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  1. #1
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    Default 28 Point Build Help

    So, I've come across a decent number of Paladin guides, (ex: The Epic Knight) but they focus on being level 20 and having epic gear, and 32-34 points, etc.

    I've also read a lot of the newbie guides on ddowiki, as well as relevant information pertaining to Paladins, enhancements, etc.

    But in all that, it's hard to discern what would be beneficial to me as a generally solo focused player who logged in to his level 4 Paladin, and level 0 guild (now level 1!).

    I've started towards Knight of the Chalice, but unsurprisingly my stats are not super high, and my primary weapon is a +1 Greatsword.

    I also seem to see builds omit the miscellaneous low talents from their lists, which doesn't really help me, since most of the builds core Enhancements seem to unlock at around Rank 20 (16 Enhancement points spent?)

    So, currently:
    Str - 16 (+1 Inherent from cake, +1 neck from Korthos)
    Dex - 10
    Con - 14
    Wis - 14
    Int - 10
    Cha - 18 (+1 Paladin, +2 Cloak from The Lost Seekers)

    Assuming this works: http://my.ddo.com/character/khyber/jaren/

    I'd list enhancements but I don't have the game available to me at the moment

  2. #2
    Community Member gavijal's Avatar
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    As i know there is no point to make pally with at least 34 point .

  3. #3
    Community Member r3dl4nce's Avatar
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    Quote Originally Posted by MasterOfCombat View Post
    But in all that, it's hard to discern what would be beneficial to me as a generally solo focused player
    If you don't have 32 points, don't ever think making a paladin or a monk. If you are interested in a solo friendly character, you could think about a bard warchanter, THF, max str, good CON, 12 CHA.

  4. #4
    Community Member mindlessdrone1991's Avatar
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    Quote Originally Posted by gavijal View Post
    As i know there is no point to make pally with at least 34 point .
    ^^ The troll is strong with this one.


    @ OP

    Search for Junts' paladin guide. I'm no guru, but he is. He has tips for playing and building paladins, and a few basic builds for new players.
    Quote Originally Posted by grodon9999 View Post
    a ‘tank’ build that can’t hurt anything is about as useful as a blow-up doll with no holes.
    Quote Originally Posted by WirelessJoe View Post
    Play the character the way you like and don't worry about what the math gamers say; you won't be in the top cell of the DPS spreadsheet, but you probably don't play DDO in Excel.

  5. #5
    Community Member gavijal's Avatar
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    I mean why to have gimp 28 pally. Make a barb.. max str res con, 3 hot keay and thats it...dps and zerg

  6. #6
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    Your stats look decent, if I were to change something, I'd totally dump wisdom... yes yes, I know it's your casting stat but in DDO it's really easy to bump it up to 14 or higher even if you start with 8 wisdom... and 14 wisdom is all you need at level 14 and forward. The SP increase from wisdom is insignificant. Absolute maximum starting wisdom I'd take would be 10, then you could use a +1 item at level 4 to cast spells, +2 item at level 8, +3 item at level 11, +4 item at level 14 and you can cast spells very easily...

    Other than that stats look good, just be sure to put all points in strength.
    Everybody's cute. Everybody's cute! Even me. But in purple, I'm stunning!

  7. #7
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    Quote Originally Posted by mindlessdrone1991 View Post
    ^^ The troll is strong with this one.


    @ OP

    Search for Junts' paladin guide. I'm no guru, but he is. He has tips for playing and building paladins, and a few basic builds for new players.
    Thanks.

    And for reference, I created this guy (like I said) 5 years ago when the game still had a sub model and you started in the Harbor. I remember creating a character and thinking 28 points was generous considering the DMG recommended 25 for "standard" power level PCs, and was typically what I assigned PCs in my campaigns.

  8. #8
    Build Constructionist unbongwah's Avatar
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    Junts's paladin guide is very helpful; Goldeneye's 28-pt THF human pally build is a good one for a F2Per to use. [I quibble a bit about the details, but it's in my nature to be a quibbler. ]
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  9. #9
    Community Member Gunga's Avatar
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    28 point = get your barb life out of the way.

  10. #10
    Community Member t0r012's Avatar
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    For a player that wants a pally with a 28 point build I have to suggest a two handed fighting build.
    Read junt's paladin guide as suggested above and follow the 28 point human thf template he gives as close as you wish( closer the better ).

    You don't need a healer strapped to your hip like you would with the barbarian others are suggesting since you won't have the resources to chug pots like water. Lay on hands and a couple of cure light wounds spells and you can solo a lot of the early content if you take your time. A little later the elemental resists spells will come and you will be happy you didn't go barb.
    Also for a broke newbie taking hunter of the dead to save money on lesser restore pots , ghosttouch weapons and increase your self healing is a big win. Later you can consider changing to knight of the chalice , but I wouldn't till much, much later.
    Move along , Nothing to see here

  11. #11
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    28 points is fine, even on stat-intensive classes like Paladins and Monks. You just have to not do anything fancy or needless, and try to dump (gonna get flak for saying that, lol) some of the less important stats just a tad.

    For example, a THF Paladin only needs STR, CON, and CHA. A Monk can get away with 28 points and no +2 tomes by being Halfling and going DEX-based with enough STR for Power Attack.

    Not optimal, but not OMG DON'T USE THOSE CLASSES, either. A difference of 2 STR on a Paladin or ~7 points of damage per hit on a Monk is hardly game-breaking, and only elitists or min-maxers (the latter of which you'll find a-plenty on the forums) will take exception to your less-than-optimal build.

    Ultimately, you're playing solo. Play whatever works for you. Personally, I've had the most success soloing on a Monk (pure, Hafling, DEX-based as I mentioned above) and a Wizard (pure or with 2 Rogue levels, going Pale Master for the self-healing). Clerics and Favored Souls should be good, but their spellcasting power is a little too back-loaded for me. Paladins (and Rangers or Bards, and even Rogues to an extent) are alright, but I don't like having to use wands for the majority of my healing.

    Find something you like, play it, regardless of what anybody says. If you're so horribly gimped that joining a party could end the world, I'm sure people will let you know when you try to do so. :P

    Quote Originally Posted by t0r012 View Post
    Also for a broke newbie taking hunter of the dead to save money on lesser restore pots , ghosttouch weapons and increase your self healing is a big win. Later you can consider changing to knight of the chalice , but I wouldn't till much, much later.
    Also, this. Being immune to one of the bigger threats to a soloing melee (negative levels, which basically make you gimp until you get rid of them) is great, and the other benefits HotD provides are great, as well. Evil Outsiders aren't very common until you start talking about end-game content.
    Last edited by Zirun; 08-10-2011 at 10:18 PM.

  12. #12
    Community Member Ralmeth's Avatar
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    Quote Originally Posted by unbongwah View Post
    Junts's paladin guide is very helpful; Goldeneye's 28-pt THF human pally build is a good one for a F2Per to use. [I quibble a bit about the details, but it's in my nature to be a quibbler. ]
    From someone who's played Paladins for a very long time in DDO, the above is the best advice for you OP.
    The best part of the 10th Anniversary of DDO...the description on the Oatmeal Raisin Kookie,
    "From a distance you thought this was a chocolate chip kookie. Now you're sad."

  13. #13
    Community Member BinyaminTsadik's Avatar
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    Default Paladin Starting Stats 28 pt

    Two weapon fighting
    Str 16 (10 pts)
    Dex 15 (use a +2 tome at lvl 7) (8 pts)
    Con 13 (5 pts)
    Wis 8
    Int 8
    Cha 13 (+2 tome) (5 pts)

    Two Handed fighting

    Str 18 (16)
    Dex 8
    Con 14 (6)
    Wis 8
    Int 8
    Cha 14 (6)

    S&B

    Str 14 (6)
    Dex 8
    Con 16 (10)
    Wis 8
    Int 10 (2)
    Cha 16 (10)

    Not much room to play around but more or less that is what I would do

  14. #14
    Community Member Ralmeth's Avatar
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    Quote Originally Posted by BinyaminTsadik View Post
    Two weapon fighting
    Str 16 (10 pts)
    Dex 15 (use a +2 tome at lvl 7) (8 pts)
    Con 13 (5 pts)
    Wis 8
    Int 8
    Cha 13 (+2 tome) (5 pts)

    Two Handed fighting

    Str 18 (16)
    Dex 8
    Con 14 (6)
    Wis 8
    Int 8
    Cha 14 (6)

    S&B

    Str 14 (6)
    Dex 8
    Con 16 (10)
    Wis 8
    Int 10 (2)
    Cha 16 (10)

    Not much room to play around but more or less that is what I would do
    THF is really ideal for a 28 point starter Pally due to the stat requirements of TWF or S&B. Due to Divine Might being such an awesome increase to your DPS I recommend tweaking the stats to your two-handed fighting build, taking strength down to 16 and putting charisma up to 16 for Diving Might 2 qualification (+2 tome qualifies for DM3). With the last 2 build points I would probably put them to intelligence for an extra skill point per level only because I really like skill points. So something like the following:

    Human Pally
    Str: 16 (10 points)
    Dex: 8
    Con: 14 (6 points)
    Int: 10 (2 points)
    Wis: 8
    Char: 16 (10 points)

    Feats:
    1st - THF & Toughness
    3rd - Power Attack
    6th - ITHF
    9th - Improved Crit Slash
    12th - Extend
    15th - GTHF
    18th - Choice

    Skills:
    Max UMD, Concentration and Balance, a couple of points to tumble.

    Edit / Clarification:
    Now that I read your TWF and S&B stat distributions I don't recommend either one. The TWF lacks enough charisma for divine might and the S&B lacks enough intelligence to qualify for combat expertise (as well as too much con and not enough strength). You really want a 32 point build to go with one of these build options to make them work well.
    Last edited by Ralmeth; 08-12-2011 at 03:51 PM.
    The best part of the 10th Anniversary of DDO...the description on the Oatmeal Raisin Kookie,
    "From a distance you thought this was a chocolate chip kookie. Now you're sad."

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