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Thread: PvP hp boost

  1. #21
    Community Member irivan's Avatar
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    I really like this, it really supports the addition of greater thought in PVP, longer battles, and testing down there.


    Personally i PVP all the time and its always fun for me, and still will be after this.

    Devs lets keep it like it is.
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  2. #22
    Community Member Morosy's Avatar
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    Quote Originally Posted by DoctorWhofan View Post
    Well, I know all those PvP WF sorcerer builds are now pretty obsolete. That will be amusing for a bit.
    They can't one shot, but it doesn't mean they are obsolete.

  3. #23
    Community Member irivan's Avatar
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    I really like this, it really supports the addition of greater thought in PVP, longer battles, and testing down there.


    Personally i PVP all the time and its always fun for me, and still will be after this.

    Devs lets keep it like this, i like it a lot.
    Quote Originally Posted by MajMalphunktion View Post
    By our metrics you guys (forum folk) are less than 5% of the population. Bug reports come from 100% of the population.
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    http://forums.ddo.com/showthread.php?t=203205

  4. #24
    Community Member ExK444's Avatar
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    This is, IMO, a great way to improve PvP without putting any dev time into it. Thumbs up.
    Ludrid of Argonessen

  5. #25
    Community Member heyytoi's Avatar
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    Sigh....
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  6. #26
    Community Member jcTharin's Avatar
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    man... the fights in there are gonna be awesome now. i wonder how effective divine punishment will be in there now. its not like people will be able to heal themselves through it, they got too much hp.

    I foresee MUCH ducking for cover behind the walls of the lobster in the future.
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  7. #27
    Community Member protokon's Avatar
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    Quote Originally Posted by jcTharin View Post
    man... the fights in there are gonna be awesome now. i wonder how effective divine punishment will be in there now. its not like people will be able to heal themselves through it, they got too much hp.

    I foresee MUCH ducking for cover behind the walls of the lobster in the future.
    my cleric can heal himself with a crit for over 5k hitpoints. I doubt that a triple-stacked divine punishment would be able to kill me.

    now, warforged casters on the other hand...*rubs his hands together*
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  8. #28
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Trillea View Post
    TY Turbine.

    This could be the death of PvP in DDO.

    I welcome it with open arms.
    More likely it will make PvP interesting enough that people will muck around with it.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  9. #29
    Community Member jcTharin's Avatar
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    Quote Originally Posted by protokon View Post
    my cleric can heal himself with a crit for over 5k hitpoints. I doubt that a triple-stacked divine punishment would be able to kill me.

    now, warforged casters on the other hand...*rubs his hands together*
    I also foresee many battles of attrition.
    Quote Originally Posted by DoctorWhofan View Post
    DDDDDddddddDDDOOOOOOOooooOOOODOOOOOOMMMMMMmmmmmMMM MM!!!111!!!!!1!

  10. #30
    Community Member elemeir's Avatar
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    Talking :'(

    NOOOOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooo... oh wait, this doesn't effect my pvping because i do 3k+ damage any way lol... But it will be kinda annoying if they don't nerf some thing while there at it ...

  11. #31
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    Its a start, thank you turbine.

  12. #32
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    This is a pretty large downgrade to AA rangers and sorcerers. Oh well, PVP was fun while it lasted.

  13. #33
    Community Member k1ngp1n's Avatar
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    Yay! We have a really good way to test DPS now.
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  14. #34
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    Quote Originally Posted by DDO_User1 View Post
    This is a pretty large downgrade to AA rangers and sorcerers. Oh well, PVP was fun while it lasted.
    I don't know how it is at cap, but the few times I pvped with a sorc at around 8-12th level I pretty much felt I had to hold back. Maximize, drop down, scorching ray in the air, land on corpse and taunt didn't seem like a lot of fun for anyone.

  15. #35
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    Quote Originally Posted by DDO_User1 View Post
    This is a pretty large downgrade to AA rangers and sorcerers. Oh well, PVP was fun while it lasted.
    Why is it such a bad thing now that people cant drop one shot or drop many shot people like the trend seems to be now. The quality of pvp and the players and there attitudes in there were getting out of control. I am glad there is now a chance again to level the playing field even if its only a slight change in hp conditions. Still not much of a challange to a real caster or aa.

  16. #36
    Founder ARIES's Avatar
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    this will result in the creation of No Fortification fights to make them go faster

  17. #37
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    This is from the perspective from an arcane, for whatever that is worth:

    1. Spell absorb items (mantle, ioun stone) are now useless
    2. Cleric/FVS can now very easily win against any class
    3. Past life magic missiles are now useless
    4. Low level players of any class can now not kill each other

    This is a very poorly thought out change. The fact that this is going to go into production is a good enough reason to not bother investing any more time in a character that is tailored toward PVP.

    The problem, of course, is that I spent hundreds of hours leveling/gearing up a character under the assumption that such a bad gameplay change wouldn't be put into place. My character is sitting at level 5 as a TR, with the plan to TR twice (once for past life:mm and then again back into a sorc) - now there is no reason to even play the character, because the entire reason why I was TRing was to get a past life feat which will now become useless.

    The only reason why I kept playing was from the fun of pvping, after all of the pve content became boring and repetitive. Anyway, that is my perspective on all of this. It's really not that big of a deal, they probably won't have many people stop playing over it other than people who are in the same position as me.

    It's been fun!

  18. #38
    Community Member Grenada's Avatar
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    Hope my vorpal still works down there.


  19. #39
    Community Member stille_nacht's Avatar
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    Quote Originally Posted by DDO_User1 View Post
    This is from the perspective from an arcane, for whatever that is worth:

    1. Spell absorb items (mantle, ioun stone) are now useless
    2. Cleric/FVS can now very easily win against any class
    3. Past life magic missiles are now useless
    4. Low level players of any class can now not kill each other

    This is a very poorly thought out change. The fact that this is going to go into production is a good enough reason to not bother investing any more time in a character that is tailored toward PVP.

    The problem, of course, is that I spent hundreds of hours leveling/gearing up a character under the assumption that such a bad gameplay change wouldn't be put into place. My character is sitting at level 5 as a TR, with the plan to TR twice (once for past life:mm and then again back into a sorc) - now there is no reason to even play the character, because the entire reason why I was TRing was to get a past life feat which will now become useless.

    The only reason why I kept playing was from the fun of pvping, after all of the pve content became boring and repetitive. Anyway, that is my perspective on all of this. It's really not that big of a deal, they probably won't have many people stop playing over it other than people who are in the same position as me.

    It's been fun!
    if you build around a small, obviously imbalanced, fringe part of a game, it is kind of silly to assume that it will never be balanced properly. When you can one shot anyone, how is that fun in any way?
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  20. #40
    Hero Musouka's Avatar
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    Melees can rejoice, but still good luck taking down 3000 HP from my sorc before I take out 3000 of your HP. With my FvS, good luck there too. I'll have 5000 HP and divine spells and DR still.
    Sarkiki - Orexis - Pallikaria - Epithymia - Musouka - Empnefsi | Cannith Server

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