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Thread: Helf Cleric

  1. #1
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    Jun 2011
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    Default Helf Cleric

    Possible newb Cleric Helf dabbling in Sorc dilly. (I do intend to switch out 6 enhancement points into improved sarc dilly to give a lvl 10 sorc effective level for item usage. Except the Builder does not have the dilly enhances or I need to update)

    The idea is a turning focused cleric that can still solo heal.

    I am a newb so be gentle.

    Code:
    Character Plan by DDO Character Planner Version 3.7.2
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (20 Cleric) 
    Hit Points: 302
    Spell Points: 1647 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 6
    Will: 20
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             10                 12                   12
    Dexterity             8                 10                   10
    Constitution         16                 18                   18
    Intelligence          8                 10                   10
    Wisdom               16                 22                   26
    Charisma             16                 19                   22
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance              -1                  6.5                  6.5
    Bluff                 3                  6                    6
    Concentration         7                 27                   27
    Diplomacy             3                  6                    6
    Disable Device       n/a                n/a                   n/a
    Haggle                3                  6                    6
    Heal                  3                  8                   10
    Hide                 -1                  0                    0
    Intimidate            3                  6                    6
    Jump                  0                  1                    1
    Listen                3                  8                    8
    Move Silently        -1                  0                    0
    Open Lock            n/a                n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair               -1                  0                    0
    Search               -1                  0                    0
    Spot                  3                  8                    8
    Swim                  0                  1                    1
    Tumble               n/a                n/a                   n/a
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Cleric)
    Skill: Concentration (+4)
    Feat: (Selected) Empower Healing Spell
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Sorcerer
    
    
    Level 2 (Cleric)
    Skill: Concentration (+1)
    
    
    Level 3 (Cleric)
    Skill: Concentration (+1)
    Feat: (Selected) Quicken Spell
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    
    
    Level 5 (Cleric)
    Skill: Concentration (+1)
    
    
    Level 6 (Cleric)
    Skill: Concentration (+1)
    Feat: (Selected) Improved Turning
    Enhancement: Cleric Radiant Servant I
    Enhancement: Follower of the Undying Court
    Enhancement: Human Improved Recovery I
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Improved Turning I
    
    
    Level 7 (Cleric)
    Skill: Concentration (+1)
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 9 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Mental Toughness
    
    
    Level 10 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 11 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Improved Mental Toughness
    Enhancement: Cleric Radiant Servant II
    Enhancement: Undying Call
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Improved Turning II
    
    
    Level 13 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 14 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 15 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Maximize Spell
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 17 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 18 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Toughness
    
    
    Level 19 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 20 (Cleric)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Cleric Divine Intervention
    Enhancement: Human Greater Adaptability Charisma I
    Enhancement: Human Improved Recovery II
    Enhancement: Cleric Improved Empower Healing III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Vitality III
    Enhancement: Cleric Improved Turning III

  2. #2
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    Jun 2011
    Posts
    38

    Default

    After Speaking with a guildmate I revised my cleric plan.

    The extra turning enhances are placeholders for the sorc dilly enhances mentioned above.

    This revision should maximize damage output and healing done. It is at the sacrifice of some hp and sp. Healing Aura should be fine at mitigating that as long as I am not to quick to fire off my spells. Not to mention with 24 charisma after a +6 item my healing output ought to be real nice.

    Code:
    Character Plan by DDO Character Planner Version 3.7.2
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (20 Cleric) 
    Hit Points: 240
    Spell Points: 1651 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 7
    Will: 21
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             10                 12                   12
    Dexterity             9                 11                   12
    Constitution         14                 16                   16
    Intelligence         10                 12                   12
    Wisdom               18                 25                   28
    Charisma             13                 15                   18
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               0                 12                   12
    Bluff                 1                  4                    4
    Concentration         6                 26                   26
    Diplomacy             1                  4                    4
    Disable Device        n/a               n/a                   n/a
    Haggle                1                  4                    4
    Heal                  4                  9                   11
    Hide                 -1                  1                    1
    Intimidate            1                  4                    4
    Jump                  0                  7                    7
    Listen                4                  9                    9
    Move Silently        -1                  1                    1
    Open Lock            n/a                n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  1                    1
    Search                0                  1                    1
    Spot                  4                  9                    9
    Swim                  0                  1                    1
    Tumble                0                  2                    2
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+4)
    Skill: Tumble (+1)
    Feat: (Selected) Empower Healing Spell
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Sorcerer
    
    
    Level 2 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 3 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Quicken Spell
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 5 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 6 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Extend Spell
    
    
    Level 7 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    
    
    Level 9 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Feat: (Selected) Empower Spell
    
    
    Level 10 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    
    
    Level 11 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Feat: (Selected) Maximize Spell
    
    
    Level 13 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    
    
    Level 14 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    
    
    Level 15 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Feat: (Selected) Mental Toughness
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    
    
    Level 17 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    
    
    Level 18 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Feat: (Selected) Heighten Spell
    
    
    Level 19 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Enhancement: Cleric Divine Intervention
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Human Adaptability Charisma I
    Enhancement: Human Greater Adaptability Dexterity I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Smiting II
    Enhancement: Cleric Smiting III
    Enhancement: Cleric Smiting IV
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Extra Turning III
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Improved Turning II

  3. #3
    Community Member
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    I swapped Quicken and Mental toughness in the feat tree so I wont take Quicken till 15 and I get mental toughness earlier on. Might even do it at 1 and move empower healin to 3

    no feedback? Should I assume its a good build then?
    Last edited by dondaley; 08-13-2011 at 07:53 PM.

  4. #4
    Community Member MeatSheild's Avatar
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    I would say as a healer it looks good. I dont realy know that this will work as well as you'd want it though. Just because you can use wands and scrolls like a sorc doesn't mean that those things will do that much dmg (metamagic feats wont apply) and this will end up being costly on scrolls and wands. But then again it might work out great.

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