
Originally Posted by
theboatman
The new feature is available to anyone, even solo f2p characters.
Anyone can open hard or elite, all they have to do is buy an unlock from the store.
Complaining that Premium accounts can't benefit from the bonus because they cannot unlock elite by default is like saying that Premiums get the short end of XP pots from the store, since VIP's get 'free' points every month to buy their 'free' xp pots; there is still an opportunity cost, those that value it will pay the price.
As for buying store unlocks, I still think they are on the high side of appropriately priced, but I understand why they do it. But under no circumstance can I ever stand behind selling a blanket elite unlock of any sort in the store. DDO has a very reasonable subscription rate for those that choose to support it in that manner. There is no reason to remove one (if the only, as many people assert) of the perks of a subscription.
And while I feel for players that cannot subscribe due to billing issues, the only sort of store unlock that I could ever support to keep this game from slipping even farther into the pay to win category would be a character only hard unlock. Good for one life only. For most people, VIP ends up being less expensive if they are concerned about xp/hour and etc, but for those that may not play quite as often but are still very concerned about xp/hour and maximizing their play time, a hard character unlock for that life lets them take advantage of the Bravery bonus (although not at the highest tier an elite unlocker would.) without the potential abuse of folks farming favor faster/easier with a permanent unlock.
All the hard unlock would do is keep you from having to run normal first, which most people concerned with xp will do later anyway, and most importantly is removed when your favor is reset (ie upon TR) to prevent fast efficient favor farming on mules/alts/etc ie abuse of the favor system. Ultimately this type of unlock would be more expensive than a VIP account on the short term, but less expensive than individual hard/elite unlocks for each quest.