On my guild boards, it is pretty common for new players to want to try to play a “battle-wizard,” but more often than not I find myself directing them to this build. I wanted to post it here to get additional feedback from Bard experts and the community at large.
The American Idol is just a fun poke at a relative novice trying to get into the big leagues.
At it’s core, this is a Strength based Spellsinger. It borrows heavily from people who came before me, and anyone considering a bard should read Irinis’ Bard Guide: http://forums.ddo.com/showthread.php?t=275472 as well as the Classic Rocker bulid from Anthios888 for tips on playstyle. http://forums.ddo.com/showthread.php?t=249865.
Why Spellsinger on a strength based character? I know that the classic thinking is that melee should be Warchanter, spellcasting should be Spellsinger, and there are valid reasons for that from a min-max point of view. However, I really like Spellsinger on a strength based bard. The +4 UMD, +1 DC song, and 200 spellpoints is really, really helpful for new players with no gear, until they get better geared.
Bards really mature and shine when they can easily attain the 39 UMD needed to use no-fail Heal and Reconstruct Scrolls, and the +4 UMD really helps in a build that didn’t focus on Charisma. It is hard to reach that on a warchanter before the Greensteel CHA skills item. What is worse, pure bards are a bit squishie, and thus really can use a Greensteel hp item as well, which means you are waiting for 20 Shroud runs to get both, even if you have plenty of large ingredients to spare. That’s a long time for a new player or a even secondary character. This character requires no tomes, but certainly benefits if you can get your hands on them.
I think the spellsinger bonuses are really comparable to the Warchanter ones since Update 9, since spellcasters are more viable participants in epics (one cc was always viable, but 2 or 3 was less so in the past, but this is no longer true). Warchanters are better in Raids, but pure Spellsingers are a huge help as well, and in smaller quest runs, the +1 DC and versatility allow Spellsingers to shine pretty well in epics and difficult end-game quests.
The build, and further commentary after:
Dwarf or Human (28 pt build)
Bard 20
Starting Stats:
18 Str (16 build points) + (all level ups here)
8 Dex
14 Con (6 build points) (+2 if dwarf)
8 Int
8 Wis
14 Cha (6 build points) (-2 if dwarf)
If you have 32 pt builds, either put the points in Con for 20 extra hit points or dex (reflex saves)
Feats:
Toughness
Extend
Maximize
Power Attack
Quicken
Improved Critical: Slash
Empowered Healing
if Human: Another Toughness or Weapon Focus Slashing if you want freedom to swap to Warchanter with enhancement reset.
Enhancements:
Spellsinger
Skills:
Perform, Concentration, Balance, some in Jump and Tumble.
UMD at 20:
23 points
4 GH
5 or 6 (Charisma bonus)
3 Cartouche or Bunny Hat
4 Spellsinger Bonus
1 Focusing Chant
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40 Dwarf, 41 Human, don't even need Focusing Chant.
This is Pre-Greensteel access to no-fail Heal/Reconstruct scrolls and all the goodies up to level 6.
Commentary:
RACE:
I think Dwarf is a strong new player option, F2P, with extra hitpoints (nice on a bard) and stacking +5 spell saves. Bards can be squishie, and this helps a lot, especially for a new player who may still be learning. +4 to damage with Greataxes is a plus.
Human is also a strong option. Skill boosts and the like are nice. Human does give a few more options if you think you might change your mind and go Charisma focused at some point in the future, you can easily switch by using a Lesser or Greater Reincarnate Heart.
Bards make nice “arcane melee” characters, since they have the key buffing spells that make melee characters shine, notably Rage, Haste, Displacement, Blur. The songs make increases their self and party damage output more. I like to recommend this build to those who desire to play “battlemages.”
A pre-Greensteel bard can reach 39 UMD as soon as he hits cap. 23 + 4 GH + 3 Cartouche + 4 spellsinger + 1 focusing chant + 5 Charisma bonus (dwarf 12 + 2 capstone + 6 item = 20 charisma (dwarf, 22 for human)) = 39. That means he can build a Greensteel HP item first, and be a reasonable contributer to end game content, even epics pretty much right away.
For melee, I generally prefer THF for bards, mostly due to the To-hits and the viability without THF feats. For the Dwarf, that’s a Greataxe, and for others, take your pick. Falchions have a better crit profile, but only if the damage bonus gets high enough, and I’m not sure a new player will be able to reach those thresholds early on. Divine Power clickies help but isn’t totally sustaineable. I’ve played a few builds and find that for non-pure dps, the THF feat line doesn’t offer as much, especially if you are willing to twitch.
This build provides excellent support, with Bard Enhancements to Scrolls and wands for primary healing, and Metamagic Enhanced, Quickened Mass Cures as needed for burst healing. It can swing any reasonable THF with Master’s Touch, eventually up to a Lit2 Greataxe or even an Epic SoS.
I can imagine, after a while, one may decide to switch over to Warchanter of the “Classic Rocker” type. After you have your Charisma Greensteel item, the UMD bonus from SS is less critical (although still nice, for item slot saving purposes). Also, there are some pretty nice Medium Armors in the game, so if you’ve managed to acquire some, this may tip the balance towards a Warchanter Bard.
I offer this build as a resource-light (but benefits from tomes and gear if you have it) build that is excellent for relatively new players interested in the end-game. You feel like a “full bard” very early, pretty much as soon as you hit 20 and get basic gear, which is nice. If this Bard ends up being your favorite character, and you choose to gear up further, this build provides the flexibility to be a very nice end-game and epic-running character as well. After 20 Shroud runs and two Tier 3 items, all bards shine, but this character will be very viable long before that. The character can be a positive contributor to most epic PuGs early, and it is a good way to learn epic quests since the expectations from the bard are relatively low, and you will get a chance to observe the roles of the various members in your group. As you get better, you may be able to handle the primary healing role as well.
This is a very well rounded character that contributes to a party in multiple ways. The only aspect missing is spell based Charisma based DC spells. Getting your Charisma score high enough to really make this worthwhile is quite a grind, but if you play this character enough to get that point, you can consider a lesser reincarnation into that if that becomes your cup of tea.
I would appreciate any thoughts and feedback.