Rune arm gives me the impression of Glove from Bionic Six far more than Megaman. Megaman's gun arm was permanently a gun, yes? You get to keep your original hand with a rune arm.
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Rune arms reminds me of warlocks in that they both have unlimited, scaling ranged nukes. If there's some enhancements, it could be an useful addition to a class that has a lot of buffs but relatively few offensive options.
But they don't scale with level like a Warlock's Eldritch Blast does, they scale with time spent charging. Two very different things. And that time spent charging will probably be a limiting factor on it's own, so we can't really say that it's "unlimited" in the same way that EB is either.
A Warlock would still out DPS an Artificer by the sheer number of EBs he could throw in comparison to an Arty's Runearm.... if Warlocks were added to DDO.
Hmmm... artificers sound pretty cool. Might be some good synergy here...
I'm thinking... warforged?
Oh yeah... warforged artificer! Ya'll heard it here first!
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This is it right here.
Everyone is already of the opinion of "zomg, these rune cannons will be 20d6 + X damage at tier 5 at level 20. Nerf Artificers!!!11!".
Yes...at tier 5 of charging. And nobody knows how long that'll take currently. If it's any longer than, say, 1 or 2 seconds, a Rogue has already out-dps'ed you. If it's longer than 3-5 seconds, most melee probably have as well.
Not to mention that all rune arms I've seen so far allow a save for half damage (be it will save, reflex, etc.).
So that super-charged 20d6 damage may end up doing a measly 50ish damage. Did I mention that an Assassin has 17d6 sneak damage *per swing* and has a 40% haste clicky? Or that the real ranged characters will be Arcane Archers and doing Manyshot and/or death arrows for +500dmg per natural 20.
I think the real damage from Artificer may come with their pets, to be honest, and we have yet to see how that plays out. But considering they can buff their own pets, heal their pets (via Repair spells), and that the pets come with their own enhancement line...they should be pretty impressive.
I think Augment Summoning if it applies to their pets may end up being a "must have" feat for Artificers...
Only time will tell, though. It's all speculation at this point.
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as per a Dev (not Eladrin, the other one whos name starts with an A) Augment Summoning WILL effect an Arti's Pets, so ya, i'm calling it a "must have" feat for them already.
i'll try to find the exact quote and edit it in later
edit: found it
edit: some other good news:
Last edited by Asmodeus451; 08-12-2011 at 04:51 AM.
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So is there going to be a green steal rune arm that one can craft or are artificers getting left out if they don't want to craft a green steal crossbow?
Guess we wouldn't get craftable arm bonus on a greensteel version, because it's already so powerfull.
Although they could base the max rune arm charge tier to greensteel tier applied to it
Also Greensteel is quite full at the moment for blank recipes, they didn't even fit in a great club, that's an event only greensteel blank drop.
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Yeah the more I thought about it it would be a bit powerful, not to mention rune arms have a lot of unique properties that they would have to have in order to be a proper rune arm, which would no doubt mean more coding/development/debugging/testing.
Green steel scepter it is then.