Results 1 to 12 of 12
  1. #1
    Community Member bloodnose13's Avatar
    Join Date
    Jul 2009
    Posts
    548

    Default rune arm slowdown

    Seems that after first chargeing of rune arm char started to run slower, its like the movement slowdown is not removed from char, even takeing off the rune arm does not help.

    anyone noticed anything simmilar?
    "If you're not having fun, you're doing something wrong."
    — Groucho Marx

  2. #2
    Community Member
    Join Date
    Nov 2009
    Posts
    454

    Default

    Quote Originally Posted by bloodnose13 View Post
    Seems that after first chargeing of rune arm char started to run slower, its like the movement slowdown is not removed from char, even takeing off the rune arm does not help.

    anyone noticed anything simmilar?
    You know, i was thinking exactly the same thing. Climbing ladders or running through water becomes very painfull slow as well. I was wondering if it was just in my mind so I'm glad you've mentioned it.

    I also tried un-equiping the rune arm, which didnt seem to help.

  3. #3
    Community Member Havok.cry's Avatar
    Join Date
    Feb 2010
    Posts
    2,320

    Default

    same thing me too
    Matt Walsh:
    But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’

  4. #4
    Community Member Tenkari_Rozahas's Avatar
    Join Date
    Apr 2006
    Posts
    1,732

    Default

    this has to be a bug.... the coding to promote speedup after releasing the charge likely broke.
    Quote Originally Posted by jwbarry View Post
    Your doomsaying of doom does not meet the doom regulations for doom font, doom color, or doom spelling, specifically the number of "o"s. Please take a moment and correct these glaring doom issues.

  5. #5
    Community Member Asmodeus451's Avatar
    Join Date
    Jun 2010
    Posts
    1,138

    Default

    encountered as well.
    The Funniest Thing I've Ever Read
    Toons: Twengor (pal), Margween (Bard/FTR/Rogue), Nestrana (wiz), Ammerlyn (Arti), Ostarin (Monk) on Cannith

  6. #6
    Community Member kublaikhanx's Avatar
    Join Date
    Jan 2010
    Posts
    108

    Default SAME lol CAPS LOCK

    It doesn't seem like it changes speed when not charging. Permanent slow...

    BTW you can change the charge up button so it is not CAPSLOCK....

    I must say that is the absolute worst choice of hotkey......EVER

  7. #7
    Hero Musouka's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    Quote Originally Posted by kublaikhanx View Post
    It doesn't seem like it changes speed when not charging. Permanent slow...

    BTW you can change the charge up button so it is not CAPSLOCK....

    I must say that is the absolute worst choice of hotkey......EVER
    Go into your keymapping and change it. I changed it to R.
    Sarkiki - Orexis - Pallikaria - Epithymia - Musouka - Empnefsi | Cannith Server

  8. #8
    Community Member kublaikhanx's Avatar
    Join Date
    Jan 2010
    Posts
    108

    Default Capslock

    "r" is a good choice; I'm using "shift" atm

  9. #9
    Community Member
    Join Date
    Jan 2010
    Posts
    646

    Default

    Between the permanent slowdown and having to dismiss/resummon the defender I'm talking a break from playing with Arti.

  10. #10
    Community Member bloodnose13's Avatar
    Join Date
    Jul 2009
    Posts
    548

    Default

    good to know im not only one

    also i tried to make a bug report about this, but there is no artificer on bug report class list.
    "If you're not having fun, you're doing something wrong."
    — Groucho Marx

  11. #11
    Staggering
    Pale Fox
    LightBear's Avatar
    Join Date
    Sep 2010
    Posts
    4,620

    Default

    Quote Originally Posted by bloodnose13 View Post
    good to know im not only one

    also i tried to make a bug report about this, but there is no artificer on bug report class list.

    LOL, is there a thread about this all ready? If not they're probably missing out on a whole world of bugs and/or all bugs so far are misplaced.

  12. #12
    Community Member Arctigis's Avatar
    Join Date
    Sep 2009
    Posts
    1,686

    Default

    I bug reported this leaving the class blank. I'd think it should be obvious which class I'm referring to

    Btw, this build really does feel like a preview. So many missing strings and placeholder descriptions. There
    is even a placeholder description for the rune arm charge slowdown (something about it not being visible to
    players...).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload