"Crom is strong! If I die, I have to go before him, and he will ask me, 'What is the riddle of steel?' If I don't know it, he will cast me out of Valhalla and laugh at me." ~Conan the Barbarian
The Riddle of Steel: How is it possible to make an extremely high AC character that can still DPS? What about having evasion with a very high reflex save? How about improved evasion? Some DR? And DPS you say? Can this Riddle of Steel really be solved?
I have always loved very high AC characters; being virtually unkillable in most quests opens up doors for sating my zerging addiction. My first real AC tank dates back to the days when VoD was introduced and my AC ranger Cleen was the go-to elite Suulo tank for our group of friends. I could still do well in quests, as a pair of wounding of puncturing rapiers laid waste to the land. Alas the game has changed and evolved, for the better, and when I dust off my tank for questing, his normal hits now struggle to keep up with the glancing blows of my barbarian. If only one could keep the AC and somehow also have great melee output...
Riddle of Steel
12monk/7rogue/1fighter
36 point Lawful Neutral Halfling
The base idea of the build is that the new Epic Midnight Greetings allows for dex to be used as AC, to hit stat, damage stat, and reflex save stat. It also allows one to be centered, thereby using monk stances and strikes for increased DPS.
S: 11 +2 tome +6 item +2 ship +1 exceptional = 22 +4 Fab = 26
D: 18 +3 tome +5 level ups +2 class +2 race +6 item +3 exceptional +2 ship +2 Yugo +3 stance = 46 + 4 Fab = 50 (+20)
C: 14 +2 tome +2 ship +7 item +1 exceptional +2 yugo = 28 +4 Fab = 32 (+11)
I: 11 +3 tome +2 ship = 16 +7 item +3 exceptional = 26 (situationally only)
W: 15 +3 tome +2 ship +3 exceptional +6 item +2 yugo = 34 (+12)
Ch: 8 +2 tome +7 item +2 ship +1 exceptional = 18
Feats
1 Toughness
1m TWF
2m Power Attack
3 Dodge
6 Ranger Past Life Feat
6m Combat Expertise
9 ITWF
12 ICrit: Slash
15 Hamstring
18 GTWF
1f Two Weapon Defense
There is a lot of flexibility for level progression. One suggestion is:
1 R
2-3 M
4 F
Then alternate between monk and rogue to max skill points.
Enhancements
6 Rogue Dex II
6 Rogue Haste Boost III
6 Sneak Attack Training III
6 Air Stance III
6 Earth Stance III
12 Wisdom III
6 Ninja Spy II
3 Jump II
3 Tumble II
1 Fists of Darkness
1 Static Charge
3 Way of the Tortoise II
8 Halfling Cunning III
8 Halfling Guile III
6 Halfling Dex II
3 Racial Toughness II
1 Fighter Toughness I
80
AC
10 base
1 racial
5 protection
5 barkskin
4 insight
20 dex
12 wisdom
1 dodge feat
1 alchemical
4 Icy Raiments
3 Chattering Ring
1 Two Weapon Defense
8 armor
3 Greater Abishai
3 monk
2 ship buffs
1 haste
4 shield wand
88 in power attack mode
2 Fabricator's Bracers AC proc
1 Air Guard proc
91 while in combat
5 Combat Expertise
96 self buffed sustained
4 inspire heroism
2 recitaion
102 raid buffed sustained
6 DoS pali aura
3 heros companion
2 fighter AC boost (if you fit it in)
4 uncanny dodge
117 stars aligned unsustained
Damage (two Epic Midnight Greetings)
6 base
2d4 weapon damage
20 dex
2 ship
9 bard
42 average first number damage
5 epic charged gauntlets
11 disintegration proc
58 average damage per hit while tanking, before monk strikes (about 4 damage per hit)
5 power attack
2 from 26 dex making the EMGs +8
2 shintao
7 ravager
8 tharnes goggles
6 halfling cunning
4d6 rogue
9 rogue training
3d6 ninja spy
122 average damage per hit in DPS mode, before monk strikes (about 4 damae per hit)
Add in 25% haste boosts.
Crits: 15-18 = 56x2 = 110 + 71 non-base damage = 181
Crits: 19-20 = 57x3 = 168 + 71 non-base damage = 242 in Greater Earth Stance
To Hit
18 base attack bonus
6 weapon
4 GH
20 dex
1 haste
8 bard
4 epic ravens
-2 twf
-5 CE/PA
55 first swing tanking mode
5 tharnes
2 int
3 cunning
2 Shintao
-4 epic ravens
63 first swing in DPS mode
HPs
96 monk
10 fighter
42 rogue
30 Heroic/Draconic
220 con
30 GFL
23 toughness feat
20 racial toughness
10 fighter toughness
10 tortoise
20 toughness item
45 shroud item
556
40 +2 exceptional con +3 from Greater Earth Stance
20 rage
40 madstone
656 situational HP, depending on how high AC needs to be
DR 6/- when in Greater Earth Stance
Saves:
Reflex: 49/43
class: 13
stat: 20
item: 5
GH: 4
haste: 1
recitation: 2
holy aura: 4
Fort: 38/32
class: 12
stat: 11
item: 5
GH: 4
recitation: 2
holy aura: 4
Will: 40/34
class: 10
stat: 12
item: 5
GH: 4
exceptional: 3
recitation: 2
holy aura: 4
Gear
Trinket: Epic Gem of Many Facets/ Bloodstone/ crafted +2 dodge trinket
Head: Epic Helm of Frost
Cloak: Epic Cloak of Venom
Bracers: Fabricator's Bracers
Gloves: Epic Charged Gauntlets
Boots: Shroud HP Air Guard/ Anchoring/ Kundarak
Armor: Icy Raiment/ Infused Chaos Robe with Obession proc/ Epic Diabolits Rone with +1 exceptional int
Neck: Epic Sirens/ Shintao/
Belt: Epic Sirens/ Ravager
Ring1: Chattering Ring/ Shintao with +2 int
Ring2: Ravager with +2 dex/other ToD with +2 con
Goggles: VoD/ Epic Ravens Sight/ Shroud HP Air Guard
Gear can be adjusted between full on AC, more hit points, or more DPS as the situation calls for.
Obviously the gear is end game, and the build at its optimum will take a good deal questing to attain. Outside of the two Epic Midnight's Greetings, the Riddle of Steel can still work with place holder gear. I plan to slot my kukris with Devil Ruin augments for tanking lawful outsider bosses (Devil's Assault on Epic is one of my favorite quests).
So has the Riddle of Steel been solved?
- off the charts self-buffed sustained AC of 92-97
- raid buffed AC of 103+
- 100% hate procs from Obession
- dex used for to hit and for damage with Epic Midnight Greetings (EMG)
- monk stances maintained using EMG
- EMG's improved deception proc synergises perfectly all of the sneak attack damage the build has
- improved evasion and a 44-50 reflex score
- 59/121 average non-crit damage per swing, before monk strikes
- 183/239 average crits before monk strikes
- crit threat and multiplier of 15-18 x 2, 19-20 x 3 (in Greater Earth Stance)
- or 10% double strike chance when in Greater Wind Stance
- rogue haste boost III (stacking 25% attack speed)
- 25% stacking concealment from Shadow Fade
- hamstring feat for slowing many creatures to a crawl
- DR6/- when in Greater Earth Stance
- decent intimidate score
- decent bluff score (more sneak attacks)
- can be specced for rogue skills
- UMD (can buff to no fail heal scrolls)
- high tumble means front, side and back flips
- and he can fly! (Abundant Step)
As always, comments and improvements are welcome.
I hope you enjoy the build should you choose to solve the Riddle of Steel.