So i was thinking about making a fun alternate to play and I came up with an idea of a 18/2 sorcerer paladin. The idea behind this build is to do good melee dps and still be able to use his magic to buff and do damage. He should be able to solo many of the low and mid level quests and still be a valuable addition to any high level raid group. So please give me any advice or suggestions on the build.

*I am thinking of going earth savant but was too lazy to find the requirements for it and never put it in. The enchantments are a very rough idea which will almost definitely be changed.


Code:
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Level 20 Lawful Good Warforged Male
(2 Paladin \ 18 Sorcerer) 
Hit Points: 286
Spell Points: 1716 
BAB: 11\11\16\21
Fortitude: 17
Reflex: 9
Will: 13

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 20)
Strength             18                    22
Dexterity             8                     8
Constitution         16                    18
Intelligence          8                     8
Wisdom                6                     6
Charisma             14                    17

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance              -1                    -1
Bluff                 2                     3
Concentration         3                    10
Diplomacy             2                     3
Disable Device       n/a                   n/a
Haggle                2                     3
Heal                 -2                    -2
Hide                 -1                    -1
Intimidate            2                     3
Jump                  4                     6
Listen               -2                    -2
Move Silently        -1                    -1
Open Lock            n/a                   n/a
Perform               n/a                   n/a
Repair               -1                    -1
Search               -1                    -1
Spot                 -2                    -2
Swim                  4                     6
Tumble               n/a                   n/a
Use Magic Device      4                    13

Level 1 (Sorcerer)
Feat: (Selected) Extend Spell
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Fortification
Feat: (Automatic) Magical Training
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Warforged Immunities
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Warforged Healer's Friend I


Level 2 (Paladin)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Paladin Extra Smite Evil I
Enhancement: Warforged Inscribed Armor I


Level 3 (Paladin)
Feat: (Selected) Toughness
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Enhancement: Paladin Focus of Good I
Enhancement: Racial Toughness I
Enhancement: Paladin Toughness I
Enhancement: Warforged Constitution I


Level 4 (Sorcerer)
Enhancement: Sorcerer Charisma I


Level 5 (Sorcerer)
Enhancement: Sorcerer Lineage of Energy I
Enhancement: Sorcerer Energy Manipulation I


Level 6 (Sorcerer)
Feat: (Selected) Power Attack
Enhancement: Sorcerer Energy Manipulation II


Level 7 (Sorcerer)
Enhancement: Racial Toughness II
Enhancement: Sorcerer Lineage of Deadly Energy I
Enhancement: Sorcerer Energy of the Dragonblooded II


Level 8 (Sorcerer)
Enhancement: Sorcerer Charisma II
Enhancement: Warforged Constitution II


Level 9 (Sorcerer)
Feat: (Selected) Maximize Spell
Enhancement: Sorcerer Lineage of Energy II
Enhancement: Sorcerer Energy Manipulation III


Level 10 (Sorcerer)
Enhancement: Racial Toughness III


Level 11 (Sorcerer)
Enhancement: Sorcerer Lineage of Deadly Energy II
Enhancement: Sorcerer Energy of the Dragonblooded III


Level 12 (Sorcerer)
Feat: (Selected) Toughness
Enhancement: Racial Toughness IV


Level 13 (Sorcerer)
Enhancement: Sorcerer Lineage of Energy III


Level 14 (Sorcerer)
Enhancement: Sorcerer Charisma III


Level 15 (Sorcerer)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Sorcerer Lineage of Deadly Energy III


Level 16 (Sorcerer)
Enhancement: Sorcerer Energy of the Dragonblooded IV


Level 17 (Sorcerer)


Level 18 (Sorcerer)
Feat: (Selected) Empower Spell
Enhancement: Sorcerer Spell Penetration I
Enhancement: Sorcerer Spell Penetration II


Level 19 (Sorcerer)
Enhancement: Sorcerer Spell Penetration III


Level 20 (Sorcerer)
Enhancement: Paladin Attack Boost I
Enhancement: Sorcerer Energy Manipulation IV
Enhancement: Sorcerer Force Manipulation I