I just confirmed Echoes of Power does work on this build but oddly at first it only activated the same time I got incapped. Maybe it was some kind of glitch but it works just fine now. Nothing wrong with the build except the noob behind it I guess.
I just confirmed Echoes of Power does work on this build but oddly at first it only activated the same time I got incapped. Maybe it was some kind of glitch but it works just fine now. Nothing wrong with the build except the noob behind it I guess.
I chose SF:NecromancyX2 for the following reasons:
1. Several of my friends play Pale Masters, and they seem quite happy with them. I fought against the temptation, but finally caved and tried it out myself. So far I'm not impressed, but I also don't have the epic Mabar docent either
2. Archmages get the same DC for necromancy spells (Finger of Death and Wail of the Banshee are the ones I'm thinking of). Since I play a WF, I already have self-healing.
3. The biggest reason I took SF:NecroX2, though, is so that I can switch from Pale Master to Arch Mage without changing feats - all I have to do is reset enhancements. Considering how Turbine likes to nerf things that work, I felt it was a safe bet.
"I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674
Don't forget that Metamagics will increase your lowest-cost repair spell (Repair Light Wounds) over the maximum that Echoes of Power gives. Repair Light Wounds + Empower (the cheapest metamagic) costs 16, and Echoes stop at 12.
I just took Precious out and emptied his spell points (had to turn off metamagics to really scrape the bottom of the barrel), and got the Echoes right away.
Carry some wands and invest in the "Wizard Wand and Scroll Mastery" enhancement line, and leave your Metamagics on for your Spell-Like-Abilities![]()
"I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674
Speaking of spell-like abilities and such, I already noticed I will probably need to respec enhancements to something that will fit my lower levels alot more. I'm thinking dump everything I can into fire and take wands early because I'm just not powering through things like I see other wizards and sorcs doing. Took me a rediculous time just to get out of korthos. My only saving grace has been my enchantment spells which I think I will move forward in the feat spell focus department. I get slaughtered if they get resisted.
Found out what was wrong:
http://forums.ddo.com/showthread.php?t=334262
Apparently, Echoes of Power is a lil buggy and won't kick in in a build like this until you relog some time after creation (or die, apparently)
It's generally expected for low level wizards to be sort of wimpy - don't feel obligated to try and compete with a sorcerer for raw damage, they have more SP, faster casting, shorter cooldowns, and much better enhancements for that sort of thing. Instead, play to your strengths a little - join a party to have some meat shields, keep using your enchantments where they are appropriate to take advantage of your higher DCs, swap in appropriate spells for the mission, and when you nuke, be conservative. Try to harm as many enemies as you can with one spell, or use the cheapest possible spells and wands for single targets, and don't use any at all for enemies that will die in seconds anyway - it's a waste of your SP. You'll get considerably stronger as you level up.
Last edited by Jackal912; 08-16-2011 at 01:57 PM.
Good stuff. Thanks for tracking that down, Jackal. At least we know we aint the only ones this has happened to.
In addition to what Jackal912 said... Master's Touch, Charm Person, the flaming greatax, and selective targetting will do wonders in Korthos and the Harbor.
Charm the ones that don't cast spells, and watch them clean out those that do!
http://www.giantitp.com/comics/oots0800.html
"I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674
Three things, Phidius...
1.)That comic you linked was one of the funniest I've seen in a while, it genuinely made me laugh for a change., thank you.
2.) I only now noticed your signature lists you as playing on Sarlona, I do as well. -1 To me for being oblivious to all things beyond what I want to know.
3.) Is one of your toons in Bathory Hordes? I swear I seen one of your names around me.
1. I've lost much time reading and re-reading that strip!
2. Indeed!
3. No, all of my toons are in the guild "Renderguard". I'm the only one in it, so if you see one or more of us, it's me.
4. Wait, signatures are working again!?!?!
Edit: Oh, you mean my list of toons. I want my picture back![]()
"I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674
If you like the comic, you should read the whole entire series - it's really quite entertaining.
this is the main reason why worrying about Spell Focus in Evocation is a bad idea. Evocation spells universally still do "something" even if the target makes its save.
Enchantment and Necromancy usually have no effect at all if the subject succeeds (far better now, though, since the spell pass because Hypno and Despair and even Finger have decent secondary effects on a successful save). it is much more important that you can stick your Enchantment spells than it is to do full damage with a cheap nuke (Enchantment spells were largely left at their original SP costs whereas nukes' costs were reduced by half or more in the spell pass).
also, Reflex is a very common low save on monsters, so Evocation spells have that in their favor as well.
in my opinion, spending feats and Archmage to pump your Evocation saves is just an unmitigated waste because nukes just don't need it.