Of course, you're right...well then, I've come right back around to my 6 / 6 / 6 build...how diabolical...Battle Engineer I / Mechanic I / Deepwood Sniper I...
Arti 7 has good Enhancements, and Arti 8 is another Feat...so maybe 8 / 6 / 6...but Rogue 7 is more Sneak Attack...so maybe 7 / 7 / 6...
To be determined...and reconsidered entirely as more PrEs emerge...
Last edited by rimble; 08-18-2011 at 03:02 PM.
Can you run deadly weapons and insightful damage at the same time? I thought there could only be one temp effect per weapon.
Insightful Damage
Enchants a crossbow or one handed melee weapon to permit the use of the equipper's intelligence modifier for damage rolls if it is higher then the standard ability for the weapon, if it is the only weapon (other then Rune Arm) equipped. An item can have only one temporary item enchantment at a time.
Deadly Weapons
Your targets currently equipped weapons deal +1(base weapon damage). (A weapon that deals 1d6 per hit will deal 2d6 instead, while a weapon that deals 2d4 damage per hit will deal 4d4 damage instead. This effects base dice associated with a weapon any time they are rolled.) An item can have only one temporary item enchantment at a time.
Sounds to me like the same item cant be running both.
Str is 1.5x if you're two-weapon or Tempest III, and a little less if you just have the two-weapon-fighting feats (60% off-hand at .5 bonus is an extra .3, I believe, so 1.3x from Str bonus on, say, a TWF Kensai or Bard).
Oh, and if you're using a melee weapon, you get Power Attack, too, for an extra 10 damage baseline on a TempestIII, something like 14-18 extra on a barbarian, and 8 extra per attack on a vanilla TWF with the three feats.
And we're not even counting the glancing blows THF's get.
Last edited by Hollowgolem; 08-20-2011 at 12:35 AM.