I agree. Giving >50% fort out like candy on hard/elite is probably the worst change ever done to melee in general and rogues (and barbs to a lesser extend) in particular and I will seriously put the accountability of the design team in question if this change goes through; even more if the damage diminishing factors for casters do not increase substantially for higher difficulties.
Reaver's Fate elite is a level 16 equivalent raid quest with accessibility, loot and XP tailored towards this level and it should be a major challenge at level - that's all. Besides there is the point that huge damage and HP do not miraculously make this raid any more interesting, just even more annoying, equip-dependent and probably resource-heavy for healers which is just the cheapest possible way to generate 'challenging content' and thus revenue via SP pots and such.ok, now something should probably be noticed here. its ELITE reavers. yeah, i know thats all what we are used to, but ELITE reavers now actually has a meaning. i mean, you dont see the everyday ELITE TOD lfms going up. why? because elite horoth is a scary thought to the normal pug. why can't all raid bosses be truly feared? they are supposed to be these crazy strong guys that its supposed to be a giant pain to defeat. why is everyone so sad that elite is a challenge? it should be, its the entire point of it.