So i was thinking about making a fun alternate to play and I came up with an idea of a 18/2 sorcerer paladin. The idea behind this build is to do good melee dps and still be able to use his magic to buff and do damage. He should be able to solo many of the low and mid level quests and still be a valuable addition to any high level raid group. So please give me any advice or suggestions on the build.
*I am thinking of going earth savant but was too lazy to find the requirements for it and never put it in. The enchantments are a very rough idea which will almost definitely be changed.
Code:
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Level 20 Lawful Good Warforged Male
(2 Paladin \ 18 Sorcerer)
Hit Points: 286
Spell Points: 1716
BAB: 11\11\16\21
Fortitude: 17
Reflex: 9
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 22
Dexterity 8 8
Constitution 16 18
Intelligence 8 8
Wisdom 6 6
Charisma 14 17
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 -1
Bluff 2 3
Concentration 3 10
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 3
Heal -2 -2
Hide -1 -1
Intimidate 2 3
Jump 4 6
Listen -2 -2
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot -2 -2
Swim 4 6
Tumble n/a n/a
Use Magic Device 4 13
Level 1 (Sorcerer)
Feat: (Selected) Extend Spell
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Fortification
Feat: (Automatic) Magical Training
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Warforged Immunities
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Warforged Healer's Friend I
Level 2 (Paladin)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Paladin Extra Smite Evil I
Enhancement: Warforged Inscribed Armor I
Level 3 (Paladin)
Feat: (Selected) Toughness
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Enhancement: Paladin Focus of Good I
Enhancement: Racial Toughness I
Enhancement: Paladin Toughness I
Enhancement: Warforged Constitution I
Level 4 (Sorcerer)
Enhancement: Sorcerer Charisma I
Level 5 (Sorcerer)
Enhancement: Sorcerer Lineage of Energy I
Enhancement: Sorcerer Energy Manipulation I
Level 6 (Sorcerer)
Feat: (Selected) Power Attack
Enhancement: Sorcerer Energy Manipulation II
Level 7 (Sorcerer)
Enhancement: Racial Toughness II
Enhancement: Sorcerer Lineage of Deadly Energy I
Enhancement: Sorcerer Energy of the Dragonblooded II
Level 8 (Sorcerer)
Enhancement: Sorcerer Charisma II
Enhancement: Warforged Constitution II
Level 9 (Sorcerer)
Feat: (Selected) Maximize Spell
Enhancement: Sorcerer Lineage of Energy II
Enhancement: Sorcerer Energy Manipulation III
Level 10 (Sorcerer)
Enhancement: Racial Toughness III
Level 11 (Sorcerer)
Enhancement: Sorcerer Lineage of Deadly Energy II
Enhancement: Sorcerer Energy of the Dragonblooded III
Level 12 (Sorcerer)
Feat: (Selected) Toughness
Enhancement: Racial Toughness IV
Level 13 (Sorcerer)
Enhancement: Sorcerer Lineage of Energy III
Level 14 (Sorcerer)
Enhancement: Sorcerer Charisma III
Level 15 (Sorcerer)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Sorcerer Lineage of Deadly Energy III
Level 16 (Sorcerer)
Enhancement: Sorcerer Energy of the Dragonblooded IV
Level 17 (Sorcerer)
Level 18 (Sorcerer)
Feat: (Selected) Empower Spell
Enhancement: Sorcerer Spell Penetration I
Enhancement: Sorcerer Spell Penetration II
Level 19 (Sorcerer)
Enhancement: Sorcerer Spell Penetration III
Level 20 (Sorcerer)
Enhancement: Paladin Attack Boost I
Enhancement: Sorcerer Energy Manipulation IV
Enhancement: Sorcerer Force Manipulation I