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  1. #1
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    Default Articifers and raids?

    My main concern about this class is how they will do on raids.

    They seem to focus on ranged attacks, pets and summoning - the least popular things ever on raids.

    I can see it now... Shroud, normal, DD/completion NO ARTICIFERS!

    Thoughts?

  2. #2
    Hero Aashrym's Avatar
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    Quote Originally Posted by MarmaladeAgenda View Post
    My main concern about this class is how they will do on raids.

    They seem to focus on ranged attacks, pets and summoning - the least popular things ever on raids.

    I can see it now... Shroud, normal, DD/completion NO ARTICIFERS!

    Thoughts?
    They have buffs, one of the most popular things in raids. But if we can't stack the buffs only 1 artificer per raid. We'll see.
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  3. #3
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    Quote Originally Posted by MarmaladeAgenda View Post
    My main concern about this class is how they will do on raids.

    They seem to focus on ranged attacks, pets and summoning - the least popular things ever on raids.

    I can see it now... Shroud, normal, DD/completion NO ARTICIFERS!

    Thoughts?
    Me thinks you are worrying to soon we dont know enough about the class I am sure they will bring something


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  4. #4
    Community Member thegreatneil's Avatar
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    Quote Originally Posted by MarmaladeAgenda View Post
    My main concern about this class is how they will do on raids.

    They seem to focus on ranged attacks, pets and summoning - the least popular things ever on raids.

    I can see it now... Shroud, normal, DD/completion NO ARTICIFERS!

    Thoughts?
    They can buff.
    They can cast recon.
    They can cast aoe heals (not sure if these can be meta'ed)
    They can do ranged damage via spells (from the arm runes)**

    **Wonder if these "spells" will get past mantles.
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  5. #5
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    Well... if they can infuse / buff WF and cast recon, they might be the ultimate at keeping up a WF tank. Wizards and Sorcs may get a reprieve from such duties.

    I'm just speculating. Trying to figure out what niche(s) they might fill. It's something to talk about while waiting for them to arrive.

  6. #6
    Community Member Morosy's Avatar
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    Maybe if you had some people in your group that use an epic weapon slotted with silver, you'd see some demand to come in and align their weapon for them (for devil raids at least)

  7. #7
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    **Wonder if these "spells" will get past mantles.
    Rune arm damage is tier+1 for spell level. So a 4th tier arm will get past lich mantle.
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  8. #8
    Community Member EustaceTrevelyan's Avatar
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    Quote Originally Posted by Aashrym View Post
    They have buffs, one of the most popular things in raids. But if we can't stack the buffs only 1 artificer per raid. We'll see.
    Or crazy all artificer raids? LoL, prolly not

  9. #9
    Hero Aashrym's Avatar
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    Quote Originally Posted by EustaceTrevelyan View Post
    Or crazy all artificer raids? LoL, prolly not
    Someone will try it. It will be a puppy-a-thon.
    Quote Originally Posted by Turbine
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  10. #10
    Community Member Morosy's Avatar
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    Quote Originally Posted by EustaceTrevelyan View Post
    Or crazy all artificer raids? LoL, prolly not
    I am quite interested to see how long it takes 12 arty pets alone to do shroud.

    Is this not what we are all thinking?

  11. #11
    Community Member 2012derrca's Avatar
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    I think these guys will be pretty good even better if they can buff and repair. Think of how hard it is in an elite shroud run for us healers when u got everyone beating hair except like 2 casters and maybe another healer this relieves some healers stress....Note i have solo healed shroud on every difficulty ecept epic and causual of course XD
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  12. #12
    Community Member Dark-Star's Avatar
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    We have not seen their spell list yet. All it takes is one stacking DoT and they are in demand.
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  13. #13
    Community Member Calebro's Avatar
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    Quote Originally Posted by Matuse View Post
    Rune arm damage is tier+1 for spell level. So a 4th tier arm will get past lich mantle.
    I believe it isn't enchantment tier +1 for spell level, in that a 4th level rune arm will blast 5th level shots, but rather charge tier +1 meaning you'd have to charge it to a 4th tier charge in order to bypass a mantle.
    At least that's how I read it.

    Lemme find the link.

    edit:
    Yep.

    Quote Originally Posted by Eladrin View Post
    Quote Originally Posted by Calebro
    Will they be affected by wan and scroll mastery? Or by potency/lore? Or by possible elemental enhancement lines? Or by metamagics (past level 6)?
    The caster's spell damage amplification effects and enhancements modify the rune arm's damage. Metamagics do not affect any of the rune arm spells at this time. They use your Artificer level as their caster level and your Intelligence modifier - it's more or less as if you were casting a spell through the relic. The spells count as having a level equal to their charge tier plus one.
    So you'd have to fully charge a Rune Arm to bypass a mantle. Any Rune Arm can charge to a level equal to it's enchantment level +1 (looks like max 5). So you'd need a level 4 Rune Arm (marked by the +x number in the top right of the examination window) in order to use that Arm against someone with a mantle. IN that you're correct. But it will only bypass the mantle if it is fully charged, not just because of it's level.
    Last edited by Calebro; 08-14-2011 at 03:15 PM.

  14. #14
    Community Member KillEveryone's Avatar
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    Quote Originally Posted by Morosy View Post
    I am quite interested to see how long it takes 12 arty pets alone to do shroud.

    Is this not what we are all thinking?
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  15. #15
    Community Member Calebro's Avatar
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    Quote Originally Posted by Dark-Star View Post
    We have not seen their spell list yet. All it takes is one stacking DoT and they are in demand.
    I don't see a DoT as thematically appropriate, and truth be told, it'll be quite cheesy if they get one.

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