I go into WW and there's a pack of kobolds. They didn't spot me yet. When they hear something or think they see something they move away from their position to look for the source. The glitch is right there - from the standing still stance and moving to look around. I have 140ms latency and see that the kobold is standing still when going to look around (the mesh is moving, but animation isn't being played). After a few seconds perhaps, the "walk" animation is getting played.
This doesn't happen only with kobolds, as I saw it in the Vale on Lions, Trolls, humans in necro1 and so on. It's pretty general.
When I first saw this glitch, I thought badly about this game. Still it is kinda annoying.
What do you players think about it? Did you notice the same thing? If yes, /discuss. I already reported this as a bug, but devs said it's only lag. I disagree. Frame rate remains stable so it's not lag like in Shroud (comic book effect).