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  1. #1
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    Default (U11) The dismantler - Old split, new purpose

    so, after the first news about U11 came out i realized that it may be a good time to TR my main into a build that is more, let's say, suited to fight high fort monsters (even if my build if far better off than a pure rogue in such situations...). Since i have quite a nice collection of handwraps i went again with an unarmed build. The split i took into considerations is a classic - 12 Ftr/6 Rng/2 Mnk no sneak attack, everything to increase base damage or rate of attack - but interpreted as an unarmed build in a novel way i hope.

    Race choices are mainly two: Human and Warforged. Human gets the higher damage (due to the revised damage boost), healing amplification and possibility to reach higher AC. Warforged gets better and more versatile tactics. I will try to present both variant.

    Alignment: Lawful-Neutral

    Stats:

    Initial Stats for a 34p, Wf and human from left to right if different:

    Str 17
    Dex 15
    Con 16, 14
    Int 8
    Wis 11, 13
    Cha 6, 8

    lvl ups in str. a +2 dex tome is needed for G. Twf.

    Feats:

    The foundamental feats are:

    Dodge, Mobility, Spring Attack, G.Twf, P.A., Thoughness, Quickdraw, I.C. Bludg., Stunning Fist, 2xW.Focus, 2xW. Spec.

    it remains 3 feats for the wf and 4 for the human to customize the build to your tastes, particularly useful to fit PL feats. extra thoughness or ranged feats (for manyshot use) are good alternatives. i haven't really decided how to assign those feats in my own build yet. atm i'm considering to get cleave, great cleave and sword of shadows for some AoE fun and some situational SA.

    Favored enemy choices could be evil outsider and construct (if the new raids are challenging enough). the name of the build comes from the latter.

    Enanchements:

    The common enhanchements go like this:

    Code:
    F. Attack Boost II       3
    F. Crit Acc II           3
    Kensai II                6
    K. Weap. Mast. II        2
    F. Weap. Spec I          1
    F. Haste Boost IV       10
    F. Extra Boost I         2
    F. Strength II           6
    F. Though II             3
    F. Tactics (SB) III      6
    R. Sprint Boost I        1
    R. Fav. Dmg II           3
    R. Tempest I             4
    Way of the Tortoise I    1
    ----------------------------
                            51p
    For the Human good choices are:

    Code:
    F. Flanking I            2
    H. Versatility IV       10
    H. Recovery III         12
    H. Though II             3
    H. Adapt                 2
    ----------------------------
                            29p
    For the WF:

    Code:
    F. Tactics (Trip) III    6
    Healer Friend I          2
    W. P.A. III              6
    W. Con II                6
    W. Though II             3
    W. Tactics III           6
    ----------------------------
                            29p
    With some of the usual max dps gear (eclaw, litany, FB & shintao sets) the WF variant deals more than 400dps over 5 minutes versus 100% fort non-favored enemies. I suspect the human variant to do at least 10% more but at the moment it is difficult to evaluate.
    This togheter with excellent to-hit, plentiful stunning vs trash, Evasion, respectable HP, useful AC while leveling and manyshot burst dps, the dismantler shows a lot of promise as a successor of my black lotus.
    Last edited by krogyy; 08-16-2011 at 04:12 AM.

  2. #2
    Community Member maddmatt70's Avatar
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    The changes are to old raids more on elite then normal or even hard in regards to fortificaton on bosses so my first question is do you run those raids on elite regularly? Now there are new raids which haave some interesting possibilities and could very well have high fortification monsters as well. Those old raids are more akin to 50% fortification even on elite so although unarmed will benefit do not think the landscape is totally poor for higher crit or sneak attack oriented character types.
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  3. #3
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    Quote Originally Posted by maddmatt70 View Post
    The changes are to old raids more on elite then normal or even hard in regards to fortificaton on bosses so my first question is do you run those raids on elite regularly? Now there are new raids which haave some interesting possibilities and could very well have high fortification monsters as well. Those old raids are more akin to 50% fortification even on elite so although unarmed will benefit do not think the landscape is totally poor for higher crit or sneak attack oriented character types.
    yeah, i only run elite seldomly but i think it is depressing that my old build can not compete at the highest levels no matter what. on top of that, due to my playing time, i often pug and the anti-rogue bias is getting tiresome.

    besides i realized helf would be a better race for the high dps variant due to rogue dilly. i often forget about them.

  4. #4
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    here are some DPS calculations. before jumping to conclusions, note the following:

    - everyone uses eClaw, ravager and shintao sets in addition to litany and e marilith chain. the unarmed builds use FB instead of ravager and have no seeker item.

    - everyone that is not using an eSOS is considered using a crafted +5 H(B) Silver of GB or equivalent.

    - everyone is half-orc save from demolisher and the halfling black lotus. helves may be better for some builds but i didn't have time to make the changes necessary.

    - i included the damage boost for barbarian. i assumed quickdraw also.

    - note that glancing were considered affected by the new damage boost for sake of simplicity. this may not be the case so the barb numbers may be overestimated.

    - the 100% fort target was assumed to be susceptible to bleed (ravager proc was included). this is representative of an hypotetical devil boss wearing an heavy fort item. i may add numbers for a construct target later.

    - i assumed FE damage for all builds with ranger levels, including the demolisher.

    - i assumed tharnes SA for all builds.



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    without FE dmg the demolisher DPS vs 100% fort goes down to 407.
    Last edited by krogyy; 08-17-2011 at 10:09 AM.

  5. #5
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    I thought the tempest enhancements didn't affect unarmed attacks?

  6. #6
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    Quote Originally Posted by Alex301 View Post
    I thought the tempest enhancements didn't affect unarmed attacks?
    only the off-hand chance bonus. it worked last time people tested it, don't know if it changed.

    if the bonus does not apply, it goes down to 408 and 385 DPS vs 100% fort counting FE or not respectively. at that point 12 Ftr/Mnk 8 may be better.

  7. #7
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    Here are some additional calculations vs 100% fort targets. I assumed construct and elementals are immune to alignment damage (no holy) while portal and construct are immune to elemental damages. Everyone uses crafted weapons. Everyone save the demolisher (WF) is horc.



    It feels like Barbarian is really the new way for U11. These calculations does not even account for the cleave trick...

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