After Speaking with a guildmate I revised my cleric plan.
The extra turning enhances are placeholders for the sorc dilly enhances mentioned above.
This revision should maximize damage output and healing done. It is at the sacrifice of some hp and sp. Healing Aura should be fine at mitigating that as long as I am not to quick to fire off my spells. Not to mention with 24 charisma after a +6 item my healing output ought to be real nice.
Code:
Character Plan by DDO Character Planner Version 3.7.2
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Level 20 Lawful Good Half-Elf Male
(20 Cleric)
Hit Points: 240
Spell Points: 1651
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 7
Will: 21
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 10 12 12
Dexterity 9 11 12
Constitution 14 16 16
Intelligence 10 12 12
Wisdom 18 25 28
Charisma 13 15 18
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 0 12 12
Bluff 1 4 4
Concentration 6 26 26
Diplomacy 1 4 4
Disable Device n/a n/a n/a
Haggle 1 4 4
Heal 4 9 11
Hide -1 1 1
Intimidate 1 4 4
Jump 0 7 7
Listen 4 9 9
Move Silently -1 1 1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 1 1
Search 0 1 1
Spot 4 9 9
Swim 0 1 1
Tumble 0 2 2
Use Magic Device n/a n/a n/a
Level 1 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+4)
Skill: Tumble (+1)
Feat: (Selected) Empower Healing Spell
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Sorcerer
Level 2 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 3 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Quicken Spell
Level 4 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 5 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 6 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Extend Spell
Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 8 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Level 9 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Empower Spell
Level 10 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Level 11 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Maximize Spell
Level 13 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Level 14 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Level 15 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Mental Toughness
Level 16 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Heighten Spell
Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Level 20 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+1)
Enhancement: Cleric Divine Intervention
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Human Adaptability Charisma I
Enhancement: Human Greater Adaptability Dexterity I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Smiting I
Enhancement: Cleric Smiting II
Enhancement: Cleric Smiting III
Enhancement: Cleric Smiting IV
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Extra Turning III
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Improved Turning II