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  1. #21
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    As everyone has said, it comes down to whether or not you like leveling. Basically do you want to grind epic quests for random chance items or do you want to grind levels? For me I much prefer grinding levels. The first TR is easy, try out the 2nd TR when you need 4.4 million xp. If you get through that without going crazy then you probably can figure on putting the passive past lives in. As people have stated the +3 to hit from fighter, +3 dmg from monk and +6 spell pen from wizard are outstanding stacking feats. I would also say the sorc +3 evocation dc is also quite nice.

  2. #22
    Community Member Thrudh's Avatar
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    Two TRs is the sweet spot... Get to a 36-point build, get the one or two active past-life feats that you can fit into a build, and a couple of nice passive past-life feats too...

    After that, all you get the passive past-life feats... And that's a LOT of time for very small benefits...

    Some people are crazy enough to run another TR through 1-20 just for another +1 to hit... Me, I'd rather just use a destruction weapon on the 4 mobs in the whole game that I might have a problem hitting
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  3. #23
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Carpone View Post
    Useful past lives depend on what your ideal final build is. If you plan on playing a Monk/unarmed character:

    • The Monk passive and purchased past lives are worth it. +1 dmg from the passive and +2 damage (average) from the first Monk past life are noticable.


    • The Paladin purchased past life is worth getting. The 5% heal amp passive is neat, but I wouldn't do a past life specifically for it. +3 hit/+3 damage for ~8 minutes at level 20 is really good.


    • The Fighter passive past life is useful for Monks who tend to have to-hit problems. The +1 DC to Stunning Fist and Stunning Blow are pretty nice too. I wouldn't purchase the Fighter past life feat.

    I'm playing a 12 Fighter/8 Monk with the Monk and Paladin past lives right now, so this isn't some pie-in-the-sky suggestion. I've been thrilled with the Monk and Paladin past lives, and plan to TR again in a few more raids.

    If you're a Barbarian, it's currently worth TRing from Barbarian into Barbarian to purchase the past life feat for the extended Rage duration. That isn't working as intended, so expect it to be fixed at some point.
    Good breakdown... I think every melee should get the active past-life Paladin feat. It's very good.. Fighter past lives are good for tactics builds too...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  4. #24
    Community Member Purgatory's Avatar
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    Is it worth it? probly not after the 2nd life. IF you enjoy leveling and doing a wide variety content that gets easier each time you TR then yes. It also gets faster as you find your xp grinding path that works best for you. If you get tired of the 3-day raid timer looking for +4 tomes but u want the same benefite in less time then TRing is a good option for you also.

    Realy depends on what you realy realy want for your end build. There are some builds that are completly gimp add in a few past lifes and they realy come to life.

    also agree on the paladin past life... It rocks if you plan on not being a devine.
    Last edited by Purgatory; 08-17-2011 at 12:25 PM.

  5. #25
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    Whether something is "worth it" is a tough thing to determine. Do you enjoy the TRing process? Some people resent what they consider the slow "grind" of farming for xp through low levels. Others find that the current number of adventure packs out there makes re-leveling perfectly easy enough, without need to grind.

    If you enjoy TRing, as some (and I) do, the past lives are worth it. Any bonus would be worth it. But if you dont consider TR fun? No. It's a marginal bonus at a huge cost of time. If you have doubts, you probably shouldn't do it.

  6. #26
    Community Member EustaceTrevelyan's Avatar
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    Quote Originally Posted by Newbie View Post
    Of course this is purely opinion based, but wanted to know what you think?

    I was considering trying to TR for fighter, monk and whatever else that would be useful (saves, hp, etc) just for their passives. I do want to main either monk or fighter, possibly FvS. Just wanted to get your input on this topic.

    If anyone already did this, would like to hear how you like it and if you've noticed anything.

    Thanks!
    The grind is only going to get easier with the new bravery boni; first timer non-VIP might have trouble getting the elite unlocks, but TR's are going to be connected to a guild with a plan to maximize. Stack guild shrine, XP pot, the bravery bonus, and farm key quests? Hardcore.

  7. #27
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    Quote Originally Posted by EustaceTrevelyan View Post
    The grind is only going to get easier with the new bravery boni; first timer non-VIP might have trouble getting the elite unlocks, but TR's are going to be connected to a guild with a plan to maximize. Stack guild shrine, XP pot, the bravery bonus, and farm key quests? Hardcore.
    What's this new thing you're talking about?

  8. #28
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    Quote Originally Posted by HonricArgent View Post
    Whether something is "worth it" is a tough thing to determine. Do you enjoy the TRing process? Some people resent what they consider the slow "grind" of farming for xp through low levels. Others find that the current number of adventure packs out there makes re-leveling perfectly easy enough, without need to grind.

    If you enjoy TRing, as some (and I) do, the past lives are worth it. Any bonus would be worth it. But if you dont consider TR fun? No. It's a marginal bonus at a huge cost of time. If you have doubts, you probably shouldn't do it.
    I actually enjoy the idea of getting stronger each time.

  9. #29
    Community Member Nick_RC's Avatar
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    Agree with most of what has been said just a couple of things to add:

    1. It really depends on how many characters you play as well. I know I'm in the minority but I only really play one character these days. For me making that one character as kick ass as possible includes heavy tring as well as end game running. Basically what I do is get to 20 completions collect what tomes I can then do 4-5 trs(which I enjoy) in a row and then enjoy cap again. For people that enjoy playing many characters then 36p is definately the sweet spot.

    2. Don't be fooled tho other people might dismiss the passive As minor benefits...but when you start to triple stack them it really becomes powerful. If someone doesn't think +3 to hit or +3 evocation dc's is insanely powerful they are crazy and/or clueless.

    N
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  10. #30
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    TR JUST for the passive Past Life feat(s)? Probably not worth, I'd say. Yet I've already TRed twice, and intend to do so many more times. Why? This:

    Quote Originally Posted by ainmosni View Post
    enjoy endgame until you get bored. then TR and enjoy the other 99% of the game. then.... endgame again.
    It makes a nice change of pace.

    I don't think I could stand just TRing again and again IN A ROW. I enjoy end game raids and Epics. But sometimes a change from them is nice, too. The Past Life feats are the gravy.

  11. #31
    Community Member jillie's Avatar
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    I play multiple toons. One is a third life wizard at cap, and one is a fourth life completionist who just started her FvS life. There are others, but all are first lifers - now

    I like a variety of play types, I find. I enjoy the early content (ok, not Korthos), and a bit of flower sniffing, on first life toons. I like endgame content, farming epics, running epics in groups, and checking out content I've not visited in a while on TR toons. Too, I enjoy zerging through as fast as possible on multi-life TRs.

    There are a lot of ways to play DDO; there are a lot of facets to the game that I've not touched upon. I enjoy many of them, and the variety I find by playing all of the different facets I'm drawn to has become a large part of my enjoyment of the game. TRing is one of those facets for me. YMMV
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  12. #32
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    Quote Originally Posted by Thrudh View Post
    Good breakdown... I think every melee should get the active past-life Paladin feat. It's very good.. Fighter past lives are good for tactics builds too...
    Eh, there's little reason to do past lives on a 'final build' barbarbian. To use the Divine Favor paladin past life on a barb, you need to time it with rage cooldowns and madstone boot clickies/procs. Quite the pain in the butt.
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  13. #33
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    Quote Originally Posted by nick_robinsonchia View Post
    Agree with most of what has been said just a couple of things to add:

    1. It really depends on how many characters you play as well. I know I'm in the minority but I only really play one character these days. For me making that one character as kick ass as possible includes heavy tring as well as end game running. Basically what I do is get to 20 completions collect what tomes I can then do 4-5 trs(which I enjoy) in a row and then enjoy cap again. For people that enjoy playing many characters then 36p is definately the sweet spot.

    2. Don't be fooled tho other people might dismiss the passive As minor benefits...but when you start to triple stack them it really becomes powerful. If someone doesn't think +3 to hit or +3 evocation dc's is insanely powerful they are crazy and/or clueless.

    N
    Agree with this, especially #2...the passive lives don't seem like all that much but once you start stacking 3 of them, it's pretty huge. A caster with 3 wiz, 3 FvS, and 3 sorcerer lives is at +9 spell penetration, +3 evoc. DC, and 120 extra SP just from passives...that's a lot. A 1st life character would have to spend like 4 or 5 feats and a bunch of AP's to even get close to that. But it is a huge grind.

    For me personally, I don't care much about end game play, the only reason I still play is building different characters and TRing lets me do that while still using equipment from other lives so I don't have to grind it all again. Currently I'm looking forward to TRing as a pure artificer when they go live. With 3 wizard past lives and the artificer capstone I think it will be fun to play for a bit even at cap, which is where I usually get bored pretty fast and TR again.

    There's a lot of ways to play the same class even so I don't find TRing boring until L15+ when it really starts to feel grindy. For instance, my 3 wizard lives I did a pale master, an evocation archmage, and a wiz/rog...they play different enough that it doesn't feel like you are just playing the same thing over and over.

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