I've been running a lot of shrouds on a few characters (accidentally got ransak - doh) so I have a lot of small/med ingredients as I wait for the larges for my barbarian's tier 3 lit II. A pos/pos maul was suggested for the raise dead clicky as well as a skeleton basher. Looking at the description though is not making a lot of sense to me.
Holy - +2d6 damage vs evil (I get this one)
Good Burst - +1d6 vs non-good, +4d6 on critical
And on the tier 3 if I eventually make it:
Good Blast - +4d6 on critical, + 4d6 on 20
Undead being immune to criticals, do these on critical effects never go off? Or does immune to criticals mean the weapon damage is not multiplied, but the special effects like good burst can still go off?
If all the damage is +3d6 it looks like a basic disruption or greater undead weapon would be better as a skeleton basher. The raise dead clicky is nice though.