Hi all
After a month or so of researching DDO and checking out builds I decided to take the plunge this weekend and signed myself up for an account.
This will be my first character and I've picked something that I can relate to/enjoy from my tabletop past as I learn the online game. I won't bore you with the backstory (not yet anyway) but race and purity of class are integral as are 2hf and Hunter of the Dead prestige.
Sorry, that probably doesn't give you much room to manouevre, but what I'd really appreicate is any suggestions or pointers when it comes to stats, feats, enhancements etc. Have I made the most of the build points and APs available? Have I taken feats and enhancements at the optimum time? Have I taken the right ones once 2hf is accounted for?
Many thanks for taking the time to look this over - even if you just end up walking away with a sad shake of your headCode:Character Plan by DDO Character Planner Version 03.09.02 DDO Character Planner Home Page Ragda Sodsplitter Level 20 Lawful Good Half-Orc Female (20 Paladin) Hit Points: 342 Spell Points: 260 BAB: 20\20\25\30\30 Fortitude: 20 Reflex: 10 Will: 10 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 18 22 Dexterity 8 8 Constitution 15 16 Intelligence 10 10 Wisdom 8 8 Charisma 14 18 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 1 10 Bluff 2 4 Concentration 2 3 Diplomacy 2 5 Disable Device n/a n/a Haggle 2 4 Heal -1 0 Hide -1 -1 Intimidate 2 4 Jump 4 6 Listen -1 -1 Move Silently -1 -1 Open Lock n/a n/a Perform n/a n/a Repair 0 0 Search 0 0 Spot -1 -1 Swim 4 6 Tumble n/a n/a Use Magic Device 4 15 Level 1 (Paladin) Skill: Balance (+2) Skill: Use Magic Device (+2) Feat: (Selected) Toughness Feat: (Automatic) Attack Feat: (Automatic) Aura of Good Feat: (Automatic) Defensive Fighting Feat: (Automatic) Half-Orc Orc Blood Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Smite Evil Feat: (Automatic) Sneak Feat: (Automatic) Sunder Feat: (Automatic) Trip Enhancement: Orcish Melee Damage I Enhancement: Paladin Extra Smite Evil I Enhancement: Paladin Toughness I Level 2 (Paladin) Skill: Diplomacy (+1) Skill: Heal (+1) Feat: (Automatic) Divine Grace Feat: (Automatic) Lay on Hands Enhancement: Follower of the Sovereign Host Enhancement: Paladin Charisma I Level 3 (Paladin) Skill: Use Magic Device (+1) Feat: (Selected) Two Handed Fighting Feat: (Automatic) Aura of Courage Feat: (Automatic) Divine Health Feat: (Automatic) Fear Immunity Enhancement: Orcish Great Weapon Aptitude I Enhancement: Paladin Extra Lay on Hands I Enhancement: Racial Toughness I Level 4 (Paladin) Ability Raise: CON Skill: Balance (+1) Feat: (Automatic) Turn Undead Enhancement: Paladin Extra Smite Evil II Enhancement: Paladin Extra Turning I Level 5 (Paladin) Skill: Use Magic Device (+1) Enhancement: Paladin Divine Might I Enhancement: Paladin Improved Turning I Level 6 (Paladin) Skill: Balance (+1) Feat: (Selected) Power Attack Feat: (Automatic) Remove Disease Enhancement: Paladin Divine Sacrifice I Enhancement: Paladin Exalted Smite I Enhancement: Paladin Hunter of the Dead I Enhancement: Paladin Toughness II Level 7 (Paladin) Skill: Use Magic Device (+1) Enhancement: Orcish Melee Damage II Level 8 (Paladin) Ability Raise: CHA Skill: Balance (+1) Enhancement: Paladin Extra Lay on Hands II Enhancement: Paladin Extra Turning II Level 9 (Paladin) Skill: Use Magic Device (+1) Feat: (Selected) Improved Two Handed Fighting Enhancement: Orcish Great Weapon Aptitude II Enhancement: Paladin Improved Turning II Level 10 (Paladin) Skill: Balance (+1) Enhancement: Paladin Extra Smite Evil III Enhancement: Paladin Divine Light I Level 11 (Paladin) Skill: Use Magic Device (+1) Enhancement: Paladin Exalted Smite II Enhancement: Racial Toughness II Level 12 (Paladin) Ability Raise: CHA Skill: Balance (+1) Feat: (Selected) Greater Two Handed Fighting Enhancement: Paladin Hunter of the Dead II Enhancement: Paladin Divine Might II Level 13 (Paladin) Skill: Use Magic Device (+1) Enhancement: Paladin Charisma II Level 14 (Paladin) Skill: Balance (+1) Enhancement: Orcish Great Weapon Aptitude III Level 15 (Paladin) Skill: Use Magic Device (+1) Feat: (Selected) Improved Critical: Slashing Weapons Enhancement: Orcish Power Attack I Enhancement: Paladin Extra Turning III Level 16 (Paladin) Ability Raise: STR Skill: Balance (+1) Enhancement: Orcish Strength I Enhancement: Paladin Improved Turning III Level 17 (Paladin) Skill: Use Magic Device (+1) Enhancement: Unyielding Sovereignty Level 18 (Paladin) Skill: Balance (+1) Feat: (Selected) Extend Spell Enhancement: Orcish Power Attack II Enhancement: Paladin Hunter of the Dead III Level 19 (Paladin) Skill: Use Magic Device (+1) Enhancement: Orcish Strength II Level 20 (Paladin) Ability Raise: STR Skill: Balance (+1) Enhancement: Paladin Weapons of Good Enhancement: Paladin Divine Light II![]()