Apologies if this has been posted already.
I do not comment on the forum often, but many of you on Sarlona will know me as "Monkie". Recently I was contacted by a member of a "capped" guild. I did not know this player personally, furthermore their guild has never invited me on their "capped" ship for a beer. The player informed me that by responding to his tell, I was now "/squelched" because I was a member of a guild that he did not like.
After I was apparently "squleched", I was informed that I should talk to my guild about our number of members. Unfortunately I had problems hearing him over the sound of how awesome my guild is, this is a constant problem. After I turned down my Aussie rock classics and refilled my drink he informed me that six members was the magic number to "cap" a guild.
My response to this was "how can six members be a magic number when it only fills half of a raid party". After all, you can have six incredible players who inadvertenly group with six players who eat paste and use Thernal blades on Harry (I am not discriminating against people who eat paste, Im just saying). So I would like to ask my fellow gamers on Sarlona, do you think having less than twelve (12) players in a capped guild a logical decision? I would like to see the forums opinion on "what is the magic number of guildies in a guild that plans to reach level 100?".