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  1. #1
    Community Member EpiKagEMO's Avatar
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    Jun 2010
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    Default Whirling Steel Striker-Light version

    Ok, i've had this plan for a long while, and wanted to post it, but never felt like it until now.

    the goal of the build is to use the names of the whirling steel striker (feat) and use the shield of whirling steel from tempest. Self healing, 2d6/+8 damage strikes 100% of the time on the off hand. rogue would probably do better, since i would get UMD, and 7th monk level, but i really didnt want to post another tempest phoenix for elves 28 pt build, so all you premiums would need is the monk class. easily accessible gear from the stormreach chain. +1 tomes are about 10k in my server, so its pretty cheap.

    Drow, Dark version http://forums.ddo.com/showthread.php?t=334444

    So what can i say to explain this build...
    2d6/+8 damage strikes
    100% off hand strikes
    +crazy to str buffs-2 ram, 2 fire.
    +crazy bonus to longswords
    bypasses all DR within slashing/piercing/bludgeoning. swords/arrows/fists
    decent healing amp for self suff. about +70 heals with moderate.
    doesnt have super-man hp.
    semi-godly saves
    super fun to play-IMO
    f***** speed runner, monk tiers, ranger sprints, haste
    can kite with manyshoot and arrows(fire dire situations).
    Edit: Damage with reg +5 Long Swords SELF BUFFED->approx 22-mid 30s. + damage with 2d6/+8 or weapon 1d6/1d4/2d6
    soo.. find retribution, use monk strikes, and do as much as green steel at low levels

    Enjoy and good luck!
    comments and criticism appreciated

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Whirling Steel Striker Light
    Level 20 Lawful Good Elf Male
    (2 Paladin \ 6 Monk \ 12 Ranger) 
    Hit Points: 286
    Spell Points: 236 
    BAB: 18\18\23\28\28
    Fortitude: 19
    Reflex: 17
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             14                    20
    Dexterity            14                    16
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               14                    16
    Charisma             10                    10
    
    Tomes Used
    +1 Tome of Strength used at level 20
    +1 Tome of Wisdom used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     8
    Bluff                 0                     0
    Concentration         6                    26
    Diplomacy             0                     0
    Disable Device       n/a                   n/a
    Haggle                0                     0
    Heal                  2                     3
    Hide                  2                     3
    Intimidate            0                     0
    Jump                  6                    14
    Listen                2                     5
    Move Silently         6                     7
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  2                     5
    Swim                  2                     5
    Tumble                4                    21
    Use Magic Device      2                    11
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 3 (Ranger)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Whirling Steel Strike
    
    
    Level 5 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 6 (Ranger)
    Feat: (Selected) Mobility
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 9 (Ranger)
    Feat: (Selected) Spring Attack
    
    
    Level 10 (Ranger)
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 13 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Zen Archery
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Enhancement: Paladin Saves Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Aerenal Elf Melee Attack I
    Enhancement: Aerenal Elf Melee Attack II
    Enhancement: Aerenal Elf Melee Damage I
    Enhancement: Aerenal Elf Melee Damage II
    Enhancement: Elven Ranged Attack I
    Enhancement: Elven Ranged Attack II
    Enhancement: Follower of the Sovereign Host
    Enhancement: Lifting the Veil
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Monk Improved Recovery I
    Enhancement: Difficulty at the Beginning
    Enhancement: Adept of Wind
    Enhancement: Adept of Rock
    Enhancement: Adept of Flame
    Enhancement: Adept of Rain
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Tempest II
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Devotion III
    Enhancement: Ranger Devotion IV
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Monk Wisdom I
    Enhancement: Paladin Toughness I
    Notes:
    -there are alot of possibilities for the last splash, but i wanted paladin for +1 for longswords.
    -fists can be better than swords even with the enhancements, but when it comes to green steel...
    -im also not sure if the fists work for tempest II though i heard it does.
    -I dont have this exact build right now, but i can see the potential with same 12/rngr 6 monk 2 fighter toon.
    -i really need to fix the level order.
    -shintao didnt help my original version much
    Edit: Minimum gear needed
    Notable Gear: +6 con item, Heavy Fort, +5/6 str,wis,cha item from lordsmarch, two decent longswords, one decent bow, one wrap, dragontouched and possibly garments of equilibrium
    Edit2: This Feels a bit racial if i may...
    -do you get the pun tho? :/

    Spread the love for multi-classing!
    Last edited by EpiKagEMO; 08-10-2011 at 07:08 PM. Reason: Extra information I just thought of
    A rogue is basically, "Look at me or die."

  2. #2
    Community Member Feralthyrtiaq's Avatar
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    Sep 2009
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    Default I like it!

    Played a 12FTR/8MNK KensaiII WSS build that was awesomely fun.

    Trd to 2Ftr/6Pal/10Mnk atm with FVS Helf Dille

    Really tough to kill, is a lil too survivable. But a solid build with an ok leveling AC, Incredible saves, and healing capabilities.

    I would play this build and am considering ranger for main part of his 3rd life mix.

    for you my friend, it looks good but...

    I would choose 2 lvls of Ftr over Pal. You can get Zen Archery and PA earlier. I would definitely want Zen Archery earlier to take advantage of pewpewpew whilst leveling.

  3. #3
    Community Member EpiKagEMO's Avatar
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    Default

    Quote Originally Posted by Feralthyrtiaq View Post
    Played a 12FTR/8MNK KensaiII WSS build that was awesomely fun.

    Trd to 2Ftr/6Pal/10Mnk atm with FVS Helf Dille

    Really tough to kill, is a lil too survivable. But a solid build with an ok leveling AC, Incredible saves, and healing capabilities.

    I would play this build and am considering ranger for main part of his 3rd life mix.

    for you my friend, it looks good but...

    I would choose 2 lvls of Ftr over Pal. You can get Zen Archery and PA earlier. I would definitely want Zen Archery earlier to take advantage of pewpewpew whilst leveling.
    thanks for the reply! taking 2 fighter levels earlier will get you zen archery, but carrying ki over with a bow at low levels (concentration levels) shouldnt matter much unless you have 3 levels of monk that early. you can still shoot with a bow, but you'll have to go uncentered, and put your stance back on when switching to ki weapons.

    When i think about it, Fighter would have been better, since it has +1 to str and toughness and feats. but it does loose a nice small LOH<--(LOL compared to the moderates) bonus to saves, and two smites with 100% off hand. fighter also looses a +1 to hit w/o sovereign. i really wanted paladin for a bit more flavor. i would get power attack early however, but i didnt want to forget about tempest's lousy feat layouts.

    however you build, is up to you, and i wish you luck on your 3rd life!
    A rogue is basically, "Look at me or die."

  4. #4
    Community Member jakeelala's Avatar
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    Mar 2006
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    1,796

    Default

    i had this build in several variants:

    12 monk / 6 ranger / 2 ftr

    12 ranger / 6 pally / 2 ftr

    12 ranger / 6 pally / 2 rgr

    12 ranger / 6 monk / 2 ftr

    it is powerful, but requires great gear to shine. To hit is a big problem in epics, without OTWF and GH i was whiffing constantly, even sometimes with PA off.

    When hitting consistently, damage can be quite high. I like using earth stance 3 with the monk 12 build for BIG crits. Ranger 12 is a nice variant.

    its a fun build and survivable.
    good at business

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