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  1. #1
    Community Member J1NG's Avatar
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    Default So... Artificers NEED to run Redemption?

    Haven't had much time on Lamannia yet as I'm packing, but I certainly didn't see the Thought Spike drop anywhere else.

    Screenie of item in question



    J1NG
    Last edited by J1NG; 08-09-2011 at 07:56 PM. Reason: added screen
    Thelanis: Yijing (*Completionist* TR 20 Aasimar Scourge Monk Level 20 / Epic Level 10)
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  2. #2
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    Sounds interesting. Can't wait till we get to test them

  3. #3
    Community Member samho's Avatar
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    Half-Elf Dile-Artificer just didn't work with it yet. (Actually, I'm not even sure what dile-artificer would do at the moment, the description is pretty much meaningless now )
    [ Fernia / Ghallanda ]
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  4. #4
    Community Member TheRealest's Avatar
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    Quote Originally Posted by J1NG View Post
    Haven't had much time on Lamannia yet as I'm packing, but I certainly didn't see the Thought Spike drop anywhere else.

    Screenie of item in question



    J1NG
    Equips to... rune arm.
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  5. #5
    Community Member J1NG's Avatar
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    For those interested, this item attempts to equip to the "Off hand", ie the shield slot, the secondary hand, etc.

    I guess there won't be a new slot, simply that Artificer's get that slot renamed so it's possible to use it. *shrugs*

    J1NG
    Thelanis: Yijing (*Completionist* TR 20 Aasimar Scourge Monk Level 20 / Epic Level 10)
    Thelanis: Pocket-Monks: Sightblur, Peashoote, Jigglypath, Jedinja.
    Invisible Fences, unkillable Target Practice Dummy's, Shared Bank's, Pale Lavender Ioun Stones, the dimensional barrier between Eberron and Shavarath, I've broken them all...

  6. #6
    Community Member Rumbaar's Avatar
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    Quote Originally Posted by J1NG View Post
    For those interested, this item attempts to equip to the "Off hand", ie the shield slot, the secondary hand, etc.

    I guess there won't be a new slot, simply that Artificer's get that slot renamed so it's possible to use it. *shrugs*

    J1NG
    I wonder if you can still equip a weapon to that arm as well.
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  7. #7
    Community Member Arovin's Avatar
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    Quote Originally Posted by Rumbaar View Post
    I wonder if you can still equip a weapon to that arm as well.
    My guess would be no. This would rule out using shields or TWF but you could still melee with a single weapon and blast with the offhand.

    I have to wonder if these will work with bows as well as crossbows. Would be interesting to build an AA/Artificer and blast with an arm cannon while waiting for Manyshot to come off cooldown.

    Actually you could probably forgo crossbows all together and wand whip with your primary hand. There has been hints that Artificers will have a chance to not use charges when wand whipping.

  8. #8
    Community Member Calebro's Avatar
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    Quote Originally Posted by Arovin View Post
    Actually you could probably forgo crossbows all together and wand whip with your primary hand. There has been hints that Artificers will have a chance to not use charges when wand whipping.
    Just read through the thread again and noticed this post from before. This is a very interesting point.
    From PnP, a 6th level Artificer has the ability to apply Metamagic feats onto spell trigger items (such as wands, and possibly Runearms) that they use by choosing to expend extra charges. At 11th level they get to apply Metamagic feats onto spell completion items (such as scrolls) with a higher UMD check needed.

    If this is something that they will be able to do here in DDO in some form (not necessarily the same way as in PnP) then this might become a decent strategy.
    Fire off an empowered, maximized, heightened wand of <whatever>, and while your wand is on cooldown charge up and blast with your Runearm once or twice (depending on the charge timer).

    It will be interesting to see if the Runearms are good enough for this to be a viable strategy or not.

    If this becomes a viable strategy, then now more than ever, with the introduction of Artificers, we REALLY need wand and scroll cases. The tech now exists, as proven by ingredient bags' new functionality in the crafting hall. So get to it Devs!
    Last edited by Calebro; 08-10-2011 at 07:43 AM.

  9. #9
    Community Member Pewf's Avatar
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    I saw this on the AH and had to screen shot and link all my buddies! :P

    Haha, If only we could test out how they work and if they are as awesome as they look! :P
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  10. #10
    Community Member Ravoc-DDO's Avatar
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    I wonder what the firing rate on that thing is. @L20, it's gonna do 8-26 + 20d6 force... and that's just Korthos noobie ****.

  11. #11
    Community Member J1NG's Avatar
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    Quote Originally Posted by Ravoc-DDO View Post
    I wonder what the firing rate on that thing is. @L20, it's gonna do 8-26 + 20d6 force... and that's just Korthos noobie ****.
    I'll let you know this Friday...

    ...



    J1NG
    Thelanis: Yijing (*Completionist* TR 20 Aasimar Scourge Monk Level 20 / Epic Level 10)
    Thelanis: Pocket-Monks: Sightblur, Peashoote, Jigglypath, Jedinja.
    Invisible Fences, unkillable Target Practice Dummy's, Shared Bank's, Pale Lavender Ioun Stones, the dimensional barrier between Eberron and Shavarath, I've broken them all...

  12. #12
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    Doubt Artificers will have to run Redemption. Rune arms of various types will probably drop, from named versions to randomly generated.

    The force shot is probably something that just comes standard and might change depending on the type of rune arm. Fire damage for example.

    Anyway, looks cool. Seems like they're really trying to move Artificers to always use crossbows and rune arms though.
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  13. #13
    Hero Aashrym's Avatar
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    Quote Originally Posted by Coldin View Post
    Doubt Artificers will have to run Redemption. Rune arms of various types will probably drop, from named versions to randomly generated.

    The force shot is probably something that just comes standard and might change depending on the type of rune arm. Fire damage for example.

    Anyway, looks cool. Seems like they're really trying to move Artificers to always use crossbows and rune arms though.
    I'm wondering if they work similar to wizard spells. Pick some while leveling, purchase others, some only found on random drops.
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  14. #14
    Community Member heyytoi's Avatar
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    So basicly it means that il have to start crafting.....

    ......


    ....

    Sigh...
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  15. #15
    Community Member Jay203's Avatar
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    Quote Originally Posted by heyytoi View Post
    So basicly it means that il have to start crafting.....

    ......


    ....

    Sigh...
    or get in a guild with a guild crafter and have him/her craft unbound version? :O
    if it's available that is... :P
    PS: Greensteel RUINED the game! and you all know it!
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    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  16. #16
    Developer Eladrin's Avatar
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    Only if they want that particular rune arm. There are more scattered throughout the game. They equip to the off-hand, but permit crossbow use.

    Seems like they're really trying to move Artificers to always use crossbows and rune arms though.
    There was also an interesting build that they came up with that uses a bastard sword or dwarven waraxe, getting the most benefit from the runearm imbue. I liked it enough that it's going to be one of their paths.

  17. #17
    Community Member Arovin's Avatar
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    Quote Originally Posted by Eladrin View Post
    Only if they want that particular rune arm. There are more scattered throughout the game. They equip to the off-hand, but permit crossbow use.


    There was also an interesting build that they came up with that uses a bastard sword or dwarven waraxe, getting the most benefit from the runearm imbue. I liked it enough that it's going to be one of their paths.
    That is interesting, so the imbues work on glancing blows. I am guessing from the context that you cannot equip a runearm with a two handed melee weapon.

    Can you equip them with normal Bows or just Xbows?

  18. #18
    Community Member Calebro's Avatar
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    Quote Originally Posted by Arovin View Post
    Can you equip them with normal Bows or just Xbows?
    Well considering that Runearms and Bows equip to the same slot.... I'm going to hazard a guess that they will not work with regular bows....

  19. #19
    Community Member Arovin's Avatar
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    Quote Originally Posted by Calebro View Post
    Well considering that Runearms and Bows equip to the same slot.... I'm going to hazard a guess that they will not work with regular bows....
    Did they changed Cross bows to equip to "main hand" instead of "off hand"? Runearms state they work with a Cross bows and last I knew Cross bows equipped to the "off hand" slot just like bows do. I will check on Lammania when I get home from work.

  20. #20
    Community Member Grenada's Avatar
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    Quote Originally Posted by Arovin View Post
    Did they changed Cross bows to equip to "main hand" instead of "off hand"? Runearms state they work with a Cross bows and last I knew Cross bows equipped to the "off hand" slot just like bows do. I will check on Lammania when I get home from work.
    Maybe Artificers get a free feat similar to "monkey grip" which lets them use xbows in one hand?

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