Ok, i've had this plan for a long while, and wanted to post it, but never felt like it until now.
the goal of the build is to use the names of the whirling steel striker (feat) and use the shield of whirling steel from tempest. Self healing, 2d6/+8 damage strikes 100% of the time on the off hand. rogue would probably do better, since i would get UMD, and 7th monk level, but i really didnt want to post another tempest phoenix for elves28 pt build, so all you premiums would need is the monk class. easily accessible gear from the stormreach chain. +1 tomes are about 10k in my server, so its pretty cheap.
Drow, Dark version http://forums.ddo.com/showthread.php?t=334444
So what can i say to explain this build...
2d6/+8 damage strikes
100% off hand strikes
+crazy to str buffs-2 ram, 2 fire.
+crazy bonus to longswords
bypasses all DR within slashing/piercing/bludgeoning. swords/arrows/fists
decent healing amp for self suff. about +70 heals with moderate.
doesnt have super-man hp.
semi-godly saves
super fun to play-IMO
f***** speed runner, monk tiers, ranger sprints, haste
can kite with manyshoot and arrows(fire dire situations).
Edit: Damage with reg +5 Long Swords SELF BUFFED->approx 22-mid 30s. + damage with 2d6/+8 or weapon 1d6/1d4/2d6
soo.. find retribution, use monk strikes, and do as much as green steel at low levels
Enjoy and good luck!
comments and criticism appreciated
Notes:Code:Character Plan by DDO Character Planner Version 3.9.1 DDO Character Planner Home Page Whirling Steel Striker Light Level 20 Lawful Good Elf Male (2 Paladin \ 6 Monk \ 12 Ranger) Hit Points: 286 Spell Points: 236 BAB: 18\18\23\28\28 Fortitude: 19 Reflex: 17 Will: 13 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 14 20 Dexterity 14 16 Constitution 14 14 Intelligence 8 8 Wisdom 14 16 Charisma 10 10 Tomes Used +1 Tome of Strength used at level 20 +1 Tome of Wisdom used at level 20 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 2 8 Bluff 0 0 Concentration 6 26 Diplomacy 0 0 Disable Device n/a n/a Haggle 0 0 Heal 2 3 Hide 2 3 Intimidate 0 0 Jump 6 14 Listen 2 5 Move Silently 6 7 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 1 Spot 2 5 Swim 2 5 Tumble 4 21 Use Magic Device 2 11 Level 1 (Ranger) Feat: (Favored Enemy) Favored Enemy: Giant Feat: (Selected) Toughness Level 2 (Monk) Feat: (Monk Bonus) Dodge Level 3 (Ranger) Feat: (Selected) Weapon Focus: Slashing Weapons Level 4 (Monk) Feat: (Monk Bonus) Whirling Steel Strike Level 5 (Monk) Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Level 6 (Ranger) Feat: (Selected) Mobility Level 7 (Ranger) Level 8 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 9 (Ranger) Feat: (Selected) Spring Attack Level 10 (Ranger) Level 11 (Ranger) Level 12 (Ranger) Feat: (Selected) Oversized Two Weapon Fighting Level 13 (Ranger) Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider Level 14 (Ranger) Level 15 (Ranger) Feat: (Selected) Improved Critical: Slashing Weapons Level 16 (Monk) Level 17 (Monk) Level 18 (Monk) Feat: (Monk Bonus) Power Attack Feat: (Selected) Zen Archery Level 19 (Paladin) Level 20 (Paladin) Enhancement: Paladin Saves Boost I Enhancement: Ranger Sprint Boost I Enhancement: Aerenal Elf Melee Attack I Enhancement: Aerenal Elf Melee Attack II Enhancement: Aerenal Elf Melee Damage I Enhancement: Aerenal Elf Melee Damage II Enhancement: Elven Ranged Attack I Enhancement: Elven Ranged Attack II Enhancement: Follower of the Sovereign Host Enhancement: Lifting the Veil Enhancement: Way of the Patient Tortoise I Enhancement: Way of the Patient Tortoise II Enhancement: Monk Improved Recovery I Enhancement: Difficulty at the Beginning Enhancement: Adept of Wind Enhancement: Adept of Rock Enhancement: Adept of Flame Enhancement: Adept of Rain Enhancement: Paladin Extra Smite Evil I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Ranger Favored Attack I Enhancement: Ranger Favored Attack II Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Damage II Enhancement: Ranger Favored Damage III Enhancement: Ranger Tempest I Enhancement: Ranger Tempest II Enhancement: Ranger Devotion I Enhancement: Ranger Devotion II Enhancement: Ranger Devotion III Enhancement: Ranger Devotion IV Enhancement: Ranger Dexterity I Enhancement: Ranger Dexterity II Enhancement: Monk Wisdom I Enhancement: Paladin Toughness I
-there are alot of possibilities for the last splash, but i wanted paladin for +1 for longswords.
-fists can be better than swords even with the enhancements, but when it comes to green steel...
-im also not sure if the fists work for tempest IIthough i heard it does.
-I dont have this exact build right now, but i can see the potential with same 12/rngr 6 monk 2 fighter toon.
-i really need to fix the level order.
-shintao didnt help my original version much
Edit: Minimum gear needed
Notable Gear: +6 con item, Heavy Fort, +5/6 str,wis,cha item from lordsmarch, two decent longswords, one decent bow, one wrap, dragontouched and possibly garments of equilibrium
Edit2: This Feels a bit racial if i may...
-do you get the pun tho? :/
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