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Thread: Shuriken build

  1. #1
    2015 DDO Players Council InsanityIsYourFriend's Avatar
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    Question Shuriken build

    maybe it will work all critisism is accepted...


    Drow fighter 12/monk 6/pally 2
    Shuriken expert
    fighter 12 kinsei wep = shuriken
    monk 6 = air monk ~ranged speed/double strike~ and if ya go dark then you get a +50% speed boost with shuriken for 10-15 seconds AND if you get the PrE of dark monk u can use shortswords a drow racial weapon
    pally 2 = saves, hands, follower of vulkoor ~+1 to shortswords~

    initial stats look something like...
    Str 14-16
    Dex 16-17+
    Con 14+
    Wis 12-14
    Int 10
    Cha remaining

    skills....
    Balance (monk only)
    Jump (monk/fighter)
    Tumble (monk only)
    UMD (all)
    Move Silently (monk only)
    Hide (monk only)
    Concentration (monk/pally)
    Heal (pally)
    ~did not check if you COULD get all~

    feats rqd for full life...
    toughness X3
    dodge
    wep focus thrown
    wep specialization thrown
    imp crit thrown
    power crit ~or craft a seeker~
    quick draw
    imp wep focus thrown
    (didnt see how many feats you COULD get but i think thats enuf at least a bit)

    a few enhancements...
    power crit
    haste boost
    kinsei II
    Ninja spy I
    imp concentration
    wind stance
    (forgot name) thousand star monk move
    racial weps
    follower of vulkoor
    toughness enhancements
    dex dex dex dex dex dex IMPORTANT for every dex point you have you have a chance to throw 2 shuriken (ie 50 dex at lvl 20 = 50% doublestrike+inspire recklessness from bardic warchanter+wind stance+haste boost+thousand star monk move+haste=hundreds of shuriken hitting add a GS lit 2 shuriken ~bad ass shuriken~ and you will see many lightning strikes.... then for melee combat you get shortswords and if you can pick up 2 wep fightings in all that then.... look out world you have an assasin in your hands)


    I call it the swift ninja build.
    I have NO idea if it works and it would work BETTER the more stat points you get drow start with 32 pt + TR 1 = 36 which means more dex/con ect with your charisma being higher thru drow you get more UMD a cha item gives more of that and its not just for umd with umd you could use healing + as a pally you get hands and smite both char things if ya absolutely wanted you could probably drop the cha and pally lvls but i think they are nessesary to stay alive + heal + and the aura has an enhancement that ups concentration by 3 to all nearby including yourself which helps monk

  2. #2
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    One thing I noticed right off the bat:

    Power Critical does not work the way you think it does. Power Critical applies an attack bonus to *confirm* a critical. It does nothing to the damage of your critical (which seeker does)

  3. #3
    2015 DDO Players Council InsanityIsYourFriend's Avatar
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    Quote Originally Posted by richieelias27 View Post
    One thing I noticed right off the bat:

    Power Critical does not work the way you think it does. Power Critical applies an attack bonus to *confirm* a critical. It does nothing to the damage of your critical (which seeker does)
    ahhh so its useless i guess could switch it out for 2WF?

  4. #4
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    Quote Originally Posted by InsanityIsYourFriend View Post
    ahhh so its useless i guess could switch it out for 2WF?
    It is pretty much useless, yes

  5. #5
    Community Member EpiKagEMO's Avatar
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    drows are 32 pt build. no drows are 28.
    if you raise dex... you wont do damage silly!
    A rogue is basically, "Look at me or die."

  6. #6
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    Here is a very quick rundown with your pre-reqs met

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Drow Male
    (12 Fighter \ 2 Paladin \ 6 Monk) 
    Hit Points: 374
    Spell Points: 0 
    BAB: 18\18\23\28\28
    Fortitude: 20
    Reflex: 17
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity            16                    22
    Constitution         14                    14
    Intelligence         10                    10
    Wisdom               12                    13
    Charisma             12                    13
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 21                   23
    Bluff                 1                  1                    3
    Concentration         6                 14                   16
    Diplomacy             1                  1                    3
    Disable Device        n/a               n/a                   n/a
    Haggle                1                  1                    1
    Heal                  1                  1                    1
    Hide                  3                  6                    8
    Intimidate            1                  1                    3
    Jump                  6                 10                   12
    Listen                1                  1                    3
    Move Silently         3                  6                    6
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  0                    0
    Search                0                  0                    2
    Spot                  1                  1                    3
    Swim                  2                  3                    3
    Tumble                4                  9                   11
    Use Magic Device      2.5               12                   12
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Fighter)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Focus: Thrown Weapons
    
    
    Level 4 (Paladin)
    Ability Raise: DEX
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Quick Draw
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 7 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 8 (Monk)
    Ability Raise: DEX
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    Feat: (Monk Bonus) Weapon Finesse
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: DEX
    Feat: (Selected) Improved Critical: Thrown Weapons
    Feat: (Fighter Bonus) Weapon Specialization: Thrown Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 15 (Fighter)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Weapon Focus: Thrown Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
    Feat: (Selected) Weapon Focus: Piercing Weapons
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: DEX
    Feat: (Fighter Bonus) Greater Weapon Specialization: Thrown Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Drow Weapon Attack I
    Enhancement: Drow Weapon Attack II
    Enhancement: Drow Weapon Damage I
    Enhancement: Drow Weapon Damage II
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Follower of Vulkoor
    Enhancement: Kensei Shuriken Mastery I
    Enhancement: Kensei Shuriken Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Shuriken Specialization I
    Enhancement: Static Charge
    Enhancement: Ten Thousand Stars
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Ninja Spy I
    Enhancement: Adept of Wind
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Paladin Charisma I
    Enhancement: Fighter Strength I
    Enhancement: Monk Wisdom I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV
    Orien - Ygritte, Obara. Others who aren't worth mentioning

  7. #7
    Founder TreknaQudane's Avatar
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    Doublestrike doesn't work with Ranged Weapons or Thrown Weapons.
    [REDACTED]

  8. #8
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    Quote Originally Posted by TreknaQudane View Post
    Doublestrike doesn't work with Ranged Weapons or Thrown Weapons.
    Shuriken expertise does the doublestike per dex drow start with it

  9. #9
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    That isn't doublestrike, that is simply a similar mechanic to doublestrike. His point is that inspire recklessness etc will not add to it
    Orien - Ygritte, Obara. Others who aren't worth mentioning

  10. #10
    2015 DDO Players Council InsanityIsYourFriend's Avatar
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    oh

  11. #11
    Community Member PestWulf's Avatar
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    I'm all for flavor and fun builds. I want a shuriken build to work personally, but so far it's only caused me great pain and suffering just trying to use a shuriken for a ranged weapon on a melee build, let alone building a character around ranged shurikens.

    In your build, if you are seriously considering a ranged character as your primary mode of offense, whether it's shuriken or bow, you are going to want to build for a 19 base dex and get precise shot and improved precise shot. Hitting multiple mobs with a hit is a must have for a primarily ranged build.

    This has some synergy at least with shuriken expertise for the high dex requirement anyway.

    You have some more hurdles, like weapon selection. Unfortunately there are no real named shurikens worth spitting on in the game. Shadow Star and Snow Star are all there is and with those you are better off finding a +5 shuriken and getting a risa ice enchant on it.

    On auction, it has taken me more than 1 month to finally find a shuriken that has a prefix on it so that I can disenchant it. In that time i've found two +5 shurikens up for sale as well and this is looking a minimum of twice a day every day for an entire month on auction and the marketplace lowbie vendor. Eventually it will happen and you'll nab one, it's just frustratingly difficult to do for no apparent reason.

    Your next problem is how you are going to do damage with a shuriken. Assume you start with a 20 Dex, have a race that gets +2 and a class that gets +2 and a +6 item. You'll be looking at a 30% chance at a second attack. But that still leaves you with STR as your damage component with a x2 crit multiplier. Icky.

    From my point of view, the best shuriken build would be Barbarian 18. Sounds wierd I know but barbarian would allow you to rage and gain a x2 multiplier to your shurikens as well as have decent enough str to do some actual damage at range. Get IC:thrown and on 10% of your throws you'll be able to rack up a x4 crit with enough str behind it to make it noticable.

    I'm just having a really hard time imagining a drow barbarian skulking around and flinging little tiny stars at people...

    The ninja monk makes the best image, but without strength it's like pee wee herman throwing a star vs. the almight aaahhnold!

    Perhaps if the stars were the size of dinner plates I could get more in tune with the suggestions I'm making, hehehe.

  12. #12
    2015 DDO Players Council InsanityIsYourFriend's Avatar
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    Yes str is important which is why its not a dump stat, this is not a noob friendly build sad to say and it will need tomes to succeed fairly well, a +2 tome and a +6 item is a +8 bonus to str with a base of 14+ you can hit 22 str fairly easily
    as for the shuriken itself i understand that completely you can make GS shurikens so at lvl 12 you can have an awesome shuriken ~if you made one~ and i HAVE seen a +2 vorpal shuriken of pure good in the trade channel i woulda bought but for that price.... 3.5 mil plat i thought someone was out of their mind and its not about the crits they dont too good but imp crit helps
    the precise shot/imp precise shot i didnt know worked with thrown same with point blank shot ~they are SHOTS~ and with the new update im thinking ~a little~ that you could go instead of 2 pally 2 artificer, the armcannon in off hand from the screen shots ive seen show that it gives extra dmg to the main hand weapon and if your throwing shurikens 5X the speed a barb can swing an axe then it can do some good dmg but manyshot is still better in that point... if only it applied to thrown

  13. #13
    Founder TreknaQudane's Avatar
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    Quote Originally Posted by InsanityIsYourFriend View Post
    Yes str is important which is why its not a dump stat, this is not a noob friendly build sad to say and it will need tomes to succeed fairly well, a +2 tome and a +6 item is a +8 bonus to str with a base of 14+ you can hit 22 str fairly easily
    as for the shuriken itself i understand that completely you can make GS shurikens so at lvl 12 you can have an awesome shuriken ~if you made one~ and i HAVE seen a +2 vorpal shuriken of pure good in the trade channel i woulda bought but for that price.... 3.5 mil plat i thought someone was out of their mind and its not about the crits they dont too good but imp crit helps
    the precise shot/imp precise shot i didnt know worked with thrown same with point blank shot ~they are SHOTS~ and with the new update im thinking ~a little~ that you could go instead of 2 pally 2 artificer, the armcannon in off hand from the screen shots ive seen show that it gives extra dmg to the main hand weapon and if your throwing shurikens 5X the speed a barb can swing an axe then it can do some good dmg but manyshot is still better in that point... if only it applied to thrown
    But you won't be throwing five times faster than a Barbarian can swing an axe. On average you'll be slower.

    And even if you do get a big kick of speed using the Stars ability, you won't generate Ki from a shuriken. You only get Ki from melee attacks unless you go Earth stance in which case you get Ki when hit.

    For the record...

    Base Damage on a Shuriken is 1d2 crits on a 20 for x2

    Base Damage on a Green Steel Shuriken is 1d3 crits on a 20 for x2

    The weapon effects alone will not make up for a horrible base damage and critical profile.
    [REDACTED]

  14. #14
    Community Member PestWulf's Avatar
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    Quote Originally Posted by InsanityIsYourFriend View Post
    Yes str is important which is why its not a dump stat, this is not a noob friendly build sad to say and it will need tomes to succeed fairly well, a +2 tome and a +6 item is a +8 bonus to str with a base of 14+ you can hit 22 str fairly easily
    as for the shuriken itself i understand that completely you can make GS shurikens so at lvl 12 you can have an awesome shuriken ~if you made one~ and i HAVE seen a +2 vorpal shuriken of pure good in the trade channel i woulda bought but for that price.... 3.5 mil plat i thought someone was out of their mind and its not about the crits they dont too good but imp crit helps
    the precise shot/imp precise shot i didnt know worked with thrown same with point blank shot ~they are SHOTS~ and with the new update im thinking ~a little~ that you could go instead of 2 pally 2 artificer, the armcannon in off hand from the screen shots ive seen show that it gives extra dmg to the main hand weapon and if your throwing shurikens 5X the speed a barb can swing an axe then it can do some good dmg but manyshot is still better in that point... if only it applied to thrown
    Also, not to bring you down since I like to try strange things myself..but you may want to make a monk real quick and get the Thousand Stars ability and try it out. It is, quite simply, horrible. It says 50%, but I have no idea where that 50% is as you only throw slightly faster than normal. It's been gimped and broken since it was put in the game. It also requires a substantial amount of Ki to throw for an early character with average standing Ki. It pretty much guarantees you that you will need to be in combat to build up enough ki to activate the ability...which kind of defeats the purpose of using a ranged ability.

    At higher levels you have enough standing ki to reasonably throw it, fight in melee a bit to build the ki back up, then use it again on the next pull. It's still a very awkward mechanic for ranged though.

  15. #15
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    Quote Originally Posted by PestWulf View Post
    Also, not to bring you down since I like to try strange things myself..but you may want to make a monk real quick and get the Thousand Stars ability and try it out. It is, quite simply, horrible. It says 50%, but I have no idea where that 50% is as you only throw slightly faster than normal. It's been gimped and broken since it was put in the game. It also requires a substantial amount of Ki to throw for an early character with average standing Ki. It pretty much guarantees you that you will need to be in combat to build up enough ki to activate the ability...which kind of defeats the purpose of using a ranged ability.

    At higher levels you have enough standing ki to reasonably throw it, fight in melee a bit to build the ki back up, then use it again on the next pull. It's still a very awkward mechanic for ranged though.
    hence the shortswords

  16. #16
    Community Member PestWulf's Avatar
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    Quote Originally Posted by InsanityIsYourFriend View Post
    hence the shortswords
    Yes, that's what i'm saying about the awkwardness of it. Unless you have a raid item, lvl 20 monk or are stealthed with dark path ninja 1, you are forced to melee to access your ranged ability. Stinky.

  17. #17
    Community Member fatherpirate's Avatar
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    Why would you want to use a throwing star?
    1D2 ??? gotta be the worst damage dice in game

    everything does better

  18. #18
    Community Member MaxwellEdison's Avatar
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    Quote Originally Posted by fatherpirate View Post
    Why would you want to use a throwing star?
    1D2 ??? gotta be the worst damage dice in game

    everything does better
    A strong and fair point.

    I would respond with, "Because. So there!"

  19. #19
    Founder Aesop's Avatar
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    Quote Originally Posted by fatherpirate View Post
    Why would you want to use a throwing star?
    1D2 ??? gotta be the worst damage dice in game

    everything does better
    Well if you have a weapon that procs twice 40% of the time that is a d2 vs a weapon that procs only once 100% of the time that is d6... which will do more damage... especially when you toss in a +10 damage from Strength mod and a few weapon effects and maybe if lucky a nice little bard Song.

    Most of the damage isn't from the base weapon damage its from the additional sources of damage.


    The downside of the build is that thrown and ranged attacks do not generate Ki... if this was changed as well as allowing Elemental ki Strikes at range the build would excel far more


    Aesop
    Last edited by Aesop; 08-16-2011 at 06:25 PM.
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  20. #20
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    In addition.. Unless you have a returning shuriken.. The stacks of 50 without something like a quiver really hurts. Since like.. you do damage by throwing lots of stars.

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