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Thread: Challenges

  1. #1

    Default Challenges

    In the Adventure Compendium there is a new tab for Challenges (Like Crystal Cove I am assuming).

    Was there any word on that in this update and I missed?


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  2. #2
    Community Member Shade's Avatar
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    I hope they will be nothing like crystal cove. that wasn't a "challenge".

  3. #3
    Founder Raiderone's Avatar
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    Maybe thats for tracking Bravery?

  4. #4
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    It's probably another one of the gradual releases for U11. That would be my guess.


  5. #5
    Community Member Schmoe's Avatar
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    Here is what I know:

    Quote Originally Posted by State_of_the_Game2011
    Many of you have heard me talking about a new kind of content coming to DDO. DDO’s new Challenge quests will make their formal debut later this year providing players with some unique new ways to play DDO. The Crystal Cove challenge from our 5th Birthday event is one example of a “challenge quest,” but we are working on some other types of challenges with very different types of game play as well. Challenge quests will all have some things in common: they can be completed in a fixed time window, they offer support to a broad range of player levels, they are meant to be repeatable, and they will let you track your high score and reward your progress. One way to think about the Challenges would be as the perfect thing to do to kill a few minutes while waiting for your buddies to log on for the night. But also sometimes you may want to make a whole night out of maximizing your Challenge scores for either rewards or bragging rights. We will endeavor to make challenges rewarding to play and they will offer unique treasure rewards, XP, favor and guild renown to players of all levels. I look forward to sharing more details as we get closer to release!
    http://www.ddo.com/us/news/1433-2011...roducer-letter
    "And you ate an apple, and I ate a pear,
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  6. #6
    Community Member Kinerd's Avatar
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    Quote Originally Posted by Shade View Post
    I hope they will be nothing like crystal cove. that wasn't a "challenge".
    From the producer comments I think the meaning intended is not "difficulty" but "test" or "measuring stick": a standardized, repeatable exercise used to compare different peoples' performances.

  7. #7

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    Quote Originally Posted by Shade View Post
    I hope they will be nothing like crystal cove. that wasn't a "challenge".
    challenge is subjective term. I found Crystal Cove more fun than repeating old content over an over, simply because the quest changed with every instance so team interaction and on the fly tactics were actually used.

    I don't find mindlessly beating on an epic mob challenging just mind numbing in its repetitiveness.
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