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  1. #1
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    Default Feat:Construct Essence

    NEW: Construct Essence: Requires Artificer level 3, humanoid. You are on the path to becoming a self-forged, augmenting yourself by replacing some of your weak flesh. You are still considered your original race (at this time), gaining 50% healing from Repair spells but.suffering a -25% penalty to positive energy healing.

    I have to say I was hoping to see something like this yet it does hint (at this time) that it could be further upgraded with yet another feat (Improved construct essence or some such) or though APs. Still having to use a feat to get 50% of something that WF have for free seems a little much.

    I'm propably taking this as soon as I get reconstruct as that is when the difference between fleshling (self) healing and WF healing jumps through the roof. Still only 50% hmm.

    What do you guys think. Is this ok? Should it be better. How should it be improved in the future in your opinion?

  2. #2
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    Quote Originally Posted by Valakai View Post
    What do you guys think. Is this ok? Should it be better. How should it be improved in the future in your opinion?
    I'm anticipating a PrE to allow you to complete your transformation...I think it's fine.

  3. #3
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by Valakai View Post
    How should it be improved in the future in your opinion?
    if it doesn't already... then it should be improved by making you look part construct, like a PM's forms.
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  4. #4
    Community Member clkpacker's Avatar
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    Quote Originally Posted by dunklezhan View Post
    if it doesn't already... then it should be improved by making you look part construct, like a PM's forms.
    Agreed. I was disappointed after seeing the feat had no cosmetic component. I can't say much for the usefulness of the feat yet as I haven't played much with it.

  5. #5
    Community Member Dawnsfire's Avatar
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    My fleshie Arti got it early for healing. I will probably respec it later when my UMD is good enough for heal scrolls.

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  6. #6
    Community Member Asmodeus451's Avatar
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    while it grants much utility as-is, i REALLY hope Artis dont go live without some further progression in it.

    reason: as it is right now, it kinda bonesya both ways - less healing from traditional sources, and only 1/2 helaing from repair spells.

    this quite well balanced actually, as you trade strength-of-healing for versatility-in-healing

    BUT: it still needs to be progressed further to be viable. my idea would be a PRE with the feat as a pre-req that eventually gets fleshie Arts to the same point as baseline WF, 100% from repair, 50% from Divine
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  7. #7
    Community Member kuro_zero's Avatar
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    Just got a great build idea.

    Race: Human + Feat: Construct Essence + Dragon Mark of Making

    Human Healing Amp to off-set reduced positive energy healing penalty. Massive bonus to crafting levels.

    Can't wait.
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  8. #8
    Hero Musouka's Avatar
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    Get to 20, and unsuppress the gloves of titan's grip. Then the feat will be worthwhile, especially with the boost to repair spells.
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  9. #9
    Time Killer TiranBlade's Avatar
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    Part machine, part organic, Terminator anyone?

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  10. #10
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    You're already gimped on hp and you want to make yourself harder to heal?

    And not getting that good a benefit out of reconstruct either?

    I would so not be going anywhere near this feat on a fleshy and it is not needed on a WF.

    It's flavour as far as I can tell. If you want to RP you'll take it. But in mixed company one heal from a scroll/divine and you'll be getting the comment "Oh. You're one of *those*" and probably very little sympathy from there on in.
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  11. #11
    Community Member RenigadeWolf's Avatar
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    Another question is if those 'Construct Only' infusions can be cast on players with this feat. 15/Admantine DR? yes please =] and if it can not, can they be cast on Warforged?

  12. #12
    Community Member oberon131313's Avatar
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    Quote Originally Posted by RenigadeWolf View Post
    Another question is if those 'Construct Only' infusions can be cast on players with this feat. 15/Admantine DR? yes please =] and if it can not, can they be cast on Warforged?
    You aren't a construct, so no, the construct infusions don't work on you. They do work on warforged, your homoncolus, and other constructy type things.

    Melicat, it's only a 25% reduction, with the ability to self heal. I think you are mistaken in your analysis. Speaking as someone that has actually played the class.
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  13. #13
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    Quote Originally Posted by kuro_zero View Post
    Just got a great build idea.

    Race: Human + Feat: Construct Essence + Dragon Mark of Making

    Human Healing Amp to off-set reduced positive energy healing penalty. Massive bonus to crafting levels.

    Can't wait.
    Oooh cute idea!


    Quote Originally Posted by oberon131313 View Post
    Melicat, it's only a 25% reduction, with the ability to self heal. I think you are mistaken in your analysis. Speaking as someone that has actually played the class.
    Really? I'll have to have another look.
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  14. #14
    Community Member RenigadeWolf's Avatar
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    Quote Originally Posted by oberon131313 View Post
    You aren't a construct, so no, the construct infusions don't work on you. They do work on warforged, your homoncolus, and other constructy type things.

    Melicat, it's only a 25% reduction, with the ability to self heal. I think you are mistaken in your analysis. Speaking as someone that has actually played the class.
    Sad. this greatly leans it in power towards Warforged

  15. #15
    Community Member Alexandryte's Avatar
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    Quote Originally Posted by RenigadeWolf View Post
    Sad. this greatly leans it in power towards Warforged
    Its no different than a fleshie class with the ability to use heals.

    The only difference is all the other buffs help all races; some of the Artificer buffs are construct only (and have normal equivalents).
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  16. #16
    Community Member RenigadeWolf's Avatar
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    Quote Originally Posted by Alexandryte View Post
    Its no different than a fleshie class with the ability to use heals.

    The only difference is all the other buffs help all races; some of the Artificer buffs are construct only (and have normal equivalents).
    Nevermind! I looked back over the Infusion list and it has changed. I believe the Infusion i was referring to was replaced with Stoneskin, so I have no qualm now.

  17. #17
    Community Member JeffreyGator's Avatar
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    I picked this up about level 10 or so I think. Before then on normal I just wasn't taking much damage and it does help out. With a potency item and points in repair you can get cheap healing which is often nice to have. slow in fights but outside of them it works well and now you can drink oil and healing potions.


    And a variety of other multiclassed toons without vowels thnk/r/s/rbll/sgmp

  18. #18
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    I guess the big thing is you can apply quicken to your repair/reconstruct whereas UMDing a heal scroll you have your concentration check.

    It's a trade off that is going to be different for different people's playstyles.
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  19. #19
    Community Member AnYtHiNg23's Avatar
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    Quote Originally Posted by TiranBlade View Post
    Part machine, part organic, Terminator anyone?
    ..I thought Robocop ^^
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  20. #20
    Community Member Asmodeus451's Avatar
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    Quote Originally Posted by MeliCat View Post
    I guess the big thing is you can apply quicken to your repair/reconstruct whereas UMDing a heal scroll you have your concentration check.

    It's a trade off that is going to be different for different people's playstyles.
    the other thing is, it is STRONGLY implied in the description of the feat that there will be ways to further progress your "transformation" into a construct, probably increasing the strength of Repair spells at the futher expense of Divine healing
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