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  1. #1
    Community Member ckorik's Avatar
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    Default Initial thoughts

    When starting an artificer perhaps a suggestion that conjure bolt is a *really* good idea to take. I knew this going in but I was *still* unprepared for the massive amount of bolts used. A new player would ditch a crossbow in a heartbeat if they didn't take that spell. It's such a big deal that if you expect someone new to the game to use a crossbow I'd almost say make conjure bolts an automatically picked spell at lvl 1.

    Rune arm at low levels is nice for the weapon buff - but otherwise seems... meh.

    I know the PRE isn't in yet - but you alluded to a '1 handed path for bastard swords/dwarven axes' - this implies that you would expect someone to invest in the THF feat line to get the glancing blow damage - I think these feats should be in the 'bonus' feat list if this is the case.

    Pets -

    Now is where I have real complaints - why on earth did you use the old 'Frenzy' AI on the pet? Seriously I have to watch my pet run after boxes through traps and mobs because he saw a crate at max visible distance? I see him running into a gate (behind witch are barrels) that I can't open (this is in redemption FYI - there is a gate before the traps that you can't open - has barrels I assume for flavor - and the pet just runs at them).

    Pets seem to get bugged out if you command them to use an ability and they fail. Trip Fido - fail - now the dog will stand next to you and do nothing even when you are attacked. Press Trip again and they will attack *that* target - then do nothing. It seems that once he can complete the action and *trip* something he comes back to life.

    On that note.... GIVE US A PET ATTACK COMMAND. I should be able to tell my pet *which* npc to attack - it should not be random if I'm willing to micro manage my pet. If I tell it to attack a specific MOB - then it should stick to that mob until it's dead before running around.

    When on 'guard mode' and not being micro'd I should expect my pet to stay next to me unless I am attacked by something within ... lets say the same area affect as the Favored Soul 'aura' ability. I shouldn't expect the pet to run after an archer on the other side of the Misery's Peak canyon while 5 guys jump me. I would also expect my pet to stay by my side when I'm not under attack even if it sees a crate or box!

    This would avoid the 'run through a trap and die' effect - especially when it sees a crate/box on the other side of a trap you don't even have a spot notice for yet.

    There should be some tooltips on how to rename your pet. Big tooltips - like maybe even print up the pet window the first time you summon Fido to show you the pet stat screen and how to rename/equip them. #1 FAQ last night.... How do I rename my pet. Last night it was fine - for a new player it's just something they may not even realize they can do when they first start the game.

    Pet 'intimidate' action button also seems totally bugged - I didn't see it cause my pet to do anything once - but it could be that it was trying and it just never worked. The intim 'head graphic' would appear but never when I pressed the action button - and it seemed random when the dog would decide to intim.

  2. #2
    Community Member
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    May 2006
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    I found the class awesome, very much like monk in the power level of the class so far. There are a few things with the pet UI that would be nice, a quick way to select it for repair would be swank. Also I hope there will be a way outside of leveling and luck to find some infusions.

  3. #3
    Community Member Arnhelm's Avatar
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    Sep 2009
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    My initial thought on building and playing an Artificer was... WoW.
    Once upon a time, I was part of a team, and we saved some children. That was long ago and far away, and, yes, I am that old.

  4. #4
    Community Member Letrii's Avatar
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    May 2009
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    Conjure bolts is one the recommended infusions on one of the character creation screens.

  5. #5
    Community Member ckorik's Avatar
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    Quote Originally Posted by Letrii View Post
    Conjure bolts is one the recommended infusions on one of the character creation screens.
    Yes but to someone new to the game the downside of *not* taking it is huge.

    I actually had a blast playing the character - but the things I noted were where I broke the fun.

    Having to dump the pet and re-summon because it is stuck wasn't fun.

    Having the pet run into traps because it saw a deadly barrel - was not fun.

    Having a pet is awesome - tweaking it so that the pet feels like an extension of your character is (IMO) something that would make the pet feel like an important part of your build - instead of an afterthought.

    One more thing while I'm thinking about it - it would be nice to see current weapon infusions in the buff bar. The only way you can see what is active on a weapon is by hovering over it, and the popup windows for descriptions are not always so reliable (in terms of staying visible).

    I also was disappointed that the infusions would go away if a did a weapon swap - which means that they are going to be not so useful in many cases.

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