Guild Leader of "GODS - Guardians Of the Dragon Sanctuary" on Cannith --- My Characters: Zavarthak (20 Barbarian Frenzied/Ravager DPS - MAIN), Ryumajin (Warlock,), Leohands (Evocation FVS firstlife), Galvano (Paladin TWF). - If you like or find useful my posts, consider adding reputation.
Sometimes I see lfm's up with "dps needed", but that the leader is not accepting rogues.
What I should do one of these days is to put up an lfm looking for dps, but not accept rangers.
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I think a great player can make any class/build work. A bad class is only played by a bad player.
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Wrong. I'm THAT rogue.
Wrong again. I'm THAT rogueI laughed here.
WF FvS are far superior to those rogues. Granted, less DPS meleeing but then you have DP, BB, etc.
A rogue that can tank better than a WF with immunities & 35 DR?
Right. Way too many rogues suck. But if you see the right rogue or you know of one, your better off with him over ANY barb. Odds are he'll outkill everyone, save the party multiple times, scroll heal when the divine runs out of sp, res the party when the far too divine dependent melee dies and eliminate major threats before you even know they're there.Laughed again. You said SOME, the correct version is TOO MANY.
And you'll be surprised by the low number of people who 'know' the class.
As I said, I always accept anyone, even though it's a rogue, but I'm better of with a barb. At least, I'm not worried about the HP bar dropping to 0 in a few seconds.
And yes, I know a FEW rogues who really are excellent players.
Then when the uber tank barb dies, they'll save the raid by grabbing agro and TANKING for you.
Always myddo every rogue who applies before turning them down.
Across all servers you might find a dozen rogues who are far superior to anything you've ever heard of before.
Enjoy them if your server has one. They're a benefit to any raid or quest.
Krimsonrayne -Ultimate Lord of Shadows on Orien server.
Using -Ethan Hunt build -Assassin III, 900+ HP versatile, survivalist, high dps, str build.
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Re: Rogues.
Real gameplay example. Hard ToD. High DPS all around. Mediocre tank to heal but able to hold aggro. Horoth was 5x shield of condemned the whole time, mostly. Tank went down (too hard to heal, I was told. Not enough healing amp). My rogue, with -20% threat item set and -20% enhancement, was second on threat list. I had to tank Horoth with shield for a good while, but ultimately died. We wiped, but it showed that rogues are absurd DPS if boss fort is lowered. And if your party has any clue what it's doing, improved destruction and Improved sunder, at minimum, should be on the boss.
Now, for epics, a good assassin rogue is insane. Mine, with starting INT of 12 and DC of 41 on assassinate, will always dominate kill counts. I'll have 40% to 60% of the kills in epic Devil Assault, for example, and the things in there have good saves.
477 unbuffed HP, 517 ship and rage, 557 madstone, 637 Yugo and dbl madstone. I'll have another 50 HP next life, too. Add improved evasion and 75% boosted no fail heal scrolls and she becomes very hard to kill.
But she is epicly geared. However, rogues are absolutely not useless. On paper, it could seem like 80% fort would kill their usefulness, but in practice, this is just not the case.
Last edited by Qezuzu; 01-13-2012 at 11:31 AM.
Rangers seem the least usefull having aloth of badly build rangers running around doesn't help.
but people should remember for most quest any party composition can do it
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rogues rule
thank you
Thaxlsillyia: Proud officer of Halfling Commandos
The shield statement above is probably the best one on this forum. Whenever I see a Paladin or Fighter carrying a shield, I just want to boot them.
Clerics and Casters, yeah, shields. But not melees.
To add, and I know I'll get flack for this, the SECOND Arti or Bard. I know, I know, but they can still contribute. But in reality, another class could contribute MORE. More than one of these in a party (one each, not total) and there's just nothing being added. I guess there are exceptions that can be made with Spellsinger and Warchanter bringing different buffs, but as a leader, how do I know which is which?
So yeah, that's my opinion to a very old thread question that still has life somehow.