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  1. #1
    The Hatchery danotmano1998's Avatar
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    Default Kill count or Damage count?

    Just an idea someone expressed while in a Pug. I t popped back into my head this morning and thought I'd post it to see what the general reaction might be.

    Suggestion: In addition to the "Kill Count" on the quest, how about a "Total Damage Done" count as well?

    Maybe even a Highest damage done (Private stat viewable on your character)?

    I think it would be fun to see not only that Harry the Half Orc had 37 kills, but did 8,372 points of damage in the run while Sally the Sorceror had 15 kills, but did 12,000 points of damage because she was nuking the boss.
    <-Curelite Bottling Company->

    Quote Originally Posted by Chilldude
    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  2. #2
    Community Member Cam_Neely's Avatar
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    I'd much rather have C.) Neither
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    Hate me if you want, as of right now I'm not letting anyone crack open the build for this. Nope no way. Nada. I need developers working on the expansion pack, and that only. Again, hate me all you want, but creating a whole new realm takes priority over a broken bag. This is pretty much true of a few of the other issues that crept in today also.

  3. #3
    Community Member AnYtHiNg23's Avatar
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    I don't disagree, but, it seems that it would end up like the DPS-Counter add-on in WoW - which as useful as it is in a nice controlled environment, its awful in a PuG and will probably end up leading to moar griefing! ^^
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  4. #4
    Community Member somenewnoob's Avatar
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    Sounds like a lot of data to store......more lag.

  5. #5
    Community Member joaofalcao's Avatar
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    As discussed countless times on the forums, such a thing would add more grief than good.

    Let us have development time to stuff that matters, like new content.

    /not signed again

  6. #6
    Community Member thegreatneil's Avatar
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    Quote Originally Posted by danotmano1998 View Post
    Just an idea someone expressed while in a Pug. I t popped back into my head this morning and thought I'd post it to see what the general reaction might be.

    Suggestion: In addition to the "Kill Count" on the quest, how about a "Total Damage Done" count as well?

    Maybe even a Highest damage done (Private stat viewable on your character)?

    I think it would be fun to see not only that Harry the Half Orc had 37 kills, but did 8,372 points of damage in the run while Sally the Sorceror had 15 kills, but did 12,000 points of damage because she was nuking the boss.
    Really no reason for this.

    But i play a CC insta-kill wiz.

    so ill kill 40+ mobs, but have done very little damage. (usually just dot end bosses.)
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    Everyone who is more effective than me is OP, and should be nerfed.
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  7. #7
    Community Member Chai's Avatar
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    Quote Originally Posted by AnYtHiNg23 View Post
    I don't disagree, but, it seems that it would end up like the DPS-Counter add-on in WoW - which as useful as it is in a nice controlled environment, its awful in a PuG and will probably end up leading to moar griefing! ^^
    Yeap I remember those. They were about as accurate as a scud missile. We would test it by having one person kill a mob while being healed with all of us having the same tool running, and no two people reported the same DPS number for the same person.

    I think its great to know all this stuff for the same of building better toons, but we all know what it will get used as an exclusion tool.

    What they could do is give us the ability to decide what aspects we want to see in our combat log, then allow us to export a text file of 2 minute snapshots. If people want to figure out their DPS, zero in on a save DC for a trap or boss ability, they would have the tools to do so.
    Last edited by Chai; 08-12-2011 at 09:59 AM.
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  8. #8
    Community Member Aaxeyu's Avatar
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    More info is alwys great.

  9. #9
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    more info is great, but how that info is used may not be.

    I personally would love to go into an area that puts me through a bunch of tests and then spits out very detailed metrics about my dps, swings per second, avergae damage, etc etc. and then I could safely validate my own toons builds for the goals I set.

    But where is the fun of not knowing? I don't want to know I have the best dps build in the game, because why would I ever do any other dps build? Would I ever have bothered with my Pale master fighter flavor build, if I know it can't compete to my frenzied berserker (and that is probably true), but if I knew for sure, I wouldn't have as much fun. toons competing with each other is what makes the game interesting.
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  10. #10
    The Hatchery danotmano1998's Avatar
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    Yes, there's always the lag question, (Which, while I don't know the exact scripting DDO uses, I do know this can be accomplished by 1 variable set on each player, then cleared when leaving the dungeon. One line of code to add "x" current damage to "y" total damage should not be lag inducing, and if it is, then the system is poor indeed.)

    And of course the people will grief/exclude others on the basis of these results, but that happens regardless. People will always find a reason to complain about things. The results could be set to be viewable or not by a toggle box for those concerned.

    I apologize if this has been discussed countless times in other threads, I did not search enough, apparently.

    And as far as instakilling would go, the total HP of the dead monsters would just add into your total dmg dealt.

    No, this is not a groundbreaking game changing idea, just a thought of how to more accurately portray one's contribution to the party. Kill Count is a woefully inaccurate measuring stick. Damage done would at least be a step closer to the actual participation involved.

    Maybe even a positive counter for Clerics' damage healed?
    <-Curelite Bottling Company->

    Quote Originally Posted by Chilldude
    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  11. #11
    Community Member Maitland's Avatar
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    by the gods man,this again??!!
    Just say no,measure it somewhere else
    /not signed
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  12. #12
    Founder smyter's Avatar
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    Sounds like somebody has been stealing your kills.

  13. #13
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    In the past I have always said No to this type of thing.

    But since U11 is coming out with a new UI (displaying HP / SP) for all party members to see.

    If people are going to grief because of damage/kill counts, there will be easier ways to
    grief people than just looking at damage.

    /signed more information = better

  14. #14
    Community Member licho's Avatar
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    None.
    Remove them all from the xp chart (just kills total).
    The game and players will be better this way, really. ;-)

  15. #15
    Community Member ahpook's Avatar
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    This is not needed.

    If you want more info then I would far rather see a way to dump the combat log to a file. Then those that are interested can parse the combat info to build out a full picture of how their character performs without worrying about other characters and e-peens.

  16. #16
    The Hatchery danotmano1998's Avatar
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    Quote Originally Posted by ahpook View Post
    This is not needed.

    If you want more info then I would far rather see a way to dump the combat log to a file. Then those that are interested can parse the combat info to build out a full picture of how their character performs without worrying about other characters and e-peens.
    Dumping the combat log to a text file would be fantastic. Or being able to log any window of choice, for that matter.
    <-Curelite Bottling Company->

    Quote Originally Posted by Chilldude
    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  17. #17
    Community Member Talon_Moonshadow's Avatar
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    I would much rather see "damage taken" instead.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  18. #18
    Community Member stille_nacht's Avatar
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    if people grief you, they are the types of pricks who would shun you for not having greensteel/epic items, or B- have just cause at wondering why your damage is so bad compared to everyone elses.

    also, no, this wont cause lag, the system logs the damage anyway, adding it is about as much processing power as a calculator takes. (read:barely any). seriously, before you complain about something causing lag, learn a bit about programming. The amount of information and coding in one animation of a sword swing>>>>> some addition

    more information= good-ish. i dont feel the need to implement this, but if they do, it'd be ok.
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