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  1. #1
    Community Member bobbert22193's Avatar
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    Apr 2010
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    95

    Post artificer (my thoughts)

    So I didn't see an artificer feedback thread anywhere, if there is one in the future I will post this there also, so here it is.


    What I like so far:

    They are fun to play, got mine up to level 4 and will roll one on the live servers when U11 hits them for sure.

    Melee with a rune arm equipped is nice although a bit challenging to charge/fire and swing all at the same time.

    Pets are nice but at the moment are a cross between a hireling and a summon, imo, a bit hard to control. Use will be situational instead of always, as I guessed it would be.

    Pets can be named, very nice

    EDIT: Pets can use intimidate naturally, this could prove useful in the right situation. Would be nice if we could activate it for them though.


    What I don't like so far:

    Rune arm equipping makes you move like you have permanent slow on. unequipped it didn't seem to change. You should move slower when charging I can understand this.

    Pets are very buggy in that they don't follow you so much when leaving a quest. dismissing and re-summoning fixes this. Maybe have them dismissed when leaving a dungeon?

    Rune arm default key is the caps lock, I changed mine to tab key, this makes for a lot of caps in chat. Maybe default it to ctrl?

    Enchanted weapon/armor timer, could we get this up top with the rest of the buffs please and thank you.

    Other:

    When the rune arm from korthos is equipped, weapon attacks seem to gain an additional damage number. It was like each weapon attack was firing a MM, is this supposed to happen, if so I like it.

    Conclusion:

    Overall I would say they are good, could be better (can't everything though?) Will probably level mine further on lama as time permits but no guarantees.
    Last edited by bobbert22193; 08-17-2011 at 03:57 PM.
    I am more of a fluorescent than incandescent

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