strictly speaking, anything above spell level 3 shouldn't be available in potion form.
which is why we don't have cure critical wounds potions.
that said... in pen and paper, you could theoretically craft a single use, use-activated item that casts heal with craft wondrous item.
so i think technically you would be crafting an elixir, not a potion.
which of course, begs the question "who in their right mind would ever take the potion crafting feats when you can make the exact same item for the exact same cost using craft wondrous item, while also being able to make many other items".
which there isn't really a legitimate answer to, to be honest.
but i think *technically* when you make an elixir it's supposed to be more of a unique effect, rather than being a spell in a bottle.
looking at it in that perspective, yugoloth potions and silver flame potions make a bit more sense; they're clearly well beyond the capability of a level 3 spell, but produce special non-standard effects.
personally, i think a better idea would be to spread out the silver flame rewards though;
make a 50 HP potion that costs you -2 to all stats at 75 favor, put the 100 HP potion at 150 favor, and put the 250 at 400 favor; this would make it so that you don't have to farm 400 favor before getting anything at all, which i think would help considerably.
(and make similar available to warforged).
potentially, you could have similar healing effects, but i would hesitate to actually give out the heal spell in potion form. i would be perfectly fine with something that granted regeneration as if from a virtuoso's song or from a clerics divine healing thing that nobody ever uses any more, for example, as those are clearly non-standard effects that don't belong as potions...
Not signed.
Not only is it already easy enough to get the Silver Flame favor required for the pots but what would be the point in the SF pots if they released another line of healing pots for the people too lazy to work for them?
/SIgned
Since why not. There is so many self healing class race combo that pretending that self healing is rare or special is impossible.
However i would rather see it as favor reward, than just guild vendor trash.
Maybe SIlverflame pots could get some other tier for "purified" pots without side effects.
give me 6-12 rogues pick quest it will be elite they will not die and will succeed.Originally Posted by budalic;39
88181
barb and ftr same story more investment everyone else can get easier self heals.
Also roll a halfling get the marks easy to do a ftr and well not smart on a barb as they should be enraged and would be unable to use your so called heal pots anyway.
So to figure this out you have a Drow, Elf, WF, Dwarf, or Horc 20 FTR w/o UMD and no 11 stats so you can SF pot.
I was thinking more, like, epic quests. Since you can pick up 6 self-healing casters of any kind and do them theese days.
I think I mentioned that I don't have any melee toons. Just, ya know, trying to be helpful, especially since I was recently helping a frend of mine (paladin, who actually could self-heal) get Yugo favor, and difference between Pale Master 20 and Pally 20 was really painful, even in things like Bastion of Power hard (ie. not elite).
I think at this point in the game the -10 ability score/save thing should be removed from the pots, heal pots are not as OP as they once were (just put an appropriate ML on them, 12 maybe).
Store sales and droping them in chests at a rate similar to Major Pots would be fine with me too.
/Not signed
If you want to self heal re-roll
Zanuzi-Ardazell-Ardazphyk-and a load of Jarl's
Was once known on Keeper as Sekata, Dukkebox, Zanusi
people drink 80 pots to solo x mission there congratulated, most melee want a better way to heal themselves besides getting umd which is silly trying to cast a scroll while getting butt kicked its better to drink sf pots even if u have umd. i think 5 heal pots drop in a chest just like majors would be fair. dont know why this game caters to blue bars..love to hear spell users bragging how they have 500 majors or whatever....i mean its not like im asking for a perm haste item which i think would be fine too
/signed
My main, my favorite character, is a cleric and I have nothing against Heal potions dropping in the game provided they dropped at the rate of the Major Mneumonic Potions (? the highest?). They shouldn't ever come from a vendor just as mneumonics can't be had from a vendor.
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I don't really like this suggestion, as it just takes all the characters I have invested UMD in pointless. Why do I need this high UMD now if I can just buy potions?
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