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  1. #41
    Community Member Artagon's Avatar
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    Quote Originally Posted by Ravoc-DDO View Post
    Anyone know if these rune arms will keep you centered?
    this.
    What if I want to make Zero instead of Megaman?

  2. #42
    Founder Matuse's Avatar
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    Rune arm gives me the impression of Glove from Bionic Six far more than Megaman. Megaman's gun arm was permanently a gun, yes? You get to keep your original hand with a rune arm.
    Kobold sentient jewel still hate you.

  3. #43
    2015 DDO Players Council InsanityIsYourFriend's Avatar
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    Quote Originally Posted by Ravoc-DDO View Post
    Anyone know if these rune arms will keep you centered?
    WF artificer monk?

  4. #44
    Community Member azrael4h's Avatar
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    Quote Originally Posted by dakkon75 View Post
    I am glad to see that I am not the only one thinking that, especially with the whole hold down the button to charge the megacannon...whoops I mean rune arm.

    +1 to you sir

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  5. #45
    Founder Meiron's Avatar
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    Rune arms reminds me of warlocks in that they both have unlimited, scaling ranged nukes. If there's some enhancements, it could be an useful addition to a class that has a lot of buffs but relatively few offensive options.

  6. #46
    Community Member Calebro's Avatar
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    Quote Originally Posted by Meiron View Post
    Rune arms reminds me of warlocks in that they both have unlimited, scaling ranged nukes. If there's some enhancements, it could be an useful addition to a class that has a lot of buffs but relatively few offensive options.
    But they don't scale with level like a Warlock's Eldritch Blast does, they scale with time spent charging. Two very different things. And that time spent charging will probably be a limiting factor on it's own, so we can't really say that it's "unlimited" in the same way that EB is either.
    A Warlock would still out DPS an Artificer by the sheer number of EBs he could throw in comparison to an Arty's Runearm.... if Warlocks were added to DDO.

  7. #47
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    Hmmm... artificers sound pretty cool. Might be some good synergy here...

    I'm thinking... warforged?

    Oh yeah... warforged artificer! Ya'll heard it here first!

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  8. #48
    Community Member Aerendil's Avatar
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    Quote Originally Posted by Calebro View Post
    But they don't scale with level like a Warlock's Eldritch Blast does, they scale with time spent charging. Two very different things. And that time spent charging will probably be a limiting factor on it's own, so we can't really say that it's "unlimited" in the same way that EB is either.
    A Warlock would still out DPS an Artificer by the sheer number of EBs he could throw in comparison to an Arty's Runearm.... if Warlocks were added to DDO.
    This is it right here.
    Everyone is already of the opinion of "zomg, these rune cannons will be 20d6 + X damage at tier 5 at level 20. Nerf Artificers!!!11!".
    Yes...at tier 5 of charging. And nobody knows how long that'll take currently. If it's any longer than, say, 1 or 2 seconds, a Rogue has already out-dps'ed you. If it's longer than 3-5 seconds, most melee probably have as well.

    Not to mention that all rune arms I've seen so far allow a save for half damage (be it will save, reflex, etc.).
    So that super-charged 20d6 damage may end up doing a measly 50ish damage. Did I mention that an Assassin has 17d6 sneak damage *per swing* and has a 40% haste clicky? Or that the real ranged characters will be Arcane Archers and doing Manyshot and/or death arrows for +500dmg per natural 20.

    I think the real damage from Artificer may come with their pets, to be honest, and we have yet to see how that plays out. But considering they can buff their own pets, heal their pets (via Repair spells), and that the pets come with their own enhancement line...they should be pretty impressive.
    I think Augment Summoning if it applies to their pets may end up being a "must have" feat for Artificers...

    Only time will tell, though. It's all speculation at this point.

  9. #49
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    Quote Originally Posted by Aerendil View Post
    Not to mention that all rune arms I've seen so far allow a save for half damage (be it will save, reflex, etc.).
    Ditto that. I fought some artificers last night with my monk, and I don't think I ever took damage from their arm cannon thingys. Reflex save? Evasion! Sweet...

    Sucks for artificers, tho...

    -Ozmar the Previewing Monk
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  10. #50
    Community Member EustaceTrevelyan's Avatar
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    Quote Originally Posted by J1NG View Post
    Haven't had much time on Lamannia yet as I'm packing, but I certainly didn't see the Thought Spike drop anywhere else.



    J1NG
    Yeah, the text mentions Lars, so it'd have to be in that list only.

  11. #51
    Community Member TDarkchylde's Avatar
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    Quote Originally Posted by Artagon View Post
    this.
    What if I want to make Zero instead of Megaman?
    That's it, I totally gotta make a Zero build. Rune Arm on one hand, and a nice blade in the other. :P
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  12. #52
    Community Member Dawnsfire's Avatar
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    Quote Originally Posted by Ravoc-DDO View Post
    Anyone know if these rune arms will keep you centered?
    I don't think so:

    Quote Originally Posted by Eladrin View Post
    Yes. (Technically it's the other way around - Max Tier sets the Imbue power. )

    Rune arms are non-ki items. Spinning, loud, distracting, magical vortex generators damage my calm.

    They can only be used with one handed items (as well as crossbows).


    That is correct at this time.

    Quote Originally Posted by Torc View Post
    I’m only nerfing you now so I can buff you later.

  13. #53
    Community Member Asmodeus451's Avatar
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    Quote Originally Posted by Aerendil View Post
    I think Augment Summoning if it applies to their pets may end up being a "must have" feat for Artificers...

    Only time will tell, though. It's all speculation at this point.
    as per a Dev (not Eladrin, the other one whos name starts with an A) Augment Summoning WILL effect an Arti's Pets, so ya, i'm calling it a "must have" feat for them already.

    i'll try to find the exact quote and edit it in later
    edit: found it
    Quote Originally Posted by Edwinge View Post
    This makes me curious. Will artificer pets be affected by the augment summoning feat?
    Quote Originally Posted by Arakiel View Post
    Yes, an excellent feat IMO for an Artificer. Don't leave home without it.



    edit: some other good news:
    Quote Originally Posted by Arakiel View Post
    Pets will be controllable in a *similar* fashion to hirelings but they have additional benefits about them that will make that experience better for the players. They also have some customization to them that will allow them to be more effective then your every day hired hand.
    Last edited by Asmodeus451; 08-12-2011 at 04:51 AM.
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  14. #54
    Community Member StelionisIgnigenae's Avatar
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    So is there going to be a green steal rune arm that one can craft or are artificers getting left out if they don't want to craft a green steal crossbow?

  15. #55
    Community Member Neouni's Avatar
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    Quote Originally Posted by StelionisIgnigenae View Post
    So is there going to be a green steal rune arm that one can craft or are artificers getting left out if they don't want to craft a green steal crossbow?
    Guess we wouldn't get craftable arm bonus on a greensteel version, because it's already so powerfull.
    Although they could base the max rune arm charge tier to greensteel tier applied to it
    Also Greensteel is quite full at the moment for blank recipes, they didn't even fit in a great club, that's an event only greensteel blank drop.

  16. #56
    Community Member StelionisIgnigenae's Avatar
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    Yeah the more I thought about it it would be a bit powerful, not to mention rune arms have a lot of unique properties that they would have to have in order to be a proper rune arm, which would no doubt mean more coding/development/debugging/testing.

    Green steel scepter it is then.

  17. #57
    Community Member thegreatneil's Avatar
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    Quote Originally Posted by OzmarDDO View Post
    Ditto that. I fought some artificers last night with my monk, and I don't think I ever took damage from their arm cannon thingys. Reflex save? Evasion! Sweet...

    Sucks for artificers, tho...

    -Ozmar the Previewing Monk
    Depends on the arms.

    So far i have seen 3 with a reflex save, 2 with a will save, and one with a fort save.
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    Quote Originally Posted by blerkington View Post
    Everyone who is more effective than me is OP, and should be nerfed.
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