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  1. #1
    Community Member
    Join Date
    Oct 2009
    Posts
    13

    Default Human 13rog/6barb/1fgh acro?

    Hi guys, I was looking up ways to make an acrobat with decent survivability and damage while not sneak attacking. I was disappointed that Halfling acrobats had few sources of healing amp outside of taking a monk splash, which is not possible with a barbarian. Thus, I came up with a human acrobat build for the 30% healing amp humans get. Do you guys think this is viable? Or should I just roll halfling and load up on even more pots?

    Code:
    Character Plan by DDO Character Planner Version 3.8.2
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (1 Fighter \ 6 Barbarian \ 13 Rogue) 
    Hit Points: 302
    Spell Points: 0 
    BAB: 16\16\21\26\26
    Fortitude: 14
    Reflex: 14
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    17
    Dexterity            16                    19
    Constitution         15                    16
    Intelligence         12                    13
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    14
    Bluff                 3                    22
    Concentration         2                     3
    Diplomacy             3                    22
    Disable Device        5                    24
    Haggle               -1                    -1
    Heal                 -1                    -1
    Hide                  3                     4
    Intimidate           -1                    -1
    Jump                  7                    18
    Listen               -1                    -1
    Move Silently         3                     4
    Open Lock             7                    27
    Perform              n/a                   n/a
    Repair                1                     1
    Search                5                    24
    Spot                  3                    22
    Swim                  3                     3
    Tumble                7                    14
    Use Magic Device      3                    22
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Handed Fighting
    
    
    Level 2 (Barbarian)
    
    
    Level 3 (Barbarian)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Barbarian)
    
    
    Level 5 (Barbarian)
    
    
    Level 6 (Barbarian)
    Feat: (Selected) Cleave
    
    
    Level 7 (Barbarian)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    
    
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Opportunist
    
    
    Level 18 (Rogue)
    Feat: (Selected) Great Cleave
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Damage Boost II
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Haste Boost IV
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Attack II
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Frenzied Berserker I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Improved Balance I
    Enhancement: Improved Balance II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Barbarian Toughness I
    Enhancement: Barbarian Toughness II

  2. #2
    Community Member Samadhi's Avatar
    Join Date
    May 2006
    Posts
    827

    Default

    The concept itself is great; but IMO you will do much much better with 6 ftr / 1 barbarian.

    1) Either way, you get +20% running speed and sprint boost, which is awesome

    2) Subtle backstabbing does not work while raging (unless something changed real recently), so barbarian and rogue generally don't mix well.

    3) 6 Barbarian doesn't give you much anyway, while 6 fighter gives you 3 extra feats and kensai bonuses.

    4) IMO 13 rogue is a great place to stop on a heavy multi-class rogue. I have stopped two rogues builds there myself and I definitely like.

    I did not heavily pick through the build, so there are probably a lot of smaller things I missed, but enjoy the build!!
    Last edited by Samadhi; 08-13-2011 at 07:42 AM.
    sravana, kirtana, smarana, dasya, atma-nivedana
    ...NAMASTE...

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