Page 4 of 12 FirstFirst 12345678 ... LastLast
Results 61 to 80 of 239

Thread: Reaver's fate

  1. #61
    Community Member Lleren's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by dingal View Post
    Many newer players come to this game having the expectation that it will bear some resemblance to pen and paper and build their characters accordingly only to find out they can't accomplish a thing. The game doesn't need to brutalize them on normal.

    I am fine however with having those lower difficulty settings offer a decreased loot drop rate and XP reward.

    I am also fine with Elite being raised to really push players within that given level range but a level 14 raid should not challenge geared 20's on elite. Sorry but it simply shouldn't. That is what epic difficulty and end game is all about.
    This guys.
    If you want to challenge level 20 geared characters, then give it an Epic option.
    Occasionally playing on Cannith

    Llyren, Kelda and some others.

  2. #62
    Community Member somenewnoob's Avatar
    Join Date
    May 2006
    Posts
    2,166

    Default

    Quote Originally Posted by Lleren View Post
    This guys.
    If you want to challenge level 20 geared characters, then give it an Epic option.
    Aye.

  3. #63
    Community Member dingal's Avatar
    Join Date
    Jun 2010
    Posts
    662

    Default

    Quote Originally Posted by ainmosni View Post
    elite should be difficult but not **** near impossible for a 28 point build, first life character new to the game to complete at-level.

    a 500 point disintegrate with a DC that a first life barbarian would fail on a 10 in a raid with a penalty box is absurd.



    i can assure you, i do just fine

    BUT we were all new once. if i entered an elite reaver raid at level and got hit for more than double my hitpoints on a roll of a 19, it wouldnt motivate me to become better, or try again. it'd tell me that this raid is not meant to be run by me.

    whatever argument you can give to suggest otherwise supports the idea that a level 16 raid should provide challenge to a bunch of capped and geared toons.

    so sure, i 100% agree with you. IF they increase the ML of all the raids in the game to 20 on elite.
    And gave them all +3 or +4 tome drops on that difficulty.

    If reaver was that rough to make it fun again and also had a chance of dropping loot I wanted I might have run it in the past 4 months. Instead the last time I ran it was when I got a dreamspitter (And that was before U9 when that was a good thing).

    Wait I lied I ran it once for XP at level during my TR.
    April 27th, 2011 - Dungeons and Casters Unlimited is released to the public
    Quote Originally Posted by Junts View Post
    This is an impressive min/min build.

  4. #64
    Community Member ainmosni's Avatar
    Join Date
    Feb 2010
    Posts
    511

    Default

    Quote Originally Posted by dingal View Post

    Wait I lied I ran it once for XP at level during my TR.
    the only reason i run this raid at all anymore.
    Soturi

  5. #65
    Community Member dingal's Avatar
    Join Date
    Jun 2010
    Posts
    662

    Default

    Quote Originally Posted by ainmosni View Post
    the only reason i run this raid at all anymore.
    I'd run it on a new barb to get boots but if it's gonna be as rough as this then I won't do it till level 20. I have no desire to sit in an already boring raid for 10 extra minutes and then wipe because the pug cleric and fvs ran out of SP.
    April 27th, 2011 - Dungeons and Casters Unlimited is released to the public
    Quote Originally Posted by Junts View Post
    This is an impressive min/min build.

  6. #66
    Community Member dingal's Avatar
    Join Date
    Jun 2010
    Posts
    662

    Default

    And newsflash: Giving the reaver more damage and HP does not make the raid more fun. It just makes it a boring raid that does more damage and takes longer.
    April 27th, 2011 - Dungeons and Casters Unlimited is released to the public
    Quote Originally Posted by Junts View Post
    This is an impressive min/min build.

  7. #67
    Community Member Havok.cry's Avatar
    Join Date
    Feb 2010
    Posts
    2,320

    Default

    Quote Originally Posted by dingal View Post
    And newsflash: Giving the reaver more damage and HP does not make the raid more fun. It just makes it a boring raid that does more damage and takes longer.
    this

    I honestly think instead of the normal trash spawns it should take the first room of tor and have that going the whole time.
    Matt Walsh:
    But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’

  8. #68
    Community Member dingal's Avatar
    Join Date
    Jun 2010
    Posts
    662

    Default

    Quote Originally Posted by Havok.cry View Post
    this

    I honestly think instead of the normal trash spawns it should take the first room of tor and have that going the whole time.
    At least it would give me something to do other than sleep/sneak on the floor while I go take a shower.

    I honestly will not be likely to ever run reavers again. I won't be making any new barbs and I don't like madstones on any other class as it prevents the use of UMD and theres not a single other piece of loot I'd ever look for in there.
    April 27th, 2011 - Dungeons and Casters Unlimited is released to the public
    Quote Originally Posted by Junts View Post
    This is an impressive min/min build.

  9. #69
    Community Member Rumbaar's Avatar
    Join Date
    Oct 2009
    Posts
    1,742

    Default

    On level this will be too hard for many first timers.

    Also I do not understand the equation of more HP and hit harder as making this already slow and boring raid any better?

    Extra grind of killing him, doesn't equate to more fun times and content.

    But over all, getting blooded is usually harder and more 'fun' than this raid.
    Leader - Ωmega Syndicate [L41] guild of Khyber|Orien - www.os.rumbaar.net
    Khyber - Eldraine - Monk | Eldaline - Favored Soul | Eldnuker - Sorcerer
    █████ - Eldalorne - Wizard | Elarawr - Fighter | Eldrainge - Ranger/Rogue

  10. #70
    Community Member dmslasher's Avatar
    Join Date
    Sep 2009
    Posts
    133

    Default

    ok 500 dmg is silly i can understant they want to challenge ppl but this should not happen in a low lvl raid. more hps mean nothing it just waists more of my time if they want to make this raid effective they shoud just increse the drop rates of the named loot and get rid of the +3 tomes cuz if you already have all the named gear and are not gonna get a +3 tome your not gonna run it at lvl 20. so all the ppl who are doing the raid will be doing it closer to there lvl so tey dont need to bother with it at higher lvl. they can then stick to running the high lvl raids that were ment for them. also i liked the idea that some one else metioned about it being like the first room of the tor where the mob keep spawning also if they were to throw in somthing other then just air ele's it would also be less boring. maybe toss in some stone giants and fire giants and such there are so many other ways to make this raid more challenging or intresting then just giving him more HPs and more dmg. plz stop taking the easy way out dev's
    Quote Originally Posted by Feather_of_Sun View Post
    The chance of tomes dropping is actually getting a significant increase.In Update 16, those odds are increased to 1 in 333.The new Upgrade tomes will be a sizable percentage of all ability tome drops- for example, when a +4 tome would drop, it will instead have a 25% chance of being a +4 to +5 upgrade tome. (quote edited for size)

  11. #71
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    7,951

    Default

    Quote Originally Posted by dmslasher View Post
    maybe toss in some stone giants and fire giants
    couldn't make out the rest of your wall'o'text..

    But this part sounds fun.

    I agree, stone giants and fire giants. Both of which should also cast disintegrate ofcourse, with maximize and empower.

  12. #72
    Hero Musouka's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    Quote Originally Posted by kernal42 View Post
    The point is that you cannot rez people until you get fly.

    -Kernal
    That's not true.

    A toon with self healing ability can get tossed to the ceiling in the middle, heal themselves to stay alive, then make their way to penalty box.
    Sarkiki - Orexis - Pallikaria - Epithymia - Musouka - Empnefsi | Cannith Server

  13. #73
    Community Member Eladiun's Avatar
    Join Date
    Nov 2006
    Posts
    0

    Default

    Quote Originally Posted by grodon9999 View Post
    We don't, but we also don't think a boss should be throwing a Hortoh-level disintegrate in a level 16 raid.
    There is a difference between throwing and spamming. A level 16 raid also shouldn't be as easy to solo as Waterworks. Let's see how a full party fairs...
    “If at first you don't succeed, keep on sucking till you do succeed.”

  14. #74
    Community Member Kinerd's Avatar
    Join Date
    Mar 2010
    Posts
    5,087

    Default

    A 500 damage disintegrate in a base level 14 raid is stupid and unimaginative.

    I recognize that others have also made this point. It needs to be restated.

  15. #75
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    Quote Originally Posted by Shade View Post
    couldn't make out the rest of your wall'o'text..

    But this part sounds fun.

    I agree, stone giants and fire giants. Both of which should also cast disintegrate ofcourse, with maximize and empower.
    With laser-beams strapped to their head.

  16. #76
    Community Member Havok.cry's Avatar
    Join Date
    Feb 2010
    Posts
    2,320

    Default

    Quote Originally Posted by Shade View Post
    I agree, stone giants and fire giants. Both of which should also cast disintegrate ofcourse, with maximize and empower.
    hehehehe
    Matt Walsh:
    But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’

  17. #77
    Community Member
    Join Date
    Sep 2009
    Posts
    295

    Default

    So I did some more testing and reaver is casting disintegrate with full power from the start, this time i have screens with 2+26 failed save and hit for 487dmg. And I also tried to determine his HP, after dealing 2348dmg to him, his HP dropped 1 pixel=>probably around 350K HP.

    edit: hm i can't figure out how to post screens and I don't have time now to mess with it. Here is link to screen of reaver's hp after I dealt 2348dmg. http://imageshack.us/photo/my-images/845/reaverhp.png/
    Last edited by Algulcz; 08-12-2011 at 02:14 AM.

  18. #78
    Community Member
    Join Date
    Sep 2006
    Posts
    160

    Default

    I can understand buffing the Abbot...that is an end game raid. Reaver was never an end game raid. It is run because people still want the few items in there that are decent. Making a mid level raid as hard as an end game raid is just poor design and will turn away new players. More challenging is fine...impossible at level is not.

  19. #79
    Community Member sephiroth1084's Avatar
    Join Date
    Jan 2008
    Posts
    7,412

    Default

    Quote Originally Posted by Shade View Post
    couldn't make out the rest of your wall'o'text..

    But this part sounds fun.

    I agree, stone giants and fire giants. Both of which should also cast disintegrate ofcourse, with maximize and empower.
    Yeah. Never understood why we end up fighting just the Stormreaver and a bunch of elementals. At least we used to have a little variety in the puzzle room with some fire and earth eles.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  20. #80
    Community Member Hollowgolem's Avatar
    Join Date
    Sep 2009
    Posts
    359

    Default

    Quote Originally Posted by Algulcz View Post
    So I did some more testing and reaver is casting disintegrate with full power from the start, this time i have screens with 2+26 failed save and hit for 487dmg. And I also tried to determine his HP, after dealing 2348dmg to him, his HP dropped 1 pixel=>probably around 350K HP.

    edit: hm i can't figure out how to post screens and I don't have time now to mess with it. Here is link to screen of reaver's hp after I dealt 2348dmg. http://imageshack.us/photo/my-images/845/reaverhp.png/
    This is the biggest issue for me.

    Why would he have almost-Horoth-level disintegrates in a level 16 raid?

    A level 16 raid should in no way compare to a level 20 raid.

    At first, I was thinking it would be okay to buff elite so long as normal and hard are close to how they were, but even if they're the same, I've come to the conclusion that balancing a LEVEL 16 QUEST to be challenging at level 20 is idiotic.

    Oh, I presume he has some fortification and TS now, as well?

    I'm still curious about Demon Queen. If nobody's checked her out, I think I'll go try that one tomorrow on my wizard and see if she's got TS now, too.

Page 4 of 12 FirstFirst 12345678 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload