and go for something else.

    Aesop
    True, it's not necessary, but the problem is, the bonus feats don't do much if anything for melee builds (and with metas not affecting infusions, it's basically barren).

    Edit: Also, Xbow enhancements are for prestige
    Last edited by Ashoks; 08-18-2011 at 06:42 PM.

  16. #56
    Community Member Arovin's Avatar
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    I have been working on an AA 18Art/2Mnk Elf

    Str 12 /Dex 17 /Con 12 /Int 16 /Wis 12 /Cha 8

    Level ups in Int

    Needs +2 Dex tome and +1 Wis tome

    Feats:
    1 Point Blank Shot
    3 Rapid Shot
    4 Wf: Ranged
    6 Insightful Reflexes
    8 Zen Archery (Monk)
    9 Toughness (Monk) / Bow Strength
    10 Augmented Summoning
    12 Many Shot
    14 Improved Crit ranged
    16 Extend (maybe maximize?)
    18 Precise shot / Improved Precise shot

  17. #57
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    Quote Originally Posted by Arovin View Post
    I have been working on an AA 18Art/2Mnk Elf

    Str 12 /Dex 17 /Con 12 /Int 16 /Wis 12 /Cha 8

    Level ups in Int

    Needs +2 Dex tome and +1 Wis tome

    Feats:
    1 Point Blank Shot
    3 Rapid Shot
    4 Wf: Ranged
    6 Insightful Reflexes
    8 Zen Archery (Monk)
    9 Toughness (Monk) / Bow Strength
    10 Augmented Summoning
    12 Many Shot
    14 Improved Crit ranged
    16 Extend (maybe maximize?)
    18 Precise shot / Improved Precise shot
    Just to be sure, you know Rune Arms can't be used with Bows, right?

  18. #58
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    Quote Originally Posted by Arovin View Post
    I have been working on an AA 18Art/2Mnk Elf

    Str 12 /Dex 17 /Con 12 /Int 16 /Wis 12 /Cha 8

    Level ups in Int

    Needs +2 Dex tome and +1 Wis tome

    Feats:
    1 Point Blank Shot
    3 Rapid Shot
    4 Wf: Ranged
    6 Insightful Reflexes
    8 Zen Archery (Monk)
    9 Toughness (Monk) / Bow Strength
    10 Augmented Summoning
    12 Many Shot
    14 Improved Crit ranged
    16 Extend (maybe maximize?)
    18 Precise shot / Improved Precise shot
    I was starting to wonder if I was the only one who thought this might be a cool idea Were you thinking of staying with a Bow the whole time or switching to repeater while multi shot is on timer?

  19. #59
    Community Member Arovin's Avatar
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    Quote Originally Posted by Ashoks View Post
    Just to be sure, you know Rune Arms can't be used with Bows, right?
    I know, I was the one Bugging Eladrin about it last week.

  20. #60
    Community Member Arovin's Avatar
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    Quote Originally Posted by jandhaer View Post
    I was starting to wonder if I was the only one who thought this might be a cool idea Were you thinking of staying with a Bow the whole time or switching to repeater while multi shot is on timer?
    I would Probably stay with bow so I could keep my Fire stance. With extra damage from Bow Strength plus the imbues form Artificer and AA I don't think my damage would be too sub par. I will need to experiment some more.

    This is definitely a flavor build but I enjoy sticking out in the masses of Xbow users.

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