Apparently Class Damage Boosts as well as human versatility damage boosts are now becoming +25% weapon damage instead of +5 base damage at tier 4. This was nowhere in the release notes that I could find.
This is a rather significant change to not be included. As it stands, it would in many cases undo what game balance existed for melee DPS. A horc 20 Barbarian, for example, would do 10%+ more DPS than a horc 20 Kensei with the same epic setup instead of being balanced with similar DPS. This change applies to the damage boosts for FvS, Rogue, Barbarian, and human versatility based on testing.
Was this part of some future balance changes? Am I missing the bigger picture here? Some information about this would be useful...