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  1. #21
    Community Member Tomalon's Avatar
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    Quote Originally Posted by Shade View Post
    I dunno about heal pots.. But we're definetely overdue on getting cure critical potions.

    Id like to see them be craftable.
    ^^^^^this^^^^

  2. #22
    Community Member Jaid314's Avatar
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    strictly speaking, anything above spell level 3 shouldn't be available in potion form.

    which is why we don't have cure critical wounds potions.

    that said... in pen and paper, you could theoretically craft a single use, use-activated item that casts heal with craft wondrous item.

    so i think technically you would be crafting an elixir, not a potion.

    which of course, begs the question "who in their right mind would ever take the potion crafting feats when you can make the exact same item for the exact same cost using craft wondrous item, while also being able to make many other items".

    which there isn't really a legitimate answer to, to be honest.

    but i think *technically* when you make an elixir it's supposed to be more of a unique effect, rather than being a spell in a bottle.

    looking at it in that perspective, yugoloth potions and silver flame potions make a bit more sense; they're clearly well beyond the capability of a level 3 spell, but produce special non-standard effects.

    personally, i think a better idea would be to spread out the silver flame rewards though;

    make a 50 HP potion that costs you -2 to all stats at 75 favor, put the 100 HP potion at 150 favor, and put the 250 at 400 favor; this would make it so that you don't have to farm 400 favor before getting anything at all, which i think would help considerably.

    (and make similar available to warforged).

    potentially, you could have similar healing effects, but i would hesitate to actually give out the heal spell in potion form. i would be perfectly fine with something that granted regeneration as if from a virtuoso's song or from a clerics divine healing thing that nobody ever uses any more, for example, as those are clearly non-standard effects that don't belong as potions...

  3. #23
    Community Member Vellrad's Avatar
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    Quote Originally Posted by Jaid314 View Post
    strictly speaking, anything above spell level 3 shouldn't be available in potion form.

    which is why we don't have cure critical wounds potions.

    that said... in pen and paper, you could theoretically craft a single use, use-activated item that casts heal with craft wondrous item.

    so i think technically you would be crafting an elixir, not a potion.

    which of course, begs the question "who in their right mind would ever take the potion crafting feats when you can make the exact same item for the exact same cost using craft wondrous item, while also being able to make many other items".

    which there isn't really a legitimate answer to, to be honest.

    but i think *technically* when you make an elixir it's supposed to be more of a unique effect, rather than being a spell in a bottle.

    looking at it in that perspective, yugoloth potions and silver flame potions make a bit more sense; they're clearly well beyond the capability of a level 3 spell, but produce special non-standard effects.

    personally, i think a better idea would be to spread out the silver flame rewards though;

    make a 50 HP potion that costs you -2 to all stats at 75 favor, put the 100 HP potion at 150 favor, and put the 250 at 400 favor; this would make it so that you don't have to farm 400 favor before getting anything at all, which i think would help considerably.

    (and make similar available to warforged).

    potentially, you could have similar healing effects, but i would hesitate to actually give out the heal spell in potion form. i would be perfectly fine with something that granted regeneration as if from a virtuoso's song or from a clerics divine healing thing that nobody ever uses any more, for example, as those are clearly non-standard effects that don't belong as potions...
    Well, I checked in ruleset, and lv4+ consumable requires both potion and wondrous item feats, and it costs 2 times more than potion (lv*spelllv*100, instead of *50)
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  4. #24
    Community Member Milamber69's Avatar
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    Not only is it already easy enough to get the Silver Flame favor required for the pots but what would be the point in the SF pots if they released another line of healing pots for the people too lazy to work for them?
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  5. #25
    Community Member grayham's Avatar
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    Quote Originally Posted by Milamber69 View Post
    Not signed.

    Not only is it already easy enough to get the Silver Flame favor required for the pots but what would be the point in the SF pots if they released another line of healing pots for the people too lazy to work for them?
    ^This. ^

  6. #26
    Community Member licho's Avatar
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    /SIgned

    Since why not. There is so many self healing class race combo that pretending that self healing is rare or special is impossible.

    However i would rather see it as favor reward, than just guild vendor trash.
    Maybe SIlverflame pots could get some other tier for "purified" pots without side effects.

  7. #27
    Community Member Bodic's Avatar
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    Quote Originally Posted by budalic;39
    88181
    IMO, in current situation, where arcane and divine casters can do more than melee in almost all situations - yes, melees should at least get increased self-sufficiency. And I'd like to see this even if I don't have any melee toons.
    give me 6-12 rogues pick quest it will be elite they will not die and will succeed.

    barb and ftr same story more investment everyone else can get easier self heals.

    Also roll a halfling get the marks easy to do a ftr and well not smart on a barb as they should be enraged and would be unable to use your so called heal pots anyway.

    So to figure this out you have a Drow, Elf, WF, Dwarf, or Horc 20 FTR w/o UMD and no 11 stats so you can SF pot.

  8. #28
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    Quote Originally Posted by Bodic View Post
    give me 6-12 rogues pick quest it will be elite they will not die and will succeed.
    I was thinking more, like, epic quests. Since you can pick up 6 self-healing casters of any kind and do them theese days.

    Quote Originally Posted by Bodic View Post
    So to figure this out you have a Drow, Elf, WF, Dwarf, or Horc 20 FTR w/o UMD and no 11 stats so you can SF pot.
    I think I mentioned that I don't have any melee toons. Just, ya know, trying to be helpful, especially since I was recently helping a frend of mine (paladin, who actually could self-heal) get Yugo favor, and difference between Pale Master 20 and Pally 20 was really painful, even in things like Bastion of Power hard (ie. not elite).

  9. #29
    Community Member Spookyaction's Avatar
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    Quote Originally Posted by Milamber69 View Post
    Not signed.

    Not only is it already easy enough to get the Silver Flame favor required for the pots but what would be the point in the SF pots if they released another line of healing pots for the people too lazy to work for them?
    While it may be easy enough its awful grindy. Most people dont have these pots for a reason, necro stuff is largely not fun.

  10. #30
    Community Member somenewnoob's Avatar
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    Quote Originally Posted by Unreliable View Post
    I would not object to heal pots if they dropped in the same way as SP pots. Small chance from an end reward or chest. Now u may say we have unlimited sp etc etc. But those mana pots aren't free. If an HP restorative pot similar to heal were to be made, make it drop in the same way as SP pots, not from a vendor.
    This right here 100%.

  11. #31
    Community Member PNellesen's Avatar
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    Quote Originally Posted by licho View Post
    /SIgned

    Since why not. There is so many self healing class race combo that pretending that self healing is rare or special is impossible.

    However i would rather see it as favor reward, than just guild vendor trash.
    Maybe SIlverflame pots could get some other tier for "purified" pots without side effects.
    I like the favor award idea - instead of Pots, maybe some kind of clickie with 3 charges of Heal per rest (or even 1, if 3 is too many)?

    [Another option you can use NOW: go Half-Elf, take Cleric Dilettante up to 3rd tier, and get amost-no-fail Heal scrolls without UMD ]
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  12. #32
    Community Member CoalFired's Avatar
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    Quote Originally Posted by Vellrad View Post
    Average mana potion is 10k plat.
    Noone is chugging them like there's no tomorrow.
    Try to squeeze in some UMD into your build.
    Sure, some more self healing would be cool, but no fail cheap heal pots would be a little OP IMO.
    ^ Absolutely agree with you. ^ I have to keep my cleric employed.
    Last edited by CoalFired; 08-12-2011 at 08:59 AM. Reason: Add some more text.

  13. #33
    Hero Gkar's Avatar
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    Quote Originally Posted by Franke View Post
    Silver flame favour grants access to

    Silverflame Healing Potion - 400pp (recovers 250HP, 50% slow, -10 abilities and saving throws for 30 seconds as side effects)
    Silverflame Lesser Healing Potion - 200pp (recovers 100HP, -10 abilities and saving throws for 30 seconds as side effects)

    I just don't see how it could be justified to give more powerful pots to another houses favour,with easier quests.
    I think at this point in the game the -10 ability score/save thing should be removed from the pots, heal pots are not as OP as they once were (just put an appropriate ML on them, 12 maybe).

    Store sales and droping them in chests at a rate similar to Major Pots would be fine with me too.

  14. #34
    Community Member Zanuzi's Avatar
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    /Not signed

    If you want to self heal re-roll
    Zanuzi-Ardazell-Ardazphyk-and a load of Jarl's

    Was once known on Keeper as Sekata, Dukkebox, Zanusi

  15. #35
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    Default omg its crazy

    people drink 80 pots to solo x mission there congratulated, most melee want a better way to heal themselves besides getting umd which is silly trying to cast a scroll while getting butt kicked its better to drink sf pots even if u have umd. i think 5 heal pots drop in a chest just like majors would be fair. dont know why this game caters to blue bars..love to hear spell users bragging how they have 500 majors or whatever....i mean its not like im asking for a perm haste item which i think would be fine too

  16. #36
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    Quote Originally Posted by Alternative View Post
    time to discover that clerics and favored souls can do more than just heal
    I run a cleric and a FvS, I know what they can do. But healing is the thing they do that other classes can't do better. If everyone was running around with pots that cast heal, clerics would just be gimpy casters or gimpy melees depending on what you build them for.

  17. #37
    Cosmetic Guru Aelonwy's Avatar
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    /signed

    My main, my favorite character, is a cleric and I have nothing against Heal potions dropping in the game provided they dropped at the rate of the Major Mneumonic Potions (? the highest?). They shouldn't ever come from a vendor just as mneumonics can't be had from a vendor.
    Blood Scented Axe Body Spray (Thelanis)
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  18. #38
    Community Member stille_nacht's Avatar
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    Quote Originally Posted by Skavenaps View Post
    with a sp pot, you can have more than 1 heal (not couting other posibilities).

    sp per pot 200-600

    with 400 sp you can have about 8 heals. So if they drop like SP pots, i will make them have 8 charges.
    with a heal pot, you can get off like 20 more attacks, i think sp pots should give damage charges.

    /signed provided they drop at the same rate as sp pots.
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  19. #39
    Community Member DragonTroy's Avatar
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    we have Heal pots,they're called silver flame potions.


    farm the favor, splash a couple rogue levels for UMD, both, or buy a hireling folder and fill it
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  20. #40
    Hero Musouka's Avatar
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    I don't really like this suggestion, as it just takes all the characters I have invested UMD in pointless. Why do I need this high UMD now if I can just buy potions?
    Sarkiki - Orexis - Pallikaria - Epithymia - Musouka - Empnefsi | Cannith Server

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