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  1. #21
    Community Member pasterqb's Avatar
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    The rune arm in question isn't even bound to character so they could just buy them, run it on a tr and pass it to your Artificer assuming its not oversight.
    Sarlona

  2. #22
    Community Member Calebro's Avatar
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    Quote Originally Posted by Arovin View Post
    Can you equip them with normal Bows or just Xbows?
    Well considering that Runearms and Bows equip to the same slot.... I'm going to hazard a guess that they will not work with regular bows....

  3. #23
    Community Member Firewall's Avatar
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    Since the runearm uses the Block animation to charge it sounds like you should be able to tumble around while charging so that you can move to the mob to unleash the power right in the middle of the monster group. The cone area of effect at higher charges sounds really nice.

  4. #24
    Community Member Arovin's Avatar
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    Quote Originally Posted by Calebro View Post
    Well considering that Runearms and Bows equip to the same slot.... I'm going to hazard a guess that they will not work with regular bows....
    Did they changed Cross bows to equip to "main hand" instead of "off hand"? Runearms state they work with a Cross bows and last I knew Cross bows equipped to the "off hand" slot just like bows do. I will check on Lammania when I get home from work.

  5. #25
    Community Member Grenada's Avatar
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    Quote Originally Posted by Arovin View Post
    Did they changed Cross bows to equip to "main hand" instead of "off hand"? Runearms state they work with a Cross bows and last I knew Cross bows equipped to the "off hand" slot just like bows do. I will check on Lammania when I get home from work.
    Maybe Artificers get a free feat similar to "monkey grip" which lets them use xbows in one hand?

  6. #26
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    Quote Originally Posted by Arovin View Post
    Did they changed Cross bows to equip to "main hand" instead of "off hand"? Runearms state they work with a Cross bows and last I knew Cross bows equipped to the "off hand" slot just like bows do. I will check on Lammania when I get home from work.
    Gah. Need to go back and check. But I do think they changed it so ranged weapons equip to the main hand.

    Oh, maybe next we'll be able to equip Bows and Bucklers at the same time!!

    Edit: Yep. Ranged weapons now equip to the main hand. Still won't work with shields though.
    Last edited by Coldin; 08-10-2011 at 01:08 AM.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
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    Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
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    Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer

  7. #27
    Community Member FuzzyDuck81's Avatar
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    ...i think my experimental wizzy arcane archer has found a new path entirely...
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  8. #28
    Founder dakkon75's Avatar
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    Quote Originally Posted by Maniacalbug View Post
    Between the robotic dogs and the arm cannons, I bet there'll be a lot of blue Warforged running around Korthos. Heck, Splinterskull could be like Wily's Castle...
    I am glad to see that I am not the only one thinking that, especially with the whole hold down the button to charge the megacannon...whoops I mean rune arm.

    +1 to you sir

    Draz
    Draz in all forms of the Prophets of the New Republic and Lava Divers / Khyber Original / R.I.P. E. Gary Gygax 03/04/08 / Supporter of the AEA / Owner of 4 birthday cupcakes Thank you Cupcake /Drazell Bergost leader of the Khyberian Ham Authority / Support your local Qwijymart!

  9. #29
    Community Member Calebro's Avatar
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    Quote Originally Posted by Arovin View Post
    Actually you could probably forgo crossbows all together and wand whip with your primary hand. There has been hints that Artificers will have a chance to not use charges when wand whipping.
    Just read through the thread again and noticed this post from before. This is a very interesting point.
    From PnP, a 6th level Artificer has the ability to apply Metamagic feats onto spell trigger items (such as wands, and possibly Runearms) that they use by choosing to expend extra charges. At 11th level they get to apply Metamagic feats onto spell completion items (such as scrolls) with a higher UMD check needed.

    If this is something that they will be able to do here in DDO in some form (not necessarily the same way as in PnP) then this might become a decent strategy.
    Fire off an empowered, maximized, heightened wand of <whatever>, and while your wand is on cooldown charge up and blast with your Runearm once or twice (depending on the charge timer).

    It will be interesting to see if the Runearms are good enough for this to be a viable strategy or not.

    If this becomes a viable strategy, then now more than ever, with the introduction of Artificers, we REALLY need wand and scroll cases. The tech now exists, as proven by ingredient bags' new functionality in the crafting hall. So get to it Devs!
    Last edited by Calebro; 08-10-2011 at 07:43 AM.

  10. #30
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    I would guess that the charge numbers and thus the damage of the shots depend on how long you charge. so if you charge for say 3 seconds you do more damage than you do when you charge for 1 second, since you have a higher charge level.

  11. #31
    Community Member Calebro's Avatar
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    Quote Originally Posted by Fecerak View Post
    I would guess that the charge numbers and thus the damage of the shots depend on how long you charge. so if you charge for say 3 seconds you do more damage than you do when you charge for 1 second, since you have a higher charge level.

  12. #32
    Community Member Vyrn's Avatar
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    Quote Originally Posted by Calebro View Post
    Question is, is charging up to the highest level worthit in terms of DPS? Or is it more DPS to just spam it.
    Quote Originally Posted by The_Rocking_Dead View Post
    It's simply a matter of catering to a larger audience.

  13. #33
    Community Member Calebro's Avatar
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    Quote Originally Posted by Vyrn View Post
    Question is, is charging up to the highest level worthit in terms of DPS? Or is it more DPS to just spam it.
    I think that will probably depend on the cooldown, if there is one, like there is for most/all clickies. If there is any cooldown at all, which there likely will be, then charging is automatically the better option because spamming isn't really an option at all.

  14. #34
    Community Member Gauthaag's Avatar
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    Quote Originally Posted by Eladrin View Post
    Only if they want that particular rune arm. There are more scattered throughout the game. They equip to the off-hand, but permit crossbow use.


    There was also an interesting build that they came up with that uses a bastard sword or dwarven waraxe, getting the most benefit from the runearm imbue. I liked it enough that it's going to be one of their paths.

    so the arm counts like shield, cause afaik dwarven axes and bastards get glancing blows only if used with shield in other hand

  15. #35
    Community Member Aerendil's Avatar
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    Keep in mind that Artificers, at least in PNP, could imbue weapons with a variety of effects - including increasing the base enhancement, changing it to act as if aligned (i.e. "good"), and so on.

    They also received various repair spells and construct-only buffs (such as a DR 15/- buff).

    I'm sure you could very easily make a nice Warforged TWF meleer if so inclined, that comes with self-heals.
    Oh, and as a level 6 spell in PnP, the Artificer gets Blade Barrier fyi.



    Or, you could go the crossbow / arm cannon route. Given the artificer's base stat of Int, I'm sure that would multiclass very nicely with, say, Mechanic I (+Int to damage with crossbows of all types, and ability to repair constructs).

  16. #36
    Community Member CSFurious's Avatar
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    Default looks like

    artificers will be using a crossbow & the "rune arms" to cast spells

    it could be different

  17. #37
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    Quote Originally Posted by Calebro View Post
    You are welcome

    To be honest though, I just felt like mentioning it, since some people seemed to think that if you just leveled to 20 or smth you always instantly got max charge level, which I assume isn't the case.

  18. #38
    Community Member Arovin's Avatar
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    Quote Originally Posted by Gauthaag View Post
    so the arm counts like shield, cause afaik dwarven axes and bastards get glancing blows only if used with shield in other hand
    You get the glancing blows as long as you are not using a 2nd weapon in your off hand. Does not matter if you are using a shield or not.

  19. #39
    Community Member amoraenk's Avatar
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    Quote Originally Posted by Aerendil View Post
    Or, you could go the crossbow / arm cannon route. Given the artificer's base stat of Int, I'm sure that would multiclass very nicely with, say, Mechanic I (+Int to damage with crossbows of all types, and ability to repair constructs).
    Yes artificier seems multiclass very nicely with mechanic I and a repeating light crossbow. (Rune arms can be equiped with a crossbow of any type.)

  20. #40
    Community Member Ravoc-DDO's Avatar
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    Anyone know if these rune arms will keep you centered?

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