Hi guys, I was looking up ways to make an acrobat with decent survivability and damage while not sneak attacking. I was disappointed that Halfling acrobats had few sources of healing amp outside of taking a monk splash, which is not possible with a barbarian. Thus, I came up with a human acrobat build for the 30% healing amp humans get. Do you guys think this is viable? Or should I just roll halfling and load up on even more pots?
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Character Plan by DDO Character Planner Version 3.8.2
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Level 20 True Neutral Human Male
(1 Fighter \ 6 Barbarian \ 13 Rogue)
Hit Points: 302
Spell Points: 0
BAB: 16\16\21\26\26
Fortitude: 14
Reflex: 14
Will: 5
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 17
Dexterity 16 19
Constitution 15 16
Intelligence 12 13
Wisdom 8 8
Charisma 8 8
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 14
Bluff 3 22
Concentration 2 3
Diplomacy 3 22
Disable Device 5 24
Haggle -1 -1
Heal -1 -1
Hide 3 4
Intimidate -1 -1
Jump 7 18
Listen -1 -1
Move Silently 3 4
Open Lock 7 27
Perform n/a n/a
Repair 1 1
Search 5 24
Spot 3 22
Swim 3 3
Tumble 7 14
Use Magic Device 3 22
Level 1 (Rogue)
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Handed Fighting
Level 2 (Barbarian)
Level 3 (Barbarian)
Feat: (Selected) Power Attack
Level 4 (Barbarian)
Level 5 (Barbarian)
Level 6 (Barbarian)
Feat: (Selected) Cleave
Level 7 (Barbarian)
Level 8 (Rogue)
Level 9 (Rogue)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 10 (Rogue)
Level 11 (Rogue)
Level 12 (Rogue)
Feat: (Selected) Improved Two Handed Fighting
Level 13 (Rogue)
Level 14 (Rogue)
Level 15 (Rogue)
Feat: (Selected) Greater Two Handed Fighting
Level 16 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Level 17 (Rogue)
Feat: (Rogue Bonus) Opportunist
Level 18 (Rogue)
Feat: (Selected) Great Cleave
Level 19 (Rogue)
Level 20 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Damage Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Frenzied Berserker I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Thief-Acrobat I
Enhancement: Rogue Thief-Acrobat II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Improved Balance I
Enhancement: Improved Balance II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II