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  1. #1
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    Default Dual Wielding Artificer?

    Not sure if this was mentioned yet, but what do people think of this idea? I was thinking 12/6/2 arti/ranger/monk or 14/6 arti/ranger, or possibly just grabbing the feats at each level. But with high dex and high int, two-weapon fighting seems like a good idea. You can add +int mod to damage, as well whatever infusions are on them, probably dual wielding khopeshes, and cast tenser's transformation on yourself. What does anyone think? You lose the rune arm, but it might be worth it.

  2. #2
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    The +Int-to-Hit/Damage Infusions only work while single-wielding (or with crossbows). So, potentially useful for a S+B type build, but not so much for TWFing or THFing.

  3. #3
    Community Member Dylos_Moon's Avatar
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    Quote Originally Posted by rimble View Post
    The +Int-to-Hit/Damage Infusions only work while single-wielding (or with crossbows). So, potentially useful for a S+B type build, but not so much for TWFing or THFing.
    Not to mention if one was duel wielding khopeshes as the OP mentioned, they would still need str to actually hit anything, so what'd be the point of using +Int to damage if you can't hit?
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  4. #4
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    Quote Originally Posted by Dylos_Moon View Post
    Not to mention if one was duel wielding khopeshes as the OP mentioned, they would still need str to actually hit anything, so what'd be the point of using +Int to damage if you can't hit?
    Sorry, I meant to mention weapon finesse up there too, assuming you were going two weapon, you'd have decent dexterity.

    Also, didn't know that it only worked while single wielding.

  5. #5
    Staggering
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    And finesse works with light weapons only, at least that was it the last time I checked.

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