Whats special about this build is that bard warchanter makes it so that medium armor doesnt effect arcane spell failure resulting in more protection. The build also uses Rapiers to TWF with the weapon finese feat. and therefore has a high dexterity for better TWF.
Please give some feedback thank you
Character Plan by DDO Character Planner Version 03.09.02
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Arcane Guardian
Level 20 True Neutral Human Male
(8 Wizard / 12 Bard)
Hit Points: 296
Spell Points: 826
BAB: 13/13/18/23
Fortitude: 11
Reflex: 16
Will: 14
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 13 16 16
Dexterity 15 21 22
Constitution 16 19 20
Intelligence 13 18 20
Wisdom 8 11 11
Charisma 8 11 12
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
+3 Tome of Strength used at level 7
+3 Tome of Dexterity used at level 7
+3 Tome of Constitution used at level 7
+3 Tome of Intelligence used at level 7
+3 Tome of Wisdom used at level 7
+3 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 21 21
Bluff -1 1 1
Concentration 7 28 29
Diplomacy 3 24 24
Disable Device n/a n/a n/a
Haggle 3 19 19
Heal -1 0 0
Hide 3 6 6
Intimidate 1 9 13
Jump 5 18 18
Listen -1 0 0
Move Silently 3 6 6
Open Lock n/a n/a n/a
Perform 3 24 24
Repair 2 6 6
Search 2 5 5
Spot -1 8 8
Swim 6 18 18
Tumble 4 7 7
Use Magic Device n/a n/a n/a
Level 1 (Bard)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Diplomacy (+4)
Skill: Haggle (+4)
Skill: Intimidate (+2)
Skill: Jump (+3)
Skill: Perform (+4)
Skill: Swim (+4)
Skill: Tumble (+1)
Feat: (Selected) Power Attack
Feat: (Human Bonus) Toughness
Spell (1): Expeditious Retreat
Enhancement: Bard Extra Song I
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Song Magic I
Enhancement: Bard Energy of the Music I
Level 2 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
\cf5 Skill: Intimidate (+0.5)
Skill: Jump (+2)
Skill: Perform (+1)
Skill: Swim (+1)
Spell (1): Merfolk's Blessing
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I
Enhancement: Human Improved Recovery I
Level 3 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Spot (+0.5)
Skill: Swim (+1)
Feat: (Selected) Two Weapon Fighting
Spell (1): Focusing Chant
Enhancement: Bard Inspired Attack I
Enhancement: Bard Charisma I
Level 4 (Bard)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Spot (+0.5)
Skill: Swim (+1)
Spell (2): Cure Moderate Wounds
Spell (2): Blur
Enhancement: Bard Extra Song II
Enhancement: Bard Song Magic II
Level 5 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Spot (+0.5)
Skill: Swim (+1)
Spell (1): Detect Secret Doors
Spell (2): Cat's Grace
Enhancement: Bard Inspired Bravery II
Enhancement: Human Adaptability Constitution I
Level 6 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Spot (+0.5)
Skill: Swim (+1)
Feat: (Selected) Weapon Focus: Piercing Weapons
Enhancement: Bard Warchanter I
Level 7 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Spot (+0.5)
Skill: Swim (+1)
Spell (2): Heroism
Spell (3): Cure Serious Wounds
Spell (3): Displacement
Enhancement: Bard Inspired Damage II
Enhancement: Bard Energy of the Music II
Level 8 (Bard)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Spell (3): Haste
Enhancement: Bard Inspired Attack II
Level 9 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Perfoorm (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Feat: (Selected) Weapon Finesse
Enhancement: Bard Inspired Bravery III
Level 10 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Spell (3): Good Hope
Spell (4): Cure Critical Wounds
Spell (4): Freedom of Movement
Enhancement: Bard Lingering Song II
Enhancement: Bard Energy of the Music III
Level 11 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Spell (4): Otto's Sphere of Dancing
Enhancement: Bard Song Magic III
Level 12 (Bard)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Bard Inspired Damage III
Enhancement: Bard Warchanter II
Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Intimidate (+0.5)
Skill: Perform (+1)
Skill: Spot (+0.5)
Feat: (Wizard Bonus) Empower Spell
Spell (1): Acid Spray
Spell (1): Jump
Spell (1): Mage Armor
Spell (1): Shield
Enhancement: Human Greater Adaptability Dexterity I
Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+1.5)
Skill: Perform (+1)
Spell (1): Feather Fall
Spell (1): Tumble
Enhancement: Wizard Improved Empowering I
Enhancement: Corrosive Spellcasting I
Enhancement: Acid Manipulation I
Level 15 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+0.5)
Skill: Perform (+1)
Feat: (Selected) Medium Armor Proficiency
Spell (2): Melf's Acid Arrow
Spell (2): Web
Enhancement: Deadly Acid I
Enhancement: Acid Manipulation II
Enhancement: Wizard Intelligence I
Level 16 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+0.5)
Skill: Perform (+1)
Spell (2): Lesser Death Aura
Spell (2): Knock
Enhancement: Wizard Subtle Spellcasting I
Level 17 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+0.5)
Skill: Perform (+1)
Feat: (Wizard Bonus) Extend Spell
Spell (3): Acid Blast
Spell (3): Stinking Cloud
Enhancement: Raciaal Toughness I
Enhancement: Racial Toughness II
Enhancement: Corrosive Spellcasting II
Enhancement: Acid Manipulation III
Level 18 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+0.5)
Skill: Perform (+1)
Feat: (Selected) Greater Two Weapon Fighting
Spell (3): Repair Serious Damage
Spell (3): Water Breathing
Enhancement: Deadly Acid II
Enhancement: Wizard Intelligence II
Level 19 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+0.5)
Skill: Perform (+1)
Spell (4): Acid Rain
Spell (4): Burning Blood
Enhancement: Acid Manipulation IV
Enhancement: Wizard Subtle Spellcasting II
Level 20 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+0.5)
Skill: Perform (+1)
Skill: Repair (+1)
Spell (4): Wall of Fire
Spell (4): Repair Critical Damage
Enhancement: Human Versatility I
Enhancement: Racial Toughness III
Enhancement: Improved Concentration I
Enhancement: Corrosive Spellcasting III