Page 1 of 12 1234511 ... LastLast
Results 1 to 20 of 236
  1. #1
    Community Member dkyle's Avatar
    Join Date
    Oct 2009
    Posts
    3,930

    Default Secrets of the Craftingbots

    Quote Originally Posted by Tolero View Post
    The Dragonmarks of Making now grant bonuses (+3 for Least, +3 for Lesser, and +4 for Greater) to crafting skills.
    Artificers automatically gain this feat for every even level of Artificer a character acquires. Each copy of this feat grants a +1 bonus to all crafting skills.
    So, looks like everyone who cares at all about crafting will be leveling a Human Dragonmarked Artificer crafting bot. +20CL is a massive bonus.

    I, for one, look forward to abandoning my existing crafter, and capping a new character I'll never quest with ever again


    Please, Devs, if you absolutely have to go back on your previous statements that build would be separate from crafting, at least let us transfer our existing crafting XP to our new crafting bots. Please don't punish your early adopters like this. Remember that when you first introduced crafting, you explicitly encouraged us to do it on our mains, since it was BtC.

  2. #2
    Community Member
    Join Date
    Mar 2006
    Posts
    2,897

    Default

    Yeah...that's not cool at all...

  3. #3
    Community Member Cyr's Avatar
    Join Date
    Mar 2006
    Posts
    2,362

    Default

    Yup, very much not cool.

    Why in the world is having crafting bots good for the game? It's a lame character that is worse in the REAL game then they should be.
    Proud Recipient of At least 8 Negative Rep From NA Threads.
    Main: Sharess
    Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella

  4. #4
    Community Member Buggss's Avatar
    Join Date
    Dec 2009
    Posts
    0

    Default

    /signed....

    ....
    <------Pay no attention to the join date, played pre-launch in EU & moved to U.S. servers.

  5. #5
    Community Member Hendrik's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    You have read the part that Crafting is BETA, right?

    If you want to give up all that XP and CL's for a new class that can preform a little better in a BETA crafting environment, more power to you.

    If crafting was in a final version and NOT BETA, might have a valid point.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  6. #6
    The Hatchery
    2014 & 2016 DDO Players Council
    Dandonk's Avatar
    Join Date
    Dec 2009
    Posts
    0

    Default

    Quote Originally Posted by Hendrik View Post
    You have read the part that Crafting is BETA, right?

    If you want to give up all that XP and CL's for a new class that can preform a little better in a BETA crafting environment, more power to you.

    If crafting was in a final version and NOT BETA, might have a valid point.
    Crafting is on live. We're using live ressources to try it out, helping Turbine fix bugs and test balance.

    For that effort, we're now getting shafted - minus 20 craft levels beyond people who start a new craft mule.

    BETA? Right, but that counts for nothing when we're using live ressources.

    And it's not a little better. It's massively, stupidly better - months less craft, millions of plat in ressources less.

    Really... this is so bad it defies words.
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  7. #7
    Community Member Indoran's Avatar
    Join Date
    Jan 2010
    Posts
    448

    Default

    Had i known I would have crafted in my least liked toon and tr'ed him into an artificer... but no... I did it on my favorite toon.... marks of crafting are 10 skill + artificer 10 more skill = 20 skill... WAY closer to cap if you ask me...

    this is not nice... change it please, I have a crafter with levels rounding 100 on the 3 branches and thinking that someone will just get some levels because they take feats or levels it's something that doesnt make me happy...

    Idk... repair spells with a +1 to umd would have been on par with other dragonmarks without making it: go level up a crafter with the same build as every other one....

    As dandonk says the difference is several million plat
    Khyber: Pinel / Laerak / Sibeli / Kaeral / Gilmara - Crafter

  8. #8
    Community Member Cyr's Avatar
    Join Date
    Mar 2006
    Posts
    2,362

    Default

    Quote Originally Posted by Hendrik View Post
    You have read the part that Crafting is BETA, right?

    If you want to give up all that XP and CL's for a new class that can preform a little better in a BETA crafting environment, more power to you.

    If crafting was in a final version and NOT BETA, might have a valid point.
    Why does a system being in beta (on live servers) make one bit of difference when pointing out issues with said system?

    You (the generic you) can either shut up and not give Turbine feedback or you can give them your feedback and hopefully the system is improved by it.

    In this case I find it utterly mind boggling that Turbine would decide to tie crafting in any way shape or form to limited resources in game that limit you in the REST of the game...or what I like to call the real game where you actually go and run quests. Feats, AP, class levels, and race should have no bearing on your crafting abilities ingame.

    I really thought Turbine understood how bad of an idea this was since they did not include the item creation feats from pnp to start with.
    Proud Recipient of At least 8 Negative Rep From NA Threads.
    Main: Sharess
    Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella

  9. #9
    Community Member
    Join Date
    Mar 2006
    Posts
    2,897

    Default

    Quote Originally Posted by Cyr View Post
    Yup, very much not cool.

    Why in the world is having crafting bots good for the game? It's a lame character that is worse in the REAL game then they should be.
    Yeah, I always wanted us each to be able to have a separate NPC crafter type henchman that we would basically offload our crafting to and 'level' that guy. I never considered crafting much of a heroic PC trait, even in PnP, where it just takes too much in-game time. I would argue it takes too much in-game time in DDO too. Let me dump ingredients on my henchman, issue some commands, and come back and pick up his crafted gear in a week.
    Last edited by rimble; 08-17-2011 at 11:39 AM.

  10. #10
    Community Member dkyle's Avatar
    Join Date
    Oct 2009
    Posts
    3,930

    Default

    Quote Originally Posted by Hendrik View Post
    You have read the part that Crafting is BETA, right?
    If it's on Live, using Live resources, it's not just a mere "beta". This is "beta" in the sense of what Gmail was for years. It's a bit of a warning, but it doesn't completely absolve the company of any and all responsibility.

    We were also told we'd get to keep what we earned. Well, technically I could keep my current crafter. But they've just made it completely stupid for me to do so. There's something to be said for keeping the spirit of a promise.

    If you want to give up all that XP and CL's for a new class that can preform a little better in a BETA crafting environment, more power to you.
    A "little better"? If +20 CL is a "little" to you, you clearly have absolutely no understanding of the crafting system.

    And again, it may be label'd "beta", but that doesn't mean it isn't part of the live game. Obviously, the system isn't going to just disappear.

    And if it is the Devs intent that we should not use the system, because our efforts will ultimately be wasted, please, Devs, let us know. I'll stop testing for you.

  11. #11
    The Hatchery
    2014 & 2016 DDO Players Council
    Dandonk's Avatar
    Join Date
    Dec 2009
    Posts
    0

    Default

    Quote Originally Posted by dkyle View Post
    And if it is the Devs intent that we should not use the system, because our efforts will ultimately be wasted, please, Devs, let us know. I'll stop testing for you.
    This. So very very much this. Why would we ever again help test anything if the only thanks we get is to see our work get flushed down the drain?
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  12. #12
    Community Member KillEveryone's Avatar
    Join Date
    Sep 2009
    Posts
    1,107

    Default

    I can live with this.

    I don't see the problem.

    Crafting is in beta. Craft at your own risk.

    If you want to take advantage of the crafting artificer offers, TR your character into that class or roll a new one.

    Crafting is in beta. Craft at your own risk. Turbine can make changes to anything at any time. It is their game.
    Last edited by KillEveryone; 08-17-2011 at 11:44 AM.
    Disappointed and without trust in the powers that be.
    http://ddowiki.com/page/Fansites

  13. #13
    Community Member somenewnoob's Avatar
    Join Date
    May 2006
    Posts
    2,166

    Default

    (shakes head)

    Bad change IMO. Crafting bots.....yay.

    Guess they had to sell some character slots in the store.

    Doesn't surprise me though.

  14. #14
    The Hatchery
    2014 & 2016 DDO Players Council
    Dandonk's Avatar
    Join Date
    Dec 2009
    Posts
    0

    Default

    Quote Originally Posted by KillEveryone View Post
    I can live with this.

    I don't see the problem.
    There is no problem in the fact that my 60ish levels on my main are of no value whatsoever? That the around 3 million plat in vendor trash I used for levelling crafting are now thrown out the window?
    (and yes, others have used much more than that)

    It is VERY much a problem to me.

    EDIT: TR my main, with tod sets and +3/4 tomes into a crafting bots? Yay, great idea!
    Also: They put it on live. I don't care if it reads BETA, but when they put it on live, the game changes. Yes, they can make changes whenever they like. You wouldn't complain if they suddenly made all spells cost 5 times more, or deleted all GS items and weapons from every character's inventory?
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  15. #15
    Community Member KillEveryone's Avatar
    Join Date
    Sep 2009
    Posts
    1,107

    Default

    Quote Originally Posted by Dandonk View Post
    There is no problem in the fact that my 60ish levels on my main are of no value whatsoever? That the around 3 million plat in vendor trash I used for levelling crafting are now thrown out the window?
    (and yes, others have used much more than that)

    It is VERY much a problem to me.
    No, it is not a problem.

    Crafting is in beta. Craft at your own risk.

    You decided to use a system that is in beta and stated in beta.

    Turbine can change their game anytime they want.

    Craft at your own risk.

    No one forced you to craft. It is something you choose to do. You choose to put it on your main. That was your decision. Turbine didn't force you to do that. You could have rolled a placeholder for when the new class came out which was fairly obvious what it was considering the house that was being opened up.
    Last edited by KillEveryone; 08-17-2011 at 11:48 AM.
    Disappointed and without trust in the powers that be.
    http://ddowiki.com/page/Fansites

  16. #16
    Community Member dkyle's Avatar
    Join Date
    Oct 2009
    Posts
    3,930

    Default

    Quote Originally Posted by KillEveryone View Post
    Crafting is in beta. Craft at your own risk. Turbine can make changes to anything at any time. It is their game.
    This applies to the entire game. The "beta" label is, ultimately, meaningless because the entire game is subject to change at any time.

    Doesn't mean we have to like the changes.

  17. #17
    Community Member aerendhil's Avatar
    Join Date
    Dec 2010
    Posts
    248

    Default

    Quote Originally Posted by KillEveryone View Post
    I can live with this.

    I don't see the problem.
    neither do I.
    Now , i wonder what is the best plan to train a crafter :
    1) roll a lvl 1 human artificer without dragonmark
    2) craft up to lvl 130 skills
    3) level up to lvl 20 and take the dragonmark of making feat ?

  18. #18
    Community Member KillEveryone's Avatar
    Join Date
    Sep 2009
    Posts
    1,107

    Default

    Quote Originally Posted by dkyle View Post
    This applies to the entire game. The "beta" label is, ultimately, meaningless because the entire game is subject to change at any time.

    Doesn't mean we have to like the changes.
    Didn't say you have to like the change.

    Just saying I don't see the problem and I can live with it.
    Disappointed and without trust in the powers that be.
    http://ddowiki.com/page/Fansites

  19. #19
    Community Member HelvanderSeries6's Avatar
    Join Date
    Apr 2010
    Posts
    166

    Default

    Quote Originally Posted by dkyle View Post
    So, looks like everyone who cares at all about crafting will be leveling a Human Dragonmarked Artificer crafting bot. +20CL is a massive bonus.

    I, for one, look forward to abandoning my existing crafter, and capping a new character I'll never quest with ever again


    Please, Devs, if you absolutely have to go back on your previous statements that build would be separate from crafting, at least let us transfer our existing crafting XP to our new crafting bots. Please don't punish your early adopters like this. Remember that when you first introduced crafting, you explicitly encouraged us to do it on our mains, since it was BtC.
    When it all started, I though of rolling an extra toon especially for crafting and it was going to be human /kick self in ***
    Wits and swords are as straws against the wisdom of the Darkness___Conan the Cimmerian
    Gnomes taste like mushrooms...jus say'n
    Order of the Stick http://www.giantitp.com/comics/oots0001.html

  20. #20
    Community Member
    Join Date
    Sep 2009
    Posts
    11

    Talking

    actually im one of those psyco people who love crafting and having the artificer with a +20 that i have to re-level up doesn't sound that bad to me. i just wished we could freely trade item bags between toons.
    say im TRing and ive turned everything i have into materials for crafting but well away from TR into an artificer i can set up a toon specifically to be an artificer crafter (which i loved the idea ever since tabletop D&D) and make items, and just be happy making stuff.
    maybe people shouldn't want/have to do everything? maybe a social game should have social elements and people like me who LOVE to craft but have problems leveling/gaining items cause i don't game 24/7, get in bad pugs who horde every item or have a ton of money to spend on DDO points to get mats.
    Bring on the crafter class, those who can't do **** in raids or quests and are essentially a space filler but at the end of the quest everyone can give the crafter something to upgrade for being their escort service. maybe even make it so the artificer needs a crafting table and can just do it right then and there.
    Like i said im crazy but again its in Beta, im still looking for instead of it being raw ingredients being XP cost like in actual D&D and you actually have to make crafters with crafting feats and the skill Craft Magical Items...but again im insane

  21. 08-17-2011, 11:51 AM


  22. 08-17-2011, 11:53 AM


Page 1 of 12 1234511 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload