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  1. #41
    Community Member bradleyforrest's Avatar
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    Quote Originally Posted by MadFloyd View Post
    The rumors of the demise of Epic are greatly exaggerated.
    We're coming up on a year since the last epic quest was added to the game, that being Chronoscope and epic mode for Devil's Assault. Yes, items are being revisited, but we still haven't had any new epic content in 11 months.

    We are hungry for more. There isn't enough of it. Please give us something soon.

  2. #42
    Community Member Indoran's Avatar
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    Quote Originally Posted by Shade View Post
    You act like it was a mistake.

    I don't see why letting a player play with an otherwise unobtainable item during an event on a test server has to be a mistake.

    It's like your saying:
    Opps I let you have fun with a special event-only weapon!

    Next time i'll keep it more boring!

    In Asherons Call this was actaully a feature. There were special super overpowered event-only weapons given out on LIVE SERVERS. To balance it out, they had timers, after which the time was up they destroyed themselves. Was pretty cool.
    Let's give shade a group hug!

    Quote Originally Posted by MadFloyd View Post
    The rumors of the demise of Epic are greatly exaggerated.
    Great!
    Khyber: Pinel / Laerak / Sibeli / Kaeral / Gilmara - Crafter

  3. #43
    Founder & Hero Vordax's Avatar
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    Quote Originally Posted by Shade View Post
    Your theory might work..

    Except for the fact epic was release long after the game went F2P and turbine sent out there "Turbine proves F2P can work and made millions" press release.

    more then 2 months later to be exact. (F2P = mod9, epic = u1)

    All we need to know is 3 things:
    1. The game wasn't dying.
    2. Every bit of the game doesn't need to be every one.
    3. Madfloyd is awesome.
    There has to be at least a 6 month if not longer lead time from planning to release. They didn't plan/design/code/test epic in a 2 month period of time, there were doing work on this well before mod 9.

    Vordax

    Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close resemblance to the first. - Ronald Reagan

  4. #44
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    Quote Originally Posted by bhgiant View Post
    Epic Korthos would be epic
    Redundant statement is redundant.

  5. #45
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    Quote Originally Posted by NytCrawlr View Post
    Hmm, which just opens up a new wilderness area, full of nothing but wild animals, with a single, dark cave at one corner, that most animals stay away from.

    When exploring said cave, one hears a quite deep snoring, sneaking into the cave you see a lone, rather huge, sleeping figure, a figure that most would recognize they do not want to awaken!




    Now that's an EPIC monster!
    You know what though. Unless they scale the Tarasque's stats up to DDO standards he'd be weaker than a level 12 dex/wis monk with greensteel accessories.

    Well, other than the wish to kill it part.

  6. #46

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    Quote Originally Posted by MadFloyd View Post
    The rumors of the demise of Epic are greatly exaggerated.
    Woot. Though I see what everyone is saying here. Capped players want a reason to play as well as stuff to get - but not necessarily no progress runs. So I propose for U13 (Turbine, taking back the number 13!) you add:
    1. Quest Selectable Level 21-30 for all current epics as well as one older area epic'ed. Some say Ghold, some think Titan needs a redo more than any other raid. Higher levels produce greater drops of seals/shards/scrolls.
    2. Add character levels 21-23 (with future allowance for up to 30) as EPIC character levels. Given the systems nightmare of adding specific class levels as well as retooling capstones and multiclassing limits and TR'ing Above 20...instead add in class-homogenous EPIC levels that require XP and maybe tokens, give AP's and feats every 3 levels. Add in Epic enhancements. Possibly only apply these enhancements when in epic quests so as not to trivialize non-epic. Put a lot more thought into this than I just did...but still save some system's dev time for class PRE's.


    Done... make it so.
    Casual DDOaholic

  7. #47
    Developer MadFloyd's Avatar
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    Quote Originally Posted by Gratch View Post
    Woot. Though I see what everyone is saying here. Capped players want a reason to play as well as stuff to get - but not necessarily no progress runs. So I propose for U13 (Turbine, taking back the number 13!) you add:
    1. Quest Selectable Level 21-30 for all current epics as well as one older area epic'ed. Some say Ghold, some think Titan needs a redo more than any other raid. Higher levels produce greater drops of seals/shards/scrolls.
    2. Add character levels 21-23 (with future allowance for up to 30) as EPIC character levels. Given the systems nightmare of adding specific class levels as well as retooling capstones and multiclassing limits and TR'ing Above 20...instead add in class-homogenous EPIC levels that require XP and maybe tokens, give AP's and feats every 3 levels. Add in Epic enhancements. Possibly only apply these enhancements when in epic quests so as not to trivialize non-epic. Put a lot more thought into this than I just did...but still save some system's dev time for class PRE's.


    Done... make it so.
    We'll get right on that!

  8. #48
    Community Member Shade's Avatar
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    Quote Originally Posted by Vordax View Post
    There has to be at least a 6 month if not longer lead time from planning to release. They didn't plan/design/code/test epic in a 2 month period of time, there were doing work on this well before mod 9.

    Vordax
    Not relevant to what you quoted.
    Point was it wasn't a "rush it out cuz games about to die and this might stop it" Because the game wasn't dying.

    Also heavily disagree on your 6month guess. Original epic release desert stuff was pretty big, but I just don't believe they can take such a long time to do 1 pack.
    And imo you can cut "test" out of that, as one of the few to play the original lamannia epics, it was pretty clear there was no testing done. Tons of things were heavily broken, and they went live just as broken.

    Though that was one of things i enjoyed about it, how brokenly-difficult it was. Testings for us suckers on lamannia anyways.

  9. #49
    The Hatchery NytCrawlr's Avatar
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    Quote Originally Posted by Darkrok View Post
    You know what though. Unless they scale the Tarasque's stats up to DDO standards he'd be weaker than a level 12 dex/wis monk with greensteel accessories.

    Well, other than the wish to kill it part.

    I have faith.
    Argonnessen

    Nyess Malwyss Daireann Tylesia Shideh




  10. #50
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    Quote Originally Posted by Darkrok View Post
    You know what though. Unless they scale the Tarasque's stats up to DDO standards he'd be weaker than a level 12 dex/wis monk with greensteel accessories.

    Well, other than the wish to kill it part.
    How many bytes does DDO use to store monster HP? We might be looking at an overflow here...

  11. #51
    Community Member Shade's Avatar
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    Quote Originally Posted by MadFloyd View Post
    We'll get right on that!
    'That' being U13 is disapointing.

    U11 = first new (proper high lvl) raid in 2 years.

    2 years and end game players are still ignored if it has no epic...

    Because even if its super hard on elite.. Without an additional mechanic to challenge us/slow us down in getting the loot, and upgrading the loot after, it just lacks replay value without epic crafting.

    You can ofcourse do something differnet like ToD crafting to extend the replay value.. But imo it just isn't enough, and epic would of been a much better solution, and ones players who enjoy have been patiently waiting for.

    But even that ... I mean 1 lucky elite run, you crush the raid you get the item your after.. You grind out some normals to get the crafting bits to upgrade it.. Then in less then a day (run your alts) its... Ok that was fun - see you in 2 years for the next one..

    Just lacks value and replayability that epic gave us. And with such a wait time between new raids.. It seems like you really should of went all out. (and by you, i mean Fernando/Eladrin calling the shots.. Not you madfloyd... I believe you did want it to make it happen, but your just 1 man.)
    Last edited by Shade; 08-18-2011 at 01:57 PM.

  12. #52
    Community Member Schmoe's Avatar
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    Quote Originally Posted by MadFloyd View Post
    We'll get right on that!
    Hmmm. You know, the State of the Game Address did say that content would be released in progressively higher levels. The content in U11 is level 20, so that means U13 should be ...
    "And you ate an apple, and I ate a pear,
    From a dozen of each we had bought somewhere;
    And the sky went wan, and the wind came cold,
    And the sun rose dripping, a bucketful of gold. " - Millay

  13. #53
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    Quote Originally Posted by Gratch View Post
    Woot. Though I see what everyone is saying here. Capped players want a reason to play as well as stuff to get - but not necessarily no progress runs. So I propose for U13 (Turbine, taking back the number 13!) you add:
    1. Quest Selectable Level 21-30 for all current epics as well as one older area epic'ed. Some say Ghold, some think Titan needs a redo more than any other raid. Higher levels produce greater drops of seals/shards/scrolls.
    2. Add character levels 21-23 (with future allowance for up to 30) as EPIC character levels. Given the systems nightmare of adding specific class levels as well as retooling capstones and multiclassing limits and TR'ing Above 20...instead add in class-homogenous EPIC levels that require XP and maybe tokens, give AP's and feats every 3 levels. Add in Epic enhancements. Possibly only apply these enhancements when in epic quests so as not to trivialize non-epic. Put a lot more thought into this than I just did...but still save some system's dev time for class PRE's.


    Done... make it so.
    Check's in the mail right?

    ...

    I like it though

  14. #54
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Shade View Post
    'That' being U13 is disapointing.

    U11 = first new (proper high lvl) raid in 2 years.

    2 years and end game players are still ignored if it has no epic...

    Because even if its super hard on elite.. Without an additional mechanic to challenge us/slow us down in getting the loot, and upgrading the loot after, it just lacks replay value without epic crafting.

    You can ofcourse do something differnet like ToD crafting to extend the replay value.. But imo it just isn't enough, and epic would of been a much better solution, and ones players who enjoy have been patiently waiting for.

    But even that ... I mean 1 lucky elite run, you crush the raid you get the item your after.. You grind out some normals to get the crafting bits to upgrade it.. Then in less then a day (run your alts) its... Ok that was fun - see you in 2 years for the next one..

    Just lacks value and replayability that epic gave us. And with such a wait time between new raids.. It seems like you really should of went all out. (and by you, i mean Fernando/Eladrin calling the shots.. Not you madfloyd... I believe you did want it to make it happen, but your just 1 man.)

    oh that's a bunch of horsesh1t. "Epics," particularly the desert, is and absurdly stupid grind designed to keep people running in their hamster wheels long enough for Turbine to figure out what it wants for an end game. You shouldn't literally have to run a raid/quest-chain a 100 times to get a pieces of gear you are looking for. The scroll mechanic simply exists as a means for caster-farmers to butt-rape people with absurd prices and actually discourages group play.

    Turbine can churn out content (good content for that matter) at a decent clip so the need to keep us grinding just isn't there, especially since so many people are premium now. You grinding content a zillion times makes Turbine no money, you buying the next pack because it has new shiny baubles does.

    I look forward to some newer and harder content that don't have the game mechanics that make old epics so stupid. One size does not fit all, make level 21-25 content with N/H/E settings for all to enjoy. have us do something . .. I don't know . . . EPIC instead of fighting 60 AC ogres in loin clothes with more to-hit than a price of hell and 5000 HP.

    The Lord of Blades invading Stormreach is pretty friggin epic, counter-attack the devils who invaded our world is pretty epic. helping some dude get his axes back is a job for level 8s, not Superman.

  15. #55
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    But, but... those ogres are very strong!

  16. #56
    Community Member grodon9999's Avatar
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    Quote Originally Posted by suszterpatt View Post
    But, but... those ogres are very strong!
    The equating "absurdly stupid grind" with "replay value" made me snap.

  17. #57
    Founder Solmage's Avatar
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    Quote Originally Posted by MadFloyd View Post
    The rumors of the demise of Epic are greatly exaggerated.
    Thank you, a lot of us do love our epics. Any word on the desert item drop mechanic revamp, or on quest end-rewards being affected by what difficulty the quest was run in, or on 20th run epic rewards?
    Devs: Thanks for making Druids available to VIPs without the pack. This more than anything, has made me want to buy the pack.

  18. #58
    Community Member Cetus's Avatar
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    Quote Originally Posted by MadFloyd View Post
    We'll get right on that!
    With sarcasm aside, I sure wish we knew what it is you're getting on with regard to furthering character progression.

  19. #59
    Community Member jillie's Avatar
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    Quote Originally Posted by MadFloyd View Post
    We'll get right on that!
    Promises, promises. But can we at least really hope?

    eGiantHold would ROCK!
    Proud officer of Imperial Assassins!

    Argonessen: Jhanrae, Weisen Heimer, Chaard O'Nay, and more once viable endgame toons relegated to banking.

  20. #60
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by NytCrawlr View Post
    Hmm, which just opens up a new wilderness area, full of nothing but wild animals, with a single, dark cave at one corner, that most animals stay away from.

    When exploring said cave, one hears a quite deep snoring, sneaking into the cave you see a lone, rather huge, sleeping figure, a figure that most would recognize they do not want to awaken!




    Now that's an EPIC monster!
    A magically altered Deathclaw?
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

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