Quote Originally Posted by DragonTroy View Post
oh my god. my rogue's heart just broke. i suppose he will survive. but now he really will have to admit arcanes do more dps than him
I agree. Giving >50% fort out like candy on hard/elite is probably the worst change ever done to melee in general and rogues (and barbs to a lesser extend) in particular and I will seriously put the accountability of the design team in question if this change goes through; even more if the damage diminishing factors for casters do not increase substantially for higher difficulties.

ok, now something should probably be noticed here. its ELITE reavers. yeah, i know thats all what we are used to, but ELITE reavers now actually has a meaning. i mean, you dont see the everyday ELITE TOD lfms going up. why? because elite horoth is a scary thought to the normal pug. why can't all raid bosses be truly feared? they are supposed to be these crazy strong guys that its supposed to be a giant pain to defeat. why is everyone so sad that elite is a challenge? it should be, its the entire point of it.
Reaver's Fate elite is a level 16 equivalent raid quest with accessibility, loot and XP tailored towards this level and it should be a major challenge at level - that's all. Besides there is the point that huge damage and HP do not miraculously make this raid any more interesting, just even more annoying, equip-dependent and probably resource-heavy for healers which is just the cheapest possible way to generate 'challenging content' and thus revenue via SP pots and such.