can someone post the changes so i can decide if im going to delete mine.changes to jade tomb ect.
can someone post the changes so i can decide if im going to delete mine.changes to jade tomb ect.
Huh? Where are they nerfed? Where they got cost reductions for higher tier Void and elemental strikes? Handwraps getting the ghost touch bug fixed (presumably)?
Just asking, as I went through the release notes and saw nothing else Monk specific.
Anyone who disagrees is a Terrorist...
Cthulhu 2020 Never settle for the lesser evil...
wraps had a dc for stone prison now have a nat 20 instead i think.tomb of jade doesnt work on all outsiders now just chaotic?.i dont have details thats why im asked i ran with a monk who found much has changed in mod 11 for his well geared light monk and he wasnt happy about it.
Wow... Vampiric Stonedust Handwraps got an upgrade. They went from "Stone Prison" (DC 17 Flesh to Stone spell on a vorpal strike) to "Greater Stone Prison" (On a confirmed critical hit from a Natural 20, proc DC 33 Flesh to Stone spell). Nice.
After reading your post, I popped onto Lam and dragged my lvl 20 shintao monk to Amrath. First Orthon I seen I hit with Tomb of Jade: it worked correctly. Second target was a Bearded Devil (a few devils later): Tomb of Jade worked correctly.
I didn't pay attention to the costs, though, but they don't really bother me.
Perhaps if you could post a list of perceived problems your friend experienced, I'm sure we'll get people to test them out.
What are we supposed to see that is nerfed from those screenshots?
with the vamp stonedust one you can see the changes to the greater stone prison, which would be a buff
the second one was just me posting what was on lam, not sure if it's a nerf or any change at all.. but looks the same
I just signed up for a free photobucket account and was working out how to post screen shots
tomb of jade and jade strike SS look the same as on live
dont quote me on this, dont wanna double check it atm.. But i believe that change may already already live. As I just upgraded my ogrish greataxe, and took a look at the list of items, noticing the handwraps and thinking they looked different..
Possibly all items got the upgrade, possibly inadvertently due to there frequent sloppy copy/pasting coding style of new effects.
The upgraded wraps already had (something like) greater stone prison before the update, this is only a tooltip fix if I'm not mistaken.
I made some stonedust handwraps a couple weeks ago .....they have the greater stone prison with the 33 dc already. they look like felix's screen shot.
Yeah stonedust handwraps were never dc 17 for stone prison, that was just a mistake in the description. I don't know if it was 33 and they just updated the details or if it was another number and they just changed it outright.
Last edited by IWZincedge; 08-14-2011 at 07:43 PM.
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I assume you are refering to this:
The Wraps of Endless Light are doing more damage than intended. This will be fixed in a future update.
I don't think they intended to have the new disruption and GUB on the same weapon. They don't seem to be in any major hurry to nerf it though.
Move along , Nothing to see here
I still don't get that nerf.
Those wraps were built to -wreck- undead.
They do just that.
It's not like Disruption+GUB is overpowered against things that aren't undead.
I can see maybe making the level 12 and 16 ones a bit weaker, since at those levels it is pretty serious damage they can put out.
But the level 20 ones should remain ludicrous. They're the best way to deal with undead, really, and at end-game not that gamebreaking, relative to, say, a bear of triple-positive kamas or a triple-positive quarterstaff. They just let the monk keep punching, something they usually don't get a chance to do, since there are *@($-all for good named wraps end-game.