Ah, yes, the exploit. Forgot about that.
Sorry, but expecting us to plan crafting around an obvious
exploit is just ridiculous.
Besides, using that exploit is vastly more difficult than crafting what you want on the character you want it on. In particular, the most worthwhile item crafting has available, boss beaters, require getting the right BtA special metal weapons, which is a huge grind to get.
That doesn't justify any and all reason for it to change.
I'd say crafting is a huge benefit to PnP Wizards. It was removed.
And Artificers losing their crafting bonus isn't unprecedented. 4E Artificers did. And the bonus that DDO Artificers are getting is vastly less significant than what PnP Artificers got.
This is the clearest indication, which I took as confirmation of my already held belief that the Devs knew what they were doing when they didn't give casters bonuses to crafting:
http://forums.ddo.com/showpost.php?p...9&postcount=21
This one is a little more indirect, but serves as confirmation that the Devs recognized the importance of keeping the character separate from the crafting:
http://forums.ddo.com/showpost.php?p...0&postcount=39
I also recall an indication that we'd get to keep any crafting levels achieved, but I can't find it. Now, technically, we do get to keep our crafting levels. But making them basically worthless isn't exactly keeping with that in spirit.
But overall, the biggest confirmation was: we went many months with many modifications to the crafting system with nothing added that made build matter for crafting, and a patch was even modified to keep character separate from crafting (removing BtC gear and favor potions). Actions speak louder than words, and those were some very significant actions, in a lot of ways unprecedented.